MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.
Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.
Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.
MonMarty PVP is boring because the rules are to strict.
I remember playing massive for the first time an loving the pvp and big raids that you couldn't find on other servers. But now everything has to have a reason to fight. I understand you have to have a reason but that ties the hands of the players who really like pvp that is unchained. No restrictions. After the removal of god apples it became an all god armour god stats fighting. No nonprek would fight them without god apples. No one would fight the stat gods. I don't have a problem with mcmmo right now Besides unarmed, I hope tha can be fixed. Mcmmo should not be removed and not be nerfed. If you reduce the damage done then people with god axe stats will just stand there and wacky your armor off. So that's a bad idea.
I agree with this entirely except the surrender idea, well Its not that I disagree with it, rather then dont exactly understand it. When you say a faction should surrender, what does that entitle actually? You say a pluggin would be a good idea for faction surrendering, which I personally like your idea, but when they surrender what happens then? There are things that follow after surrendering, and if wars are based on, what happens when the surrendering is forced by the pluggin? A tribute? Seeing as it is RP related, it could be hard to make a pluggin that makes someone cure vampirism, or forces people to give you x amount of wood. So over claim? This would go back to the issue that all the most powerful PvPrs would run the server, yes I know this thread is meant to balance it, but there are too many out of game factors that cause issues (lag, connection strength, etc) An idea like this, as good as it sounds, would be very hard to implement.
I do not think there is anything wrong with the premium system, although this may be somewhat biased as I am premium. Premiums have donated to the server and they always keep their armor. The armor still has to be repaired. The crazy enchanted diamond armor is an unfair advantage to those non premiums, and the possibility of all players keeping their armor I don't think would be a terrible one, so non premiums would feel safer wearing the iron version of god armor.
Considering the god armors currently out there, I rather enjoy the idea of letting non prem's wear NON-enchanted diamond armor, which would solve the issue of new players not really having a chance in combat.
I agree with this entirely except the surrender idea, well Its not that I disagree with it, rather then dont exactly understand it. When you say a faction should surrender, what does that entitle actually? You say a pluggin would be a good idea for faction surrendering, which I personally like your idea, but when they surrender what happens then? There are things that follow after surrendering, and if wars are based on, what happens when the surrendering is forced by the pluggin? A tribute? Seeing as it is RP related, it could be hard to make a pluggin that makes someone cure vampirism, or forces people to give you x amount of wood. So over claim? This would go back to the issue that all the most powerful PvPrs would run the server, yes I know this thread is meant to balance it, but there are too many out of game factors that cause issues (lag, connection strength, etc) An idea like this, as good as it sounds, would be very hard to implement.
I think it would be good to add new weapons. I mean I like how axes and swords are both useful weapons... why not add daggers, spears and other stuff? Maybe even a shield you could have![]()
This thread is as bad as i tought.
People that actually don't even PvP or have never PvPed have something to say...
And most of them don't even know what they are talking about.
I heard crap like: one hit if you have a good level.. what?! maybe if you have no armor and that guy made a god bow and trained his ass of to get high archery yes, unless no.
So I guess I'm gonna ask players that have no information about this to just go and read more/test about what they actually talk and not just create the Herd Effect.
oooh! and about the reduced damage...then how can you assasinate people that actually aren't paying attention? let's say 400 years ago... did you have to fight 2 hours with a person? or after you stab him like 5 times he has to die... and because it's Minecraft and Not IRL you can just regenerate or drink a potion.
Thank you.
God Iron armor is actually stronger then non enchanted diamond.
i'm just speaking my mind, there is no true or untrue answers...
Ahem, actually I'm pretty sure it does require a mod. Adding new weapons into as entirely new items is impossible to do by plugin. You can change the stats of existing items, but you can't add entirely new ones into minecraft.
Also, I recently watched a video that I think might somewhat relate to the thread's topic. It's by Extra Credits, a group of people that produce videos related to gaming at a fairly consistent basis.
Lets face the fact, the stronger nations will always win and I see no reason why they wouldent.
patrickdxs Pretty sure they're talking about a mod as in admin/mod, not modification.![]()
Actually, as was figured out in the end of the Musket thread, daggers at least could easily be created out of shears by adding a small plugin that gave them actual damage, and retexturing them in the TP. They'd still work as normal shears as well because many of the jobs they do would still make a decent amount of sense being done with a knife. Spears and the like would be harder to do of course, but say wooden swords could be retextured into spears without a mod.
Granted both of these would pretty much require the players to use MassiveTP, which would make me sad.
Realistically yes, this would be the case, but too many people would hate to RP that way and the amount of people who quit the server from that would start to rise. It makes sense to have it set that way, but not a lot of people would be willing to do that.
MCMMO is fine, every plugin has its bugs and glitches once in a while. If MCMMO keeps getting nerfed, you might as well remove it all. In my opinion it adds alot to the massivecraft faction pvp experience. Solution: don't fix anything and keep it the way it is.
My personal opinion- Enderpearls are OP in a raiding environment.
In a real battle, people would be stuck outside the walls, until wheeled their siege towers and whatnot over. Now, I know this will most likely be shot down, but the real reason people have enderpearls is for getting over walls. Anything besides that is sort of silly, they shouldn't be able to come up to the archery towers and whatnot! But, for a real PVP experience, people do need to be fighting, so yes, they need to get over the walls. What if there was a fairly easy way to create something similar to moving siege towers- perhaps something involving a slightly different version of this new piston plugin? I know that's a longshot- but even just taking out enderpearls would be a start, or perhaps limiting usage per day or making them only a voting item... Not sure, just suggestions.
Alright, lay on the disagreements. XD
I actually forgot about this, Enderpearls really do mess with the ideas of attacking a city.
And rather than just resay what you said, I'll try to expand on it.
If not removed entirely, or turned into voting items (Possibly even along with turning into voting items since acrobatics isn't terribly hard to train), then I suggest Enderpearls be usable only by a certain class (should classes be added with traits) by a certain trait (should classes not be added) or by a certain acrobatics level in mcMMO (demonstrating the character has the physical ability to handle being transported over distances) ((And I do suggest it be a mid to high level skill requirement, but atm I don't have a solid reason for doing so, I'll think on it.))
That way you'll have a smaller amount of people who can easily get over walls, and who will have to either clear the city themselves, or manage to open the gates and let the others in. Just as real live castle invasions would go without (or alongside) siege towers and machines.
remember the special traits like vampire hunter, vampire, and cleric? Make a demon hunter one that is allowed to use items that relate to the end and enderpearls.