Massivecraft Pvp - What Is Fun, What Is Not, And What Should Change?

Mcmmo is fine and makes the server much more fun! But i agree that pvp is too fast!
To fix this you could actully make the healt and regens like they was before 1.5.2 came out.
Also nerf the axes crits so it doesent do doubble the dmg but maybe 1/2 extra dmg.
 
I would like to start out with the rule of having a role play reason to raid. I agree with some of it but what if the raiders role play character that is attacking is a bandit. A bandit would not warn before attacking, or state why they are attacking. The bandits would just kill, loot, and leave. I think that the needing a role play reason to raid is taken to the extreme making people "cry wolf" when being raided.

What is boring.
- Not many options in pvp
- Unbalanced races (Pvpers usually stick to undead)
- People die too fast
- Non prem not being able to ware diamond armor (Drops armor though)
- No god apples (Nerf them)

How to fix pvp.
- Add more to races but in a balanced way that way all races could be fun to use in pvp.
- A change of raid rule (Every staff member should the same raids rules. It's anoying getting different rules from different staff members...)
- Increase dmg and armor that way people can't complain about thing or nerf stuff either way.
- Remove the 30% land buff that's really to high lower it at least pro V Unb V plus 45% buff (Undead) say whaat.
- Buff potions (insta health, and regeneration)
- Starting buff for new players (Not long though can be easy to exploit if they power level then go raiding)

Opinion
Why nerf when you can buff. Raiding should be a resource battle. When peoples armor starts to get smashed there going to think twice about raiding.
Or disable pvp outside of mini games then some pvpers will leave and not complain about pvp. Either way how it's fixed there is always people thats going to complain about something.

MonMarty
 
Problem: it's very hard to "de-throne" (if you will) a powerful player.

Solution: some sort of degradation. Perhaps if I killed someone, I leeched 1% of their skills. BUT to prevent the powerful from getting even more powerful, say if I have 250 more power level than the player I just killed, no skill is leeched.

Reason for this: this will cause the powerful to be more careful when they go to raid a faction by themselves as they actually have something to risk, their time. No one likes time wasted. And still makes it so farming new players isn't beneficial.

Problem: new players getting raided, so they give up.

Solution: give new players some sort of immunity, or damage reduction until they've played for a certain period of time or reached a certain power level.

Reason for this: to give new players enough time to get on their feet and get used to the extensive universe that is Massivecraft.
 
I do not agree with most of the things being said here. A lot of people are saying that premiums / god armored people / people with high mcmmo etc etc are op and very hard to defeat. But you know, its not the easiest thing in the world to get good McMMO stats, god gear and such. To be good at something, no matter what it is, you have to work hard. Dedication is what you HAVE TO have in order to succeed in life. Imagine if this wasnt the case. A group of bored friends get on Massive, after playing for a couple weeks then they conquer the server because everyone is very close to each other in terms of pure vanilla PvP skill. There are factions out there who have been working their rear ends off for nearly two years to get to where they are now. Getting rid of McMMO, God armor, Premium advantages etc would just be disrespectful. If you want something really bad, no matter what it is, you will work hard to achieve it. Life doesnt give you what you want, it gives you what you deserve.
Next topic, most people say that PvP is too fast, I again do not agree with this. In my opinion it is slower than it should be. An example is that I personally ( and a lot of others too ) can jump in the middle of 20+ people and fight until armor has broken / run out of potions. Instant healths get very annoying because with McMMO bugs gone, it really takes longer to damage someone and its very annoying when they just splash heal themselves. Even instant healths make PvP very lengthy, bringing God apples back would completely ruin it.
The biggest problem about PvP of all, is the lag on the server, and yes Im talking about server lag, not client side. I dont know if theres much to be done about it though.
A solution to this could that splash healths are disabled so you have to use normal health potions which take time to drink, this would require you to use a lot more strategy and get the timing perfect in order to survive. If completely disabling seems a bit too hard, you could put a timer on using health splashes.
Thank you
 
*Cata's page one comment*
If you had two skilled swordsmen, they would take a very long time to kill eachother, even if unarmoured.
I would suggest a plugin that meant that when using a sword, attacking another player (With roughly equal swords skill) with their sword drawn, it would do very little damage, but attacking from behind, or without their sword drawn, would have much more damage.
 
