I would like to start out with the rule of having a role play reason to raid. I agree with some of it but what if the raiders role play character that is attacking is a bandit. A bandit would not warn before attacking, or state why they are attacking. The bandits would just kill, loot, and leave. I think that the needing a role play reason to raid is taken to the extreme making people "cry wolf" when being raided.
What is boring.
- Not many options in pvp
- Unbalanced races (Pvpers usually stick to undead)
- People die too fast
- Non prem not being able to ware diamond armor (Drops armor though)
- No god apples (Nerf them)
How to fix pvp.
- Add more to races but in a balanced way that way all races could be fun to use in pvp.
- A change of raid rule (Every staff member should the same raids rules. It's anoying getting different rules from different staff members...)
- Increase dmg and armor that way people can't complain about thing or nerf stuff either way.
- Remove the 30% land buff that's really to high lower it at least pro V Unb V plus 45% buff (Undead) say whaat.
- Buff potions (insta health, and regeneration)
- Starting buff for new players (Not long though can be easy to exploit if they power level then go raiding)
Opinion
Why nerf when you can buff. Raiding should be a resource battle. When peoples armor starts to get smashed there going to think twice about raiding.
Or disable pvp outside of mini games then some pvpers will leave and not complain about pvp. Either way how it's fixed there is always people thats going to complain about something.
MonMarty