Yes, I do realize that this server has some pvp components, but the main problem I perceive is that the pvp rarely ever adds anything else to the other components of the server. For example, with building:
Builder: IMMA GOING TO MAKE TEH BEST TOWN EVAHS!
-Makes great town-
Roleplayer: OMGZ TEZ IS BEST TOWNZ EVAHZ! CANZ I ROLEPLAYZ?
Builder: SUREZ YE CANZ! THAT WAY YOU CAN ADD LIFE INTO THE EMPTY HUSK OF A TOWN I CREATED AND GIVE ME SOME SATISFACTION BY FILLING SOME OF THE BOTTUMLESS VOID IN MY HEART.
Roleplayer: Errrr.... okay.....
-Great town naturally forms as roleplayers and builders gather together-
Now with pvp:
Pvper: IMMA GRIND MY SKILLS TO BE TEH BEST SKILLS EVAH!
-Gets all combat skills to 1500-
Pvper: IMMA RAID EVERYONE NOW! MAH ROLEPLAY REASON IS IMMA BANDITZ!
-roleplay settlements get horribly sacked as god-pvper rips through everything in his way-
I mean, think about it. The last war or fight that really added to the roleplay or building aspect of the server was the Imperial War, and that was months ago! Most wars these days just don't have a real positive benefit to roleplay.
Different components on Massivecraft should work together to form something greater than the sum of its parts, instead of tearing away at each other and forcing people to separate it into entirely different sides of the server. Roleplay combat is now simply considered -stab at person's foot-, -dodge-, when it should be things like the Imperial War. There should be bands of vampire hunters roaming around, elves leading wars against orcs for revenge, orcs.... errr.... randomly killing other races? Anyway, my point is that instead of saying "Look, Massivecraft has these different things too, let us do what we want", we should ask ourselves how we can incorporate the separate components of Massivecraft together. When you're pvping, you should ask yourself "how can I twist this war into something truly epic for the server's lore", and vice versa for roleplayers.