We need to do the following if we want to get pvp the way we all want it to(by we I mean the pvp scene)
  • God apples back(even a less op version would be fine)
  • Integrate Vamps back into PVP
  • Stop using roleplay as a reason not to raid or forcing roleplay reason. This is honestly a huge thing, the reason huge wars happen is because of things like when valria was raiding every faction on massive for no reason, so it caused a war. People in the short term were glad about the rule of having a reason to raid but now it is a burden.
  • Get rid of surrender terms being a rule. This goes back to starting wars, for example, If I am a "noob" faction and I keep getting raided it forces me to compile an ally list and have people help me, this causes factions to start doing things like 30v30 battles and this is what PVPers like.
  • If there is a group of specially assigned "Roleplay" staff than I feel that there needs to be the same for PVP. Every time I have brought this up I get an answer like "that's what the game staff are for" But we need people who are active in the PVP scene to be staff because taking a player who is a roleplayer and putting them into a branch of staff that "deals with PVP" does not make them a good option to overlook PVP.
And just a side note. PVP is what made the server have hundreds of premiums at its peak, bringing the server tons of money. Having been on the server for over 1 year and 4 months I can tell you that you are losing the people who give you the money. Real money. Not roleplay money.
P.S. Mon I want you. <3
 
We need to do the following if we want to get pvp the way we all want it to(by we I mean the pvp scene)
  • God apples back(even a less op version would be fine)
  • Integrate Vamps back into PVP
  • Stop using roleplay as a reason not to raid or forcing roleplay reason. This is honestly a huge thing, the reason huge wars happen is because of things like when valria was raiding every faction on massive for no reason, so it caused a war. People in the short term were glad about the rule of having a reason to raid but now it is a burden.
  • Get rid of surrender terms being a rule. This goes back to starting wars, for example, If I am a "noob" faction and I keep getting raided it forces me to compile an ally list and have people help me, this causes factions to start doing things like 30v30 battles and this is what PVPers like.
  • If there is a group of specially assigned "Roleplay" staff than I feel that there needs to be the same for PVP. Every time I have brought this up I get an answer like "that's what the game staff are for" But we need people who are active in the PVP scene to be staff because taking a player who is a roleplayer and putting them into a branch of staff that "deals with PVP" does not make them a good option to overlook PVP.
And just a side note. PVP is what made the server have hundreds of premiums at its peak, bringing the server tons of money. Having been on the server for over 1 year and 4 months I can tell you that you are loosing the people who give you the money. Real money. Not roleplay money.
P.S. Mon I want you. <3

Completely agree and have experienced the ally warfare 30 vs. 30 thing you were talking about. I was brought into the hardcore PvP community because of that exact kind of conflict which make any PvPer jump up and down with excitement.
 
T

Mech, these suggestions seem to only benefit you, and are mostly made for lazy players who wont take time to train what people like me have been working on for many months.

So let me get this right, you think people that would rather spend their time outside of PvP are lazy for not training for PvP? Mech's suggestions actually benefit a large swath of players who have the same or similar goals and priorities in Massive. Non-PvP players, while in the minority of paying players are the majority of the overall playerbase. Otherwise this wouldn't be a roleplaying server with PvP aspects, it'd be a PvP server. Now this isn't a whine about PvP getting special treatment because they pay for the server, it's debunking your idea that only one person would benefit from suggestions such as Mecharic's.
 
This could be solved by literally saying in general "Anyone want to help me fight off Chron?" Tbh, the ally system is in place for a reason.

You wanna know how many enemies Chron had at the time? Most of my allies is how many. And I generally have LOTS of allies. While I would have rathered they hadn't helped (that just made it fun for Chron) they did.

Mech, these suggestions seem to only benefit you, and are mostly made for lazy players who wont take time to train what people like me have been working on for many months.

These suggestions benefit me because I am an average player - I don't have god-level stats and don't spend my entire life in a darkroom. There are plenty other people who can say the same.

