Archived Factions Moving Forward

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Sevak

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Before I wrote this introduction, I showed the contents of this post to my friend @jquaile. His response was basically that there was no point in me even trying, and that nothing is going to change no matter how much I write and how well the players react to it. I thought about that for a bit and I realized, at this point there's been hundreds of threads, and thousands of comments with good ideas and criticism. Yet, there hasn't been much done with them, and PvP has only declined. The purpose of this post isn't to have another 5 page discussion. We've already done that. This is a compilation of the opinions of most members of the PvP community. This is what we're suggesting.

I'm not sure how long it's been since my last giant essay regarding Massivecraft PvP. Maybe two months? All I know is since then, I've been on maybe 5 raids on Massive. 0 of which have been enjoyable for me. That's because they were all in the same spot. Solarian. I've done nothing but defend Solarian's tower from @Ieso and co. Each time it's the same people on each side. The same people get kills, the same people die repeatedly (me), no one wins or loses. I can't even remember the last time I fought at a base that wasn't owned by a big PvP faction.

So why am I writing another post? Because despite the amount of players who supported and agreed with my last one, nothing has changed. The only things even set in motion were the removal of mcmmo pots? Maybe? Haven't heard any updates about that. And the server war, which was very loosely adapted from my idea and seems like it's heading in the direction of another hand held event where we tell the other side "there's about to be a fight at this location!" and we all tp to the destination and fight each other! Oh boy.

I'm sorry, maybe there's lots of effort being put in behind the scenes to make necessary changes. I wouldn't know. But I'm going to speak my mind, and put what I do know on the table.

Now before I get a response where I'm told that there are big plans in the works and I'm ungrateful for all the hard work staff have been putting in, let me say this. I have been incredibly patient. But the PvP community as a whole is running out of patience. Over the past two years I've seen friend after friend quit playing on the server, completely giving up on a fun factions experience ever making a return. If there's ever going to be PvP on the server, action needs to be taken while there's still any amount of hope.

So here's my list of suggestions.

