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Before I wrote this introduction, I showed the contents of this post to my friend @jquaile. His response was basically that there was no point in me even trying, and that nothing is going to change no matter how much I write and how well the players react to it. I thought about that for a bit and I realized, at this point there's been hundreds of threads, and thousands of comments with good ideas and criticism. Yet, there hasn't been much done with them, and PvP has only declined. The purpose of this post isn't to have another 5 page discussion. We've already done that. This is a compilation of the opinions of most members of the PvP community. This is what we're suggesting.
I'm not sure how long it's been since my last giant essay regarding Massivecraft PvP. Maybe two months? All I know is since then, I've been on maybe 5 raids on Massive. 0 of which have been enjoyable for me. That's because they were all in the same spot. Solarian. I've done nothing but defend Solarian's tower from @Ieso and co. Each time it's the same people on each side. The same people get kills, the same people die repeatedly (me), no one wins or loses. I can't even remember the last time I fought at a base that wasn't owned by a big PvP faction.
So why am I writing another post? Because despite the amount of players who supported and agreed with my last one, nothing has changed. The only things even set in motion were the removal of mcmmo pots? Maybe? Haven't heard any updates about that. And the server war, which was very loosely adapted from my idea and seems like it's heading in the direction of another hand held event where we tell the other side "there's about to be a fight at this location!" and we all tp to the destination and fight each other! Oh boy.
I'm sorry, maybe there's lots of effort being put in behind the scenes to make necessary changes. I wouldn't know. But I'm going to speak my mind, and put what I do know on the table.
Now before I get a response where I'm told that there are big plans in the works and I'm ungrateful for all the hard work staff have been putting in, let me say this. I have been incredibly patient. But the PvP community as a whole is running out of patience. Over the past two years I've seen friend after friend quit playing on the server, completely giving up on a fun factions experience ever making a return. If there's ever going to be PvP on the server, action needs to be taken while there's still any amount of hope.
So here's my list of suggestions.
PvP mechanics
I'm not sure how long it's been since my last giant essay regarding Massivecraft PvP. Maybe two months? All I know is since then, I've been on maybe 5 raids on Massive. 0 of which have been enjoyable for me. That's because they were all in the same spot. Solarian. I've done nothing but defend Solarian's tower from @Ieso and co. Each time it's the same people on each side. The same people get kills, the same people die repeatedly (me), no one wins or loses. I can't even remember the last time I fought at a base that wasn't owned by a big PvP faction.
So why am I writing another post? Because despite the amount of players who supported and agreed with my last one, nothing has changed. The only things even set in motion were the removal of mcmmo pots? Maybe? Haven't heard any updates about that. And the server war, which was very loosely adapted from my idea and seems like it's heading in the direction of another hand held event where we tell the other side "there's about to be a fight at this location!" and we all tp to the destination and fight each other! Oh boy.
I'm sorry, maybe there's lots of effort being put in behind the scenes to make necessary changes. I wouldn't know. But I'm going to speak my mind, and put what I do know on the table.
Now before I get a response where I'm told that there are big plans in the works and I'm ungrateful for all the hard work staff have been putting in, let me say this. I have been incredibly patient. But the PvP community as a whole is running out of patience. Over the past two years I've seen friend after friend quit playing on the server, completely giving up on a fun factions experience ever making a return. If there's ever going to be PvP on the server, action needs to be taken while there's still any amount of hope.
So here's my list of suggestions.
PvP mechanics
- McMMO pots have to go. But before this can be done, we have to guarantee that PvP can be balanced without them. The damage output has to be altered to counteract the loss of absorption and health boost. This is one we've pretty much all agreed on and most remaining pvpers would be happy to help test damage output.
- No magic in PvP. I don't know exactly what magic is yet, and until I find out, it's a huge NO, in my book. Traits were controversial. Vampires were controversial. I believe it was @BenRekt who made the pizza analogy about massive PvP. To summarize, the analogy was that massivecraft was good as a plain pizza, but too many plugins/toppings were added that made people dislike it. Based on speculation, and this isn't an opinion unique to me,, Magic is the equivalent of ordering a pizza with chocolate ice cream as the topping.
- Remove the ability to pick up dropped weapons from unarmed. This isn't as big a deal as it used to be. But I feel like lots of newer players are driven away from PvP when they've lost their weapon 3 seconds into a fight. Another thing where I just can't see a reason why it SHOULD exist...
- I honestly can't comprehend why this was rejected. In a situation regarding how much people spend, of course the general population will want to spend less. But this isn't about what people want. Something like this is about what the server needs. If you want a successful server economy, material surplus has to be contained. A player can basically repair a full set of armor for 5 regals if you have 1k repairs. Increase the amount of diamonds used in iron block repairing as suggested here https://forums.massivecraft.com/threads/nerfing-mcmmo-repair.54665/
- Some way to get rid of God gear. I don't have any ideas for this one but would love to hear suggestions and discuss it.
- Increase the time between massive restores to 3-6 months. The worlds will not become cluttered with disgusting grief in 1 month, there's no point in having it run as often as it does.
- This suggestion isn't the most popular, but I still believe factions should only be able to have one claim. Obviously this isn't practical since we can't force factions to unclaim their land. Maybe land claimed that isn't connected to the f home of a faction could have doubled taxes? This will not only build community within factions, but it will also give more meaning to the factions f home. It becomes a place where a majority of members live and interact. Making it something that must be protected in some way.
- Decrease each individual's power to 10-20, decreasing the amount each player can claim. This way a 3 man faction cannot own a city.
- Massivemobs removal in a few worlds again, doesn't seem like much to ask for due to the amount of people complaining about them.
- Is there any new information on Empires? Any sort of ETA or update would be amazing.
- Forming alliances for defending/raiding. The EA (Enigma, Tyberia, Afrovia Alliance) was a fantastic idea. This was a real alliance. Some backstory for those who don't know what this was. The EA was a group of 3 factions, each one not too strong on their own, that joined together to help each other with raids. Combined they were a threat. Working together is the best way to grow a faction, this idea should be encouraged more.
- My idea for a server war was probably the idea that drew the most support from the community. And then the proposal ended up being exactly what I wanted to avoid. Yes, it could work in some aspects, and maybe the idea presented by Kaezir could be fun. But it's not at all what I was thinking. Sorry. After speaking with @Dakar and @Tokuu I realized I'm not the only PvPer who felt this way, so I'm going to bring it up now. The point of the server war I proposed was that there would be an overarching storyline to the world of factions. There would be two major sides in the war, and factions that wanted to involve themselves would align with a side in some way. The only staff involvement I wanted in this was that maybe they could help write posts and encourage more factions to join the war. The point of this idea is to include more factions into the story over time as it grows in interest. It's about including new people. It's not about hosting big events and recording the winners. I'm hoping my new explanation here is better than my previous one.
- This is kind of a broad topic that relates to my server war idea. But encouraging players to play survival has a lot to do with excitement and the hype of a big war. In June 2015, my faction, Wolves, declared an open rebellion against the tyranny of Magnanimus. I remember when we announced ourselves as a force against Mag on that night, general chat was being spammed by people supporting each side. It was exciting. And it may have not been the best war but we had some good raids and it had meaning to it because it felt like we were raiding for a cause. Faction announcements are more important than we all think.
- Now here's something that has bothered me forever. The fact that there are more people discussing the future of PvP on the forums, than there are actual PvPers playing on the server. I encourage everyone now, if you want to see change, stop with the chatter, make your own faction and start playing.
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