Now, I don't mean to be rude - ah, who am I kidding, this is going to be rude regardless. I am not a lazy player. I devote my time to other tasks besides mindlessly clicking when they see a zombie show up. Nope, instead I build towns, run factions, maintain the only player bank on the server, roleplay when I can, and chat on the forums. I am not lazy. Nor are any other players who choose to spend their time roleplaying or building instead of grinding in a darkroom. I'll show you what I spend my time on below:

So don't ever call me lazy again. Do not call the roleplayers, builders, traders, writers, and wanderers of this server lazy. PvP is nothing but clicking faster then the other guy in a big dark room. It takes actual skill to roleplay, write, build, and trade successfully. It takes real time and lots of effort on my part to run my bank, which has moved over 15000 silver and had business with over 200 players during 6 months or so of operation. Just because we don't laze around in a darkroom spamming pots and mouse clicks doesn't mean we're lazy.
 
It doesnt seem that you see eye to eye with me. PvPers dont get there stats all in one week. It can take months or even a year to become good. While saying this, PvP skill is not just the number of weapon skills you have. What your sadly not getting put my opinion is that if you want to be a PvPer you have to TRAIN its pretty straight foward.

And what about the hundreds of players who DON'T want to become pvp gods? I don't want to become a pvper. I hate pvp. I come to this server for the roleplay, the building, the chatting with friends, the helping people, the banking, the economy, the amazing maps. Not the pvp.
 
Completely agree and have experienced the ally warfare 30 vs. 30 thing you were talking about. I was brought into the hardcore PvP community because of that exact kind of conflict which make any PvPer jump up and down with excitement.
Thanks Alex I'm sure that if others see the post they would agree. I have played as a part of the PVP community for my whole time on massive. I am just using the things that made PVP the thing to do months ago. I can promise the staff that if they make these changes that they will make the PVP community very happy. We need this for the PVP to go on otherwise I can tell you for sure that the server will not survive. PVP is the heart and soul of buying premium. When no one buys premium anymore, the server will not go on. Please tell people to like/agree my post.
 
I would like to point out in case anyone hasn't realized, or has forgotten, this is called "Massivecraft Pvp - What Is Fun, What Is Not, And What Should Change?" NOT "Massivecraft Pvp - What Does the Pvp Community Think is Fun, What is Not, and What Should Change?"
So in case anyone wonders why non-PvP'rs are voicing opinions on PvP, that's why. The thread is aimed at making PvP more fun for everyone on the server, not just those who want to dedicate their lives to it.
 
We need to do the following if we want to get pvp the way we all want it to(by we I mean the pvp scene)
  • God apples back(even a less op version would be fine)
  • Integrate Vamps back into PVP
  • Stop using roleplay as a reason not to raid or forcing roleplay reason. This is honestly a huge thing, the reason huge wars happen is because of things like when valria was raiding every faction on massive for no reason, so it caused a war. People in the short term were glad about the rule of having a reason to raid but now it is a burden.
  • Get rid of surrender terms being a rule. This goes back to starting wars, for example, If I am a "noob" faction and I keep getting raided it forces me to compile an ally list and have people help me, this causes factions to start doing things like 30v30 battles and this is what PVPers like.
  • If there is a group of specially assigned "Roleplay" staff than I feel that there needs to be the same for PVP. Every time I have brought this up I get an answer like "that's what the game staff are for" But we need people who are active in the PVP scene to be staff because taking a player who is a roleplayer and putting them into a branch of staff that "deals with PVP" does not make them a good option to overlook PVP.
And just a side note. PVP is what made the server have hundreds of premiums at its peak, bringing the server tons of money. Having been on the server for over 1 year and 4 months I can tell you that you are loosing the people who give you the money. Real money. Not roleplay money.

P.S. Mon I want you. <3
Nicely put Bling. I agree with you very much on this "role play to pvp".
 
I would like to point out in case anyone hasn't realized, or has forgotten, this is called "Massivecraft Pvp - What Is Fun, What Is Not, And What Should Change?" NOT "Massivecraft Pvp - What Does the Pvp Community Think is Fun, What is Not, and What Should Change?"
So in case anyone wonders why non-PvP'rs are voicing opinions on PvP, that's why. The thread is aimed at making PvP more fun for everyone on the server, not just those who want to dedicate their lives to it.