PvP mechanics
  • McMMO pots have to go. But before this can be done, we have to guarantee that PvP can be balanced without them. The damage output has to be altered to counteract the loss of absorption and health boost. This is one we've pretty much all agreed on and most remaining pvpers would be happy to help test damage output.
  • No magic in PvP. I don't know exactly what magic is yet, and until I find out, it's a huge NO, in my book. Traits were controversial. Vampires were controversial. I believe it was @BenRekt who made the pizza analogy about massive PvP. To summarize, the analogy was that massivecraft was good as a plain pizza, but too many plugins/toppings were added that made people dislike it. Based on speculation, and this isn't an opinion unique to me,, Magic is the equivalent of ordering a pizza with chocolate ice cream as the topping.
  • Remove the ability to pick up dropped weapons from unarmed. This isn't as big a deal as it used to be. But I feel like lots of newer players are driven away from PvP when they've lost their weapon 3 seconds into a fight. Another thing where I just can't see a reason why it SHOULD exist...
The Economy
  • I honestly can't comprehend why this was rejected. In a situation regarding how much people spend, of course the general population will want to spend less. But this isn't about what people want. Something like this is about what the server needs. If you want a successful server economy, material surplus has to be contained. A player can basically repair a full set of armor for 5 regals if you have 1k repairs. Increase the amount of diamonds used in iron block repairing as suggested here https://forums.massivecraft.com/threads/nerfing-mcmmo-repair.54665/
  • Some way to get rid of God gear. I don't have any ideas for this one but would love to hear suggestions and discuss it.
Factions Worlds
  • Increase the time between massive restores to 3-6 months. The worlds will not become cluttered with disgusting grief in 1 month, there's no point in having it run as often as it does.
  • This suggestion isn't the most popular, but I still believe factions should only be able to have one claim. Obviously this isn't practical since we can't force factions to unclaim their land. Maybe land claimed that isn't connected to the f home of a faction could have doubled taxes? This will not only build community within factions, but it will also give more meaning to the factions f home. It becomes a place where a majority of members live and interact. Making it something that must be protected in some way.
  • Decrease each individual's power to 10-20, decreasing the amount each player can claim. This way a 3 man faction cannot own a city.
  • Massivemobs removal in a few worlds again, doesn't seem like much to ask for due to the amount of people complaining about them.
Faction Interaction
  • Is there any new information on Empires? Any sort of ETA or update would be amazing.
  • Forming alliances for defending/raiding. The EA (Enigma, Tyberia, Afrovia Alliance) was a fantastic idea. This was a real alliance. Some backstory for those who don't know what this was. The EA was a group of 3 factions, each one not too strong on their own, that joined together to help each other with raids. Combined they were a threat. Working together is the best way to grow a faction, this idea should be encouraged more.
Faction Lore
  • My idea for a server war was probably the idea that drew the most support from the community. And then the proposal ended up being exactly what I wanted to avoid. Yes, it could work in some aspects, and maybe the idea presented by Kaezir could be fun. But it's not at all what I was thinking. Sorry. After speaking with @Dakar and @Tokuu I realized I'm not the only PvPer who felt this way, so I'm going to bring it up now. The point of the server war I proposed was that there would be an overarching storyline to the world of factions. There would be two major sides in the war, and factions that wanted to involve themselves would align with a side in some way. The only staff involvement I wanted in this was that maybe they could help write posts and encourage more factions to join the war. The point of this idea is to include more factions into the story over time as it grows in interest. It's about including new people. It's not about hosting big events and recording the winners. I'm hoping my new explanation here is better than my previous one.
Encouragement
  • This is kind of a broad topic that relates to my server war idea. But encouraging players to play survival has a lot to do with excitement and the hype of a big war. In June 2015, my faction, Wolves, declared an open rebellion against the tyranny of Magnanimus. I remember when we announced ourselves as a force against Mag on that night, general chat was being spammed by people supporting each side. It was exciting. And it may have not been the best war but we had some good raids and it had meaning to it because it felt like we were raiding for a cause. Faction announcements are more important than we all think.
  • Now here's something that has bothered me forever. The fact that there are more people discussing the future of PvP on the forums, than there are actual PvPers playing on the server. I encourage everyone now, if you want to see change, stop with the chatter, make your own faction and start playing.
 
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In Roleplay, there was an idea posted recently that forcing religious/racial oppression on players was necessary to create conflict and thus generate activity because otherwise players wouldn't seek it out themselves, get bored, blame the server for nothing happening, and leave.

There was this faction server I played a long time ago, now long gone, where they had a different system. There were preset factions that you would join (Red vs Blue) and the map was divided into territories controlled by those factions:
¯¯¯¯¯Red¯¯¯¯¯
Red Frontline
WestBarbarian | SpawnArea | EastBarbarian
Blue Frontline
_____Blue_____

Here, conflict was present from the start so PvPing was natural. I'm wondering if doing what the oppression in roleplay does would work with factions. Just a suggestion. Maybe that's what the Empire plugin hopes to achieve?
 
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In Roleplay, there was an idea posted recently that forcing religious/racial oppression on players was necessary to create conflict and thus generate activity because otherwise players wouldn't seek it out themselves, get bored, blame the server for nothing happening, and leave.

There was this faction server I played a long time ago, now long gone, where they had a different system. There were preset factions that you would join (Red vs Blue) and the map was divided into territories controlled by those factions:
¯¯¯¯¯Red¯¯¯¯¯
Red Frontline
WestBarbarian | SpawnArea | EastBarbarian
Blue Frontline
_____Blue_____

Here, conflict was present from the start so PvPing was natural. I'm wondering if doing what the oppression in roleplay does would work with factions. Just a suggestion. Maybe that's what the Empire plugin hopes to achieve?
It actually happened once in Factions which is what caused the Veridian Crusades (I think). Idk why that doesn't happen anymore
 
