Mecharic
I'm tempermental, deal with it.
- Joined
- Jul 2, 2012
- Messages
- 3,024
- Reaction score
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- Age
- 31
- Location
- United States, East Coast
Just stating my opinion, I think if people don't like mcmmo for the way it is, Why are you fighting? if you get raided either pay tribute, hide in your house, or simply work hard and train in a dark room just like every other pvper has. Besides majority stay at regalia for roleplay so if your being raided just go roleplay if thats what you do aswell. Lots of us worked hard on mcmmo.
I just want to make a wee little statement regarding this. I enjoy building. In order to build I need 3 things: supplies (which cost money/time), a location, and safety. So, lets say I've just made a massive purchase of resources to build with and am therefor broke. It's at that time that a powerful, aggressive individual or faction attacks me and my little building community. We're broke, we're peaceful, we have crappy pvp stats because we prefer building to darkrooming, and we can't just hide because then we can't build. That pretty much shuts down every reason we have for playing on MassiveCraft right there and we can't do a damn thing about it. Docktown hasn't grown or changed since Chronikatr started to attack it because no one who's a member can safely leave their homes thanks to 24 hour raiding from Chron. Docktown is dying, literally and figuratively, and I haven't even gone to the base to build stuff in over a week now.
So, what solution do you give to someone who can't pvp, can't pay tribute, and to whom hiding shuts down all reason to come to the server?
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My Thoughts on PvP on Massivecraft:
I will not claim to be an expert on MCmmo in PvP, I'm definitely not (as anyone who has ever battled me can assure you of) but I do have some things I've noticed about it. First I'll explain what I've experienced as the "noob" classification on most combat fields.
The Problem(s):
- Instant Death - I am a premium, I generally keep diamond armor on so that mobs don't just kill me on contact. Regardless of this, if I leave my faction home for more then like 10 seconds during a battle I generally get killed. In fact, I'm usually lucky if I last 10 seconds. This is in full diamond armor - albeit unenchanted - so I can only imagine the swiftness of death to people wearing iron armor.
- The Great Gap - I have a powerlevel of 4928 (as of 9/21/2013). This is a decent powerlevel I think, but when compared to someone with double that the gap is exponential. Someone with 800 swords is far more then twice as powerful as someone with 400 swords. The same goes for most of MCmmo (to my knowledge). I don't know if that is just an illusion due to the difference in experience or something, but that is how it feels on the receiving end.
- Population is Crap - Reality: 100 people usually wins against 1, regardless of powerlevel. The 100 could just crush the 1 under the weight of their dead, slowly cooling bodies. Minecraft: 1 person can wipe out 100 people with ease. That's just a slap to the face of anyone who has ever seen the Zerg Rush or tried to build a faction based on numbers - indeed, the end result is that they end up paying a higher tribute, which kills larger factions.
- Slower Damage - I don't know jack about coding, so this may not be possible, but if it is then someone should look into either a) lowing the damage of MCmmo by like 500% (1/5th of it's current power), b) slowing each hit so that someone can turn around before death, or c) giving everyone a crapload more life. Whatever's easiest.
- Easy Leveling or Specialization
- Easy Leveling - Make it easier to gain MCmmo levels so that a new player who has been on the server for like 1 month can actually survive or get away from that baddass who's been around for over a year.
- Specialization - Already mentioned, it would basically make it impossible to be both the best swordsman and the best archer. You'd need to pick, like, absolutely pick, a set of skills you want to increase and only those skills can get beyond a certain point.
- Numbers Matter - Make it so that people gain attack power based on how many friendlies (allies and fellow faction members) are within a certain radius. This would make it possible for a faction of 50 people to, by getting like a dozen of them close together, equal a faction of 5 pvp specialists. Because that's how logic, reality, and war actually works. It would also make it safer to be a large faction (Hisoka broke into 5 factions to escape the massive tribute having 100+ members allowed).