Yeah, at this point people are discussing RP vs. PVP, me included.
 
It doesnt seem that you see eye to eye with me. PvPers dont get there stats all in one week. It can take months or even a year to become good. While saying this, PvP skill is not just the number of weapon skills you have. What your sadly not getting put my opinion is that if you want to be a PvPer you have to TRAIN its pretty straight foward.

No, we certainly don't see eye to eye, that's rather obvious. It's hard to see eye to eye with someone who spends months mindlessly clicking as fast as they can at harmless mobs to "train" and then has the gall to call the section of the server who spends those months thinking, interacting, creating, building, and otherwise doing anything and everything other than the aforementioned mindless clicking, lazy.

Now if there was someone who flopped around in a corner like a Magikarp complaining "I wanna be good at PvP too!" while not training and not doing anything else productive, that'd be different. That actually would be lazy. But we're not doing that. We're taking time off from our other many things to say, "Ya know it'd be great if those of us with better things to do wouldn't get curb stomped as a punishment for actually being productive."
 
My other put on this, similar to what Bling said. I feel that this "RolePlay reason to PvP/Raid" is just stupid. And that is what is causing the lack of PvP on the server. Why?

Take a look back at some of the older gatherings of factions and wars. Wars like, Solaris Vs Mag, Coalition Vs Imperials, World Vs Valyria. All of these wars were started because 1 side mostly got bored and wanted to PvP. I feel like that the role play reason to raid is restricting pvpers from pvping. Removing this RP reason to raid would start to bring PvPers back. As for those "peaceful" factions who don't like PvP. If I'm correct, MassiveCraft is a type of a hardcore survival Medieval/PvP/RP server. The "raid 4 lolz" add in the "hardcore" aspect of survival.
 
You wanna know how many enemies Chron had at the time? Most of my allies is how many. And I generally have LOTS of allies. While I would have rathered they hadn't helped (that just made it fun for Chron) they did.



These suggestions benefit me because I am an average player - I don't have god-level stats and don't spend my entire life in a darkroom. There are plenty other people who can say the same.

Now, I don't mean to be rude - ah, who am I kidding, this is going to be rude regardless. I am not a lazy player. I devote my time to other tasks besides mindlessly clicking when they see a zombie show up. Nope, instead I build towns, run factions, maintain the only player bank on the server, roleplay when I can, and chat on the forums. I am not lazy. Nor are any other players who choose to spend their time roleplaying or building instead of grinding in a darkroom. I'll show you what I spend my time on below:

So don't ever call me lazy again. Do not call the roleplayers, builders, traders, writers, and wanderers of this server lazy. PvP is nothing but clicking faster then the other guy in a big dark room. It takes actual skill to roleplay, write, build, and trade successfully. It takes real time and lots of effort on my part to run my bank, which has moved over 15000 silver and had business with over 200 players during 6 months or so of operation. Just because we don't laze around in a darkroom spamming pots and mouse clicks doesn't mean we're lazy.

Sorry for the offensive content, lazy was the wrong word, (I know your not lazy, and a dedicated member to Massivecraft) and it made the point I was trying to convey more about people that PvP and that it takes work. My point was that if you want to defend yourself from PvPers, dont ask the server to make changes, adapt to the situation, no disrespect intended.
 
My other put on this, similar to what Bling said. I feel that this "RolePlay reason to PvP/Raid" is just stupid. And that is what is causing the lack of PvP on the server. Why?

Take a look back at some of the older gatherings of factions and wars. Wars like, Solaris Vs Mag, Coalition Vs Imperials, World Vs Valyria. All of these wars were started because 1 side mostly got bored and wanted to PvP. I feel like that the role play reason to raid is restricting pvpers from pvping. Removing this RP reason to raid would start to bring PvPers back. As for those "peaceful" factions who don't like PvP. If I'm correct, MassiveCraft is a type of a hardcore survival Medieval/PvP/RP server. The "raid 4 lolz" add in the "hardcore" aspect of survival.