Remove the ability to pick up dropped weapons from unarmed. This isn't as big a deal as it used to be. But I feel like lots of newer players are driven away from PvP when they've lost their weapon 3 seconds into a fight. Another thing where I just can't see a reason why it SHOULD exist...
There is a NBT tag that basically says "U no pick this item up m8" xD I have fun joking about that sorta talking. but anyways, idk how hard it would be to edit McMMO's code like that, but there is an NBT tag for that
  • Now here's something that has bothered me forever. The fact that there are more people discussing the future of PvP on the forums, than there are actual PvPers playing on the server. I encourage everyone now, if you want to see change, stop with the chatter, make your own faction and start playing.
I feel better informed of some ways I can do that ^ after reading this thread post =)

Anyways, my thoughts: as a non-pvper that actually tries to pvp every once and a while, my thoughts is that there was a good idea that I randomly read. I heard something about environment manipulation stuff, and I think thats a pretty good thing. I suggest massivemagic focuses mostly on manipulation of the environment. I think maybe spells that give slight movement boosts would be helpful to aspiring PvPers. Not big things, just little things like a quick jump upward 6 blocks or a boost forward. Maybe other stuff like a one-click damage buff when falling after that 6-block jump, but overall just a few small movement things would, I think, add a bit of strategy to PvP without posing a major change to damage values or anything like that. I wanna know what everyone here thinks, but really I think spam-clicking isn't the thing in PvP we need to change/improve. A lot of people don't like spam-clicking, but other things can be changed too. Again, what do yall PvPers have to say about that ^
 
There is a NBT tag that basically says "U no pick this item up m8" xD I have fun joking about that sorta talking. but anyways, idk how hard it would be to edit McMMO's code like that, but there is an NBT tag for that
What? You can change this via mcmmo's config file, you don't need to code anything.
 
What? You can change this via mcmmo's config file, you don't need to code anything.
theres a setting to stop people picking up unarmed-droped items? I did not know that! My point is that with the NBT tag you would need to make sure the person who dropped it could pick it up... but nvm

I need yall's advice, is I were to start raiding and wanted to get to know how it all works, what kinda factions should I raid? like small ones? RP? should I /tp to one of the raid teleports that factions set up?
 
theres a setting to stop people picking up unarmed-droped items? I did not know that! My point is that with the NBT tag you would need to make sure the person who dropped it could pick it up... but nvm

I need yall's advice, is I were to start raiding and wanted to get to know how it all works, what kinda factions should I raid? like small ones? RP? should I /tp to one of the raid teleports that factions set up?
I'd recommend allying either one of the two big pvp sides (Drangleic/Wyvern) or (Ardaron/Solarian) and I'd just talk to them about pvping and they could teach you some stuff/ you could raid with them
 
I'd recommend allying either one of the two big pvp sides (Drangleic/Wyvern) or (Ardaron/Solarian) and I'd just talk to them about pvping and they could teach you some stuff/ you could raid with them

Yeah, for real. PvPers are made out to be some exclusive group when in reality, as long as you're chill, you just need to ask someone for the ts they're in and then ask where the pvp is at.
 
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Yeah, for real. PvPers are made out to be some exclusive group when in reality, as long as you're chill, you just need to ask someone for the ts their in and then ask where the pvp is at.
I was invited to Deld's ts at one point awhile ago even though I'm their enemy. Most pvpers are super chill.
 
Pretty much the mentality of Rpers at this point
I dont think it has much to do with RPers thinking PVPers are jerks. Its more, there are several hundred- maybe even over a thousand- Factions PVP servers, but only a dozen RP servers that can be called even decent. So a lot of people who come onto Massive tend to be for the RP, and they just arent really interested in factions.

Sucks but makes sense when you look at it from a wider angle lol, factions is just oversaturated af in the Servers lists in general.
 
I dont think it has much to do with RPers thinking PVPers are jerks. Its more, there are several hundred- maybe even over a thousand- Factions PVP servers, but only a dozen RP servers that can be called even decent
You say that like it's not the same for faction servers either. Massive is a well above-average faction server, that's why most of us started here in the first place as opposed to other servers.
 
also, I will say the same thing that I said over and over

It is EMBARRASSING that massive is home to the factions plugin but we are so far down those lists. It makes no freaking sense that we arent putting more love to factions.

