Archived Massivecraft Factions Needs A Fix!

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In this post I will be explaining why massivecraft does infact need a fix. Firstly the traits need to be fixed. /t add needs to be removed or the countdown stand still for 49 sec needs to be removed and the trait actually works because it is so confusing trying to set traits. Tpa needs to be added in because, raids will be organized faster and so will defense creating a more exciting dynamic. Also the faction raiding needs to be fixed somewhat, when two factions in war there needs to be an command allowing enemy factions to open doors so factions cant camp inside their huts and houses, like that the camping wouldnt need to be fixed with hcf tnt cannons. you shouldnt be able to camp a raid and your whole faction does not fight either, also the mcmmo xp levels should be cut down to 50% each level im level 16 axes and i have been killing mobs for days. Thats all i have to say for now. Wrong Section btw, I Put it in off-topic sry
 
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Tpa needs to be added in because, raids will be organized faster and so will defense creating a more exciting dynamic
Won't happen. Tpa won't be added
Also the faction raiding needs to be fixed somewhat, when two factions in war there needs to be an command allowing enemy factions to open doors so factions cant camp inside their huts and houses, like that the camping wouldnt need to be fixed with hcf tnt cannons.
Also not going to happen.
 
Firstly the traits need to be fixed. /t add needs to be removed or the countdown stand still for 49 sec needs to be removed and the trait actually works because it is so confusing trying to set traits
There's a couple nice tutorials around for traits. It's really not at all difficult to use once you get around the general idea of it.
Tpa needs to be added in because, raids will be organized faster and so will defense creating a more exciting dynamic
Won't happen, we have portals for this.
Also the faction raiding needs to be fixed somewhat, when two factions in war there needs to be an command allowing enemy factions to open doors so factions cant camp inside their huts and houses, like that the camping wouldnt need to be fixed with hcf tnt cannons.
Won't happen, if you want to raid, raid someone who's willing to fight back or catch the faction off-guard. There's plenty of pvp factions who will have on problem fighting back if you raid them.
the mcmmo xp levels should be cut down to 50% each level im level 16 axes and i have been killing mobs for days
Then, frankly, you're doing something wrong. I've had no issue leveling swords or axes, and I believe there's already 2 people who've hit 1k swords.
 
There's a couple nice tutorials around for traits. It's really not at all difficult to use once you get around the general idea of it.
Won't happen, we have portals for this.
Won't happen, if you want to raid, raid someone who's willing to fight back or catch the faction off-guard. There's plenty of pvp factions who will have on problem fighting back if you raid them.
Then, frankly, you're doing something wrong. I've had no issue leveling swords or axes, and I believe there's already 2 people who've hit 1k swords.
Ok maybe you have no issue, do you have a darkroom, yes, some factions, a ton of factions no tiene darkroom.
For new comers that dont have the website to their side and might not even know traits exist. tutorials are most likely not an option especially since when you do /help you get redirected to a website for them to readup on commands in 30 diferent sections not even telling them what they need to know.
You have portals, as i said not everybody has the same.
Is it a raid if your standing in the streets waiting to fight while nobodys there? no. This influences stakeouts which there is a damn time limit for.
 
Ok maybe you have no issue, do you have a darkroom, yes, some factions, a ton of factions no tiene darkroom.
So make one, we're not going to make grinding easier because you don't have a darkroom. They're not hard to make.
For new comers that dont have the website to their side and might not even know traits exist. tutorials are most likely not an option especially since when you do /help you get redirected to a website for them to readup on commands in 30 diferent sections not even telling them what they need to know.
This hasn't been my experience, and there's a new tutorial section being worked on for the server.
You have portals, as i said not everybody has the same.
So, again, get some. It just takes two emerald blocks, they're not difficult to get. massivecraft.com/creativesgates
Is it a raid if your standing in the streets waiting to fight while nobodys there? no
Not really a raid if you cannon into a base and sit there and kill the same unarmored players over and over either.
This influences stakeouts which there is a damn time limit for
No there's not?
 
There's a couple nice tutorials around for traits. It's really not at all difficult to use once you get around the general idea of it.

Won't happen, we have portals for this.

Won't happen, if you want to raid, raid someone who's willing to fight back or catch the faction off-guard. There's plenty of pvp factions who will have on problem fighting back if you raid them.

Then, frankly, you're doing something wrong. I've had no issue leveling swords or axes, and I believe there's already 2 people who've hit 1k swords.
Hi
 
This thread seems to spew out ideas and not think of the consequences when those ideas are implemented. Thread posters should be able to see the pros and cons of their ideas. Sadly this thread does not make that evident. While ideas are good and all, I'm going to deny this for lacking much substance.
 
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