Ya know, very simple RP reasons could be made for such wars with half a thought. One large faction wants to fight the other? Toss an insult. Real life wars between city states were started over less than that. Have fictional land outside the faction border that is under your claim, and expand it into the faction's claim. Land grabbing, real simple. Family fueds. Government types don't agree, half or more of America's wars were based on spreading Democracy to places that didn't have it.
I feel like factions who want to fight each other and can't think of a reason why should PM me, send me 2 silver, and give me a few basic facts about the two factions. I'll write up a reason for them.
 
Ya know, very simple RP reasons could be made for such wars with half a thought. One large faction wants to fight the other? Toss an insult. Real life wars between city states were started over less than that. Have fictional land outside the faction border that is under your claim, and expand it into the faction's claim. Land grabbing, real simple. Family fueds. Government types don't agree, half or more of America's wars were based on spreading Democracy to places that didn't have it.
I feel like factions who want to fight each other and can't think of a reason why should PM me, send me 2 silver, and give me a few basic facts about the two factions. I'll write up a reason for them.

Laughed so hard at this because I totally agree.
 
You obviously did not read my whole comment. This conversation is done here because you dont realize what Im saying is to adapt, not ask the server to change for you.

No I completely understand that's what you're saying. But this thread is about making changes. That's its purpose. If your theory of "Don't make changes, just adapt" actually applied, then the response to EVERYTHING in this thread would be, "We're not going to change anything, we'd just like you to adapt." Where do you get off telling people that their issues aren't worth fixing, the server isn't perfect, it isn't infallible, sometimes things need to be changed. That's how games work, heck, that's how life works. Yes, there is an amount of adapting you must do when you can't change things, but adaptation ALWAYS comes after trying to change things. If you don't have a job, do you accept it and adapt to it by just living on the street? Or do you try to change it by trying to get a job?

Believe me, I know you want those who are unhappy to shut up and do what you want them to do, rather than attempt to make their life on the server more pleasant. Because the way the server is set up currently favors you, so of course you wouldn't want it to change.

I don't know how many times I'm going to have to say "Put yourself in our shoes." because no one seems to be doing it. No one in the PvP community seems to give a damn about how we feel being shitstomped because we have better things to do, because they have no reason to give a damn.
 
Sorry for the offensive content, lazy was the wrong word, (I know your not lazy, and a dedicated member to Massivecraft) and it made the point I was trying to convey more about people that PvP and that it takes work. My point was that if you want to defend yourself from PvPers, dont ask the server to make changes, adapt to the situation, no disrespect intended.

All respect due, I have tried to adapt. I try to stay out of peoples way, to not get involved in large wars, and to keep my factions peaceful. But I recently had to break up the largest faction on the server at the time (Hisoka) because people would raid us solely for being so massive. We literally broke down our faction into smaller ones because we couldn't afford the tributes people could demand (some 960 silver on my 96 member faction). Since then I have attempted to keep my faction under 40 people because I don't want to pay a 400s tribute after some raid4lulz faction like Chronikatr. I've always tried to avoid pvp without needing to become a pvper, but here you're telling me that if I can't beat them I should join them - something I do not want to do and refuse to do. It's not an easy situation really.


I think that, in all honesty, the best option would be to bring back the "Peaceful" faction setting, but to make an application process so that pvp factions can't switch back and for at will to avoid losing battles. That way peaceful folk can be peaceful and raid4lulz can raid4lulz.
 
I love PvP, especially when there is some strategy to it. But I don't love PvP on Massivecraft. I go to one of many PvP only servers (Or siege) for when I want to destroy some blocky people. But when I'm on Massivecraft I do other things, like building and making silver. Honestly, I really don't enjoy PvP here. Siege is the sole exception. I certainly love the idea of mcmmo, after all the more skilled guy should win every time. But when I can't last more than five seconds in combat (My personal record, I'm very proud.) I'm not going to join in the melee. Personally, I think that level caps are needed, because if you throw an army at one guy with really amazing levels, they will all die. So, once more, my opinion is for level caps, because I like the idea of having to work for it. Just not so much that I have spend the next year on Massivecraft spam clicking in a darkroom so I can last another five seconds against the longtime players.
 