Granted the tech staff are revamping the plugin as we speak and it should be excellent but its not often that we see any non roleplay PR for massive out there anymore to bring people in.
 
also, I will say the same thing that I said over and over

It is EMBARRASSING that massive is home to the factions plugin but we are so far down those lists. It makes no freaking sense that we arent putting more love to factions.

Granted the tech staff are revamping the plugin as we speak and it should be excellent but its not often that we see any non roleplay PR for massive out there anymore to bring people in.
One of the biggest appeals of factions for me is one Massive has removed entirely- Canoning and Raiding. And given how much of a focus the more popular servers put on those aspects I'm hardly in the minority there it seems. Massive's factions is certainly a unique experience, but not really one most people who play factions care about sadly.

I've tried to get into survival/factions on here a few times but it just feels bland. There isnt a feeling of tension and risk for me.

Im hoping the new Magic plugin will add back some flair of uniqueness and give life to survival again, but who knows.
 
also, I will say the same thing that I said over and over

It is EMBARRASSING that massive is home to the factions plugin but we are so far down those lists. It makes no freaking sense that we arent putting more love to factions.

Granted the tech staff are revamping the plugin as we speak and it should be excellent but its not often that we see any non roleplay PR for massive out there anymore to bring people in.
I mean I get your point but it should be noted that a lot of those servers pay thousands of dollars to be at the top; they don't actually list them in any real order until you get far enough down in the list.
 
One of the biggest appeals of factions for me is one Massive has removed entirely- Canoning and Raiding. And given how much of a focus the more popular servers put on those aspects I'm hardly in the minority there it seems. Massive's factions is certainly a unique experience, but not really one most people who play factions care about sadly.

I've tried to get into survival/factions on here a few times but it just feels bland. There isnt a feeling of tension and risk for me.

Im hoping the new Magic plugin will add back some flair of uniqueness and give life to survival again, but who knows.
If Celetil ever gets into PvP a bit more, we will most likley try to host controlled wars or something where two factions agree to enemy and then there are like rules for capturing different outposts or something. That way everyone could have fun but no rage or anything.
 
One of the biggest appeals of factions for me is one Massive has removed entirely- Canoning and Raiding. And given how much of a focus the more popular servers put on those aspects I'm hardly in the minority there it seems. Massive's factions is certainly a unique experience, but not really one most people who play factions care about sadly.

I've tried to get into survival/factions on here a few times but it just feels bland. There isnt a feeling of tension and risk for me.

Im hoping the new Magic plugin will add back some flair of uniqueness and give life to survival again, but who knows.
Would be more tension if more people played Factions tbh

If the world was actually dynamic (I.e. existed on the same world and wasn't a conglomerate of different maps connected through the Factions hub) we might see a change in that.
 
If Celetil ever gets into PvP a bit more, we will most likley try to host controlled wars or something where two factions agree to enemy and then there are like rules for capturing different outposts or something. That way everyone could have fun but no rage or anything.

Whats the point of a war if there is absolutely no meaning behind it? Might as well just mess around on kitpvp at that point.
 
Whats the point of a war if there is absolutely no meaning behind it? Might as well just mess around on kitpvp at that point.
there would be a significant prize and I would also make requirements like capture points to win... and probably a lore story behind it. Like the winner gets an awesome Roleplay city or a nice castle or something. It would mostly be to practice PvP.

EDIT: Roleplay city, not just "awesome roleplay"
 
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  • This suggestion isn't the most popular, but I still believe factions should only be able to have one claim. Obviously this isn't practical since we can't force factions to unclaim their land. Maybe land claimed that isn't connected to the f home of a faction could have doubled taxes? This will not only build community within factions, but it will also give more meaning to the factions f home. It becomes a place where a majority of members live and interact. Making it something that must be protected in some way.
  • Decrease each individual's power to 10-20, decreasing the amount each player can claim. This way a 3 man faction cannot own a city.
good joke my dude

McMMO pots have to go. But before this can be done, we have to guarantee that PvP can be balanced without them. The damage output has to be altered to counteract the loss of absorption and health boost. This is one we've pretty much all agreed on and most remaining pvpers would be happy to help test damage output.
how about you just deal with mcmmo hu?

