- Joined
- Oct 1, 2014
- Messages
- 538
- Reaction score
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- Age
- 25
MassiveMobs have many positives and negatives. I can't say that altogether I really like or dislike them. I love how easy darkrooming became when they were added. I got my axes up from 1500 to 2600 in a few hours of grinding after they were implemented in to all worlds. I'm not too interested in PvE but a few of my friends and officers seem to enjoy fighting the boss mobs in the darkroom. It's a good plugin and it adds a very unique, medieval fantasy aspect to the server. But, my issue with it is the mobs interfering with PvP.
I've had many fights where the land just outside of the claim everyone was PvPing in is spawning more mobs than my darkroom. These mobs interfere with PvP in a few ways.
I've had many fights where the land just outside of the claim everyone was PvPing in is spawning more mobs than my darkroom. These mobs interfere with PvP in a few ways.
- Certain mobs carry knock back weapons. Some have Punch Bows, others have KB melee weapons. These can knock you away from the fight which can be very annoying if you're about to finish a kill or are trying to save a friend that is being killed.
- Insane amounts of mob drops. I for one, like to keep my inventory very organized when I'm fighting. This makes that difficult. This is a screenshot of what happens when you start to pick up mob drops. Not too bad here but it gets much worse.
- Debuffs. This is the worst part. Certain mobs can poison, some can wither. And witches can throw slowness and poison potions on you. Of course, witches are a vanilla mob, so this is not the fault of Massive Mobs but it is still an interference. Poison and wither not only deal damage over time which can prevent you from jumping and moving properly, but they also prevent you from regaining your absorption hearts which can cause you to be very squishy.