I'm aware of the skill caps, it's only that I find 5000 a bit high (Assuming it's a combat skill). I've been under the assumption that 2000 was the universal cap and thought that it was still a bit high. Also, calling in allies does nothing to make you last longer, it just gives you a nice thick meat shield between you and the longtime PvP'er. I play PvP all the time, can't get enough of it. But I'm NOT going to devote my life to leveling a skill in a video game. I certainly enjoy mcmmo, my one complaint is that a god armored foe with good skills could blow through a couple dozen low skilled opponents. There is a reason why they had armies in the middle ages. Ever watch 300? Those guys were pretty BA, that's why the other side made sure they had A LOT more men. Now, thank you for your opinion and actually respecting mine, I really do appreciate that.
 
Ok, time for the all time anger inducing suggestion, that I swear its intent is not to anger, it's just a side effect. *Hides in nuclear bunker before continuing*

Make mcmmo reset upon death.

Bam.

Several reasons/effects: Those with high mcmmo skills will actually be respected by the non-pvp community because it will take true skill to keep them high (ie, by never dying, ever). Raids and wars will be taken seriously, because death means the reset of your character. This could be set so that only PvP deaths will reset mcmmo, that way people could still train in darkrooms for ages at a time, and others out in the world who get snuck up on by a creeper, or fall into lava don't lose their skills (Though I still prefer the total death, not just PvP).

But most importantly, because it makes sense. If you die, you start over with life. I suppose minecraft has this strange thing where you respawn as the same person, but you lose your levels. So even minecraft expects you to start over. Mcmmo broke that by not resetting, so you could die tens of thousands of times, and still become a super powerful skill master.
As another alternative with the same concept, instead of resetting, perhaps lower skills by a percentage for every death. Coming back to life ought to have some kind of penalty after all. You can't really expect to stand up off your death bed exactly the way you were before dying.

Also note I'm not suggesting a total reset of everyone before starting this. If you have 10million mcmmo levels and legit don't die after this, you'll stay that strong.

I think this would also go well with a suggestion I read before that said not using a skill over x time should start to lower it. That way if you go into retirement in an effort to not die and lose your progress (like real warriors do after some point) your lack of combat would start to lower your skill. (This would also apply to non combat skills, if you stop mining because you became a fighter, the same would happen.)
 
Lady Julianne An nope you would lose a huge number of paying and non paying players if you did this. Many long time players have already left the server due to pvp changes/new rules and I believe if you did this you would lose most of what's left.
 
This idea is horrible in my opinion. What your saying is that everyone's hard work and countless hours spent training should go away because they die. That only makes it so that PvP will be entirely destroyed. In fact, if your idea was implemented, I think that over 75% of the PvP community would leave MassiveCraft forever. BOOOOOOOOM.

Well, it's an opinion born from being raised on real RPG games like Dungeons and Dragons, you die, you start over. People these days have gotten so used to arcade RPGs where death is meaningless because you either respawn or reload a save file. I think that's part of why it's so hard for me to find RPGs I actually enjoy anymore. Or any game for that matter.

I don't doubt implementing this idea would do exactly as you say, and the only reason I would care is because the server would then lose its income. Otherwise, I'd say good riddance, let them play Runescape, or WoW if they can afford it.
 
Taking out mcmmo will surely kill the server. I only play on here because of that and the community.
 
Lady Julianne What if your idea was toned down? I personally am a fan of actually caring whether or not you die. Perhaps a small skill penalty for each PvP death, not a thousand skill level toilet flush. Numbers could actually matter again. You could have smaller or nonexistent penalties in a skill until they reach a high enough level for it to apply for penalties.
 
Lady Julianne What if your idea was toned down? I personally am a fan of actually caring whether or not you die. Perhaps a small skill penalty for each PvP death, not a thousand skill level toilet flush. Numbers could actually matter again. You could have smaller or nonexistent penalties in a skill until they reach a high enough level for it to apply for penalties.

"As another alternative with the same concept, instead of resetting, perhaps lower skills by a percentage for every death. Coming back to life ought to have some kind of penalty after all. You can't really expect to stand up off your death bed exactly the way you were before dying."
Already suggested that in the post ;)