Increase the time between massive restores to 3-6 months. The worlds will not become cluttered with disgusting grief in 1 month, there's no point in having it run as often as it does.
i actually agree, 1 month is too often give wilderness time to breath jesus.


And also not to forget, as much as you are a builder you are also a pvper, think of the new players, think of the faction rpers. Whatever action staff do to Factions at this point does as much good as bad. Half the people will like it, half wont. Faction in 1 world only is total BS, big factions like asteria who grow will be stopped and the WHOLE point of faction is to grow. nearly all your referenced players agree with you cause they ARE like you. Maybe if you asked around diff rent players and didn't stick to the same pool of players the server would be better.
 
good joke my dude


how about you just deal with mcmmo hu?


i actually agree, 1 month is too often give wilderness time to breath jesus.


And also not to forget, as much as you are a builder you are also a pvper, think of the new players, think of the faction rpers. Whatever action staff do to Factions at this point does as much good as bad. Half the people will like it, half wont. Faction in 1 world only is total BS, big factions like asteria who grow will be stopped and the WHOLE point of faction is to grow. nearly all your referenced players agree with you cause they ARE like you. Maybe if you asked around diff rent players and didn't stick to the same pool of players the server would be better.
This post breathes ignorance. MCMMO pots are a problem. End of story.

"big factions like asteria who grow will be stopped"
This isn't a bad thing.

"WHOLE point of faction is to grow"
Said who? Ever?

"Maybe if you asked around diff rent players and didn't stick to the same pool of players the server would be better"
Could say the same of you

Soz mate, but not everyone enjoys having to see your super-factions dominate the Factions worlds and lump every new player together into a congealed blob of inactivity and indifference.

Big factions are like welfare
They make people dependant on them (New players in this case) and prevent people from actually doing anything meaningful on the server.

Don't believe me? Name one successful/ well known player that came from the likes of Tyberia.

Personally, I think more would benefit out of having Factions on one world.
 
This post breathes ignorance. MCMMO pots are a problem. End of story.

"big factions like asteria who grow will be stopped"
This isn't a bad thing.

"WHOLE point of faction is to grow"
Said who? Ever?

"Maybe if you asked around diff rent players and didn't stick to the same pool of players the server would be better"
Could say the same of you

Soz mate, but not everyone enjoys having to see your super-factions dominate the Factions worlds and lump every new player together into a congealed blob of inactivity and indifference.

Big factions are like welfare
They make people dependant on them (New players in this case) and prevent people from actually doing anything meaningful on the server.

Don't believe me? Name one successful/ well known player that came from the likes of Tyberia.

Personally, I think more would benefit out of having Factions on one world.
My boy @AttackingApendix well known in my heart.
 
good joke my dude


how about you just deal with mcmmo hu?


i actually agree, 1 month is too often give wilderness time to breath jesus.


And also not to forget, as much as you are a builder you are also a pvper, think of the new players, think of the faction rpers. Whatever action staff do to Factions at this point does as much good as bad. Half the people will like it, half wont. Faction in 1 world only is total BS, big factions like asteria who grow will be stopped and the WHOLE point of faction is to grow. nearly all your referenced players agree with you cause they ARE like you. Maybe if you asked around diff rent players and didn't stick to the same pool of players the server would be better.

God forbid the players who actually PLAY in the survival worlds actually have an opinion on them that is based upon factual evidence and logic.

I think @MonMarty 's post applies very nicely to yours.

Why should someone who just lulls around in the sewers have any say about how a PVP'er plays around with MCMMO? These threads get bogged down too often with roleplayers trying to argue about things they have no clue about. Let's keep it productively on track and keep the roleplayers out of the matter.

Stop derailing the thread.