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- Apr 8, 2013
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Massivemobs
Recently combat traits were removed from Massive for reasons including, that they made it considerably harder for new players to get into PvP on the server. Which I found strange seeing as the server seems completely unwilling to do anything about MassiveMobs, which in my opinion and many others, is far more of an obstacle to PvP on Massive.
Firstly in regards to new players joining the server and getting involved in PvP. MassiveMobs are far, far more difficult to kill than vanilla mobs and killing mobs is vital to becoming part of the PvP community. To become an effective PvPer you need to kill mobs for materials such as gunpowder as well as vanilla and mcmmo exp.
Without these things you cannot realistically enter the PvP community, however for some reason MassiveMobs have been made more and more difficult to kill despite the supposed aim of encouraging more PvP. The removal of combat traits has only further exacerbated this problem (although I have no problem with their removal this is entirely about MassiveMobs). The drops from MassiveMobs are also not helpful for aspiring members of the PvP community, random lored drops that don't stack and special items are all very nice but simply are not practical for those collecting resources for potions etc.
Secondly the spawn rate for MassiveMobs is quite frankly insane, often it is nigh on impossible to PvP in the wilderness because you will be swarmed by MassiveMobs that do more damage than players. They have the capability of seriously interfering with raids which is illogical. My understanding was that Massivecraft's survival worlds were primarily about factions and that factions was essentially a PvP plugin, not PvE. Why then does MassiveMobs continue to exist in it's current state where it discourages PvP from taking place?
Thirdly the damage that some mobs deal and how long it can take to kill them compared with the reward further adds to the situation. A green mob currently takes a considerable number of hits to kill and can easily kill a player if they are not careful, however the potential reward is incredibly limited, a regal and an essentially useless MassiveMobs drop.
Cutting to the chase, PvE on massive has been incredibly overdeveloped for a server that is supposed to be factions. People want to spend their time in factions fighting other players, not the mobs. They make it far more difficult for new players to get into PvP, the spawn rate is way to high, they drop many useless items and they are excessively hard to kill, particularly with the removal of combat traits.
I would suggest at the very least temporarily disabling MassiveMobs so that it can be entirely reworked so as to deal with these issues, or removing it permanently. There were never any major issues with vanilla mob spawning as far as I am aware and I do not recall anyone ever asking for a plug-in like MassiveMobs. Yes, it was a nice concept but in its current format it is a considerable hindrance to PvP on Massive.
@Game