1.9, The Combat Update...

What are your thoughts on the update?


  • Total voters
    88
Ugh... Geez, when someone brings up 1.9 all I hear about is all the crap that these "Good" PvPers have against it, namely how their "perfected" fast clicking no longer works.
Well... just to be one of the only people Archers to point this out: does anyone recall the really really old update of Minecraft in which they basically debuffed bows by making drawback a thing? No? have I really been playing this game this long... Oh well, let's take a look at 1.9, oh wait...I see something similar there. Anyone else see it? Bows lost their abilities to be spammed for max damage and now melee weapons are losing their ability to be spam clicked into oblivion to kill people in combos that keep em off the ground and other crap. Oh wait... Shields block arrows... -_- Well, Minecraft updates just love debuffing my favorite weapon; first the drawback, then invisibility potions, and now shields. Deal with it, those who primarily use a bow will be having a tougher time as you quickly figure out how to time your shields to block our arrows making us useless for a period of time.
And yeah, I know about the arrow types, but seriously it's gonna be hard for us archers to get a hit off of the shield wielding tanks that are gonna take over the melee combat of most Minecraft PvP. Dual wielding's cool and all, but I'd rather have a shield than another sword if I was forced into a melee situation.

As far as 1.9 as a whole goes, I like adapting my playing style to new things, so I'm mildly excited. Only mildly because I know how much whining we're gonna hear from the salty PvPers who can't cope with the change.
um, u cant duel wield two swords and get anything other than some of your screen blocked off and you looking wierd cause u r hittin with a sword and another is just hanging at your side.

what do ya mean necroing? call me a noob but idk what necro ing is. and why shame? and what month-old thread?
 
Ugh... Geez, when someone brings up 1.9 all I hear about is all the crap that these "Good" PvPers have against it, namely how their "perfected" fast clicking no longer works.
Well... just to be one of the only people Archers to point this out: does anyone recall the really really old update of Minecraft in which they basically debuffed bows by making drawback a thing? No? have I really been playing this game this long... Oh well, let's take a look at 1.9, oh wait...I see something similar there. Anyone else see it? Bows lost their abilities to be spammed for max damage and now melee weapons are losing their ability to be spam clicked into oblivion to kill people in combos that keep em off the ground and other crap. Oh wait... Shields block arrows... -_- Well, Minecraft updates just love debuffing my favorite weapon; first the drawback, then invisibility potions, and now shields. Deal with it, those who primarily use a bow will be having a tougher time as you quickly figure out how to time your shields to block our arrows making us useless for a period of time.
And yeah, I know about the arrow types, but seriously it's gonna be hard for us archers to get a hit off of the shield wielding tanks that are gonna take over the melee combat of most Minecraft PvP. Dual wielding's cool and all, but I'd rather have a shield than another sword if I was forced into a melee situation.

As far as 1.9 as a whole goes, I like adapting my playing style to new things, so I'm mildly excited. Only mildly because I know how much whining we're gonna hear from the salty PvPers who can't cope with the change.
Lol, dem machine gun bows. Waaay back when. Fist bump for long time playerz! :D
 
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Bows are actually insanely OP in 1.9 and that's not even taking the new arrows into consideration. Before 1.9 us melee fighters had a great dps that made up for our lack of range but now our dps is halved and yes shields block arrows but it doesn't block your whole body so a good archer can still hit you. Also the shield when up makes you move super slow so an archer that can strafe can be quite hard to handle.
 
Bows are actually insanely OP in 1.9 and that's not even taking the new arrows into consideration. Before 1.9 us melee fighters had a great dps that made up for our lack of range but now our dps is halved and yes shields block arrows but it doesn't block your whole body so a good archer can still hit you. Also the shield when up makes you move super slow so an archer that can strafe can be quite hard to handle.
I do agree with you, but it should be noted that there aren't any crafting recipes for any of the new arrows. (The spectral ones might have one, I forget.)
 
According to my calculations a lot of people like cookies :O
No but seriously, I don't know too much about it, but I hate the idea of the hit timers
 
But honestly I think Massivecraft's pvp battles would take quite some time for either one of the opponents to die if it takes even longer to swing at a full charge rate... but the gliders and shields look pretty cool. And I don't really like the new "PvP" because it seems if only the ping gods can win.. now at least people with higher ping can at least do something..
"High Ping." You callin' me out bruh?
 
Ugh... Geez, when someone brings up 1.9 all I hear about is all the crap that these "Good" PvPers have against it, namely how their "perfected" fast clicking no longer works.
Well... just to be one of the only people Archers to point this out: does anyone recall the really really old update of Minecraft in which they basically debuffed bows by making drawback a thing? No? have I really been playing this game this long... Oh well, let's take a look at 1.9, oh wait...I see something similar there. Anyone else see it? Bows lost their abilities to be spammed for max damage and now melee weapons are losing their ability to be spam clicked into oblivion to kill people in combos that keep em off the ground and other crap. Oh wait... Shields block arrows... -_- Well, Minecraft updates just love debuffing my favorite weapon; first the drawback, then invisibility potions, and now shields. Deal with it, those who primarily use a bow will be having a tougher time as you quickly figure out how to time your shields to block our arrows making us useless for a period of time.
And yeah, I know about the arrow types, but seriously it's gonna be hard for us archers to get a hit off of the shield wielding tanks that are gonna take over the melee combat of most Minecraft PvP. Dual wielding's cool and all, but I'd rather have a shield than another sword if I was forced into a melee situation.

As far as 1.9 as a whole goes, I like adapting my playing style to new things, so I'm mildly excited. Only mildly because I know how much whining we're gonna hear from the salty PvPers who can't cope with the change.
And? Bow PvP in 1.8 doesn't take 10 minutes to kill someone, if you're good. Melee combat in 1.9 however is a completely different story. Look mate, I'm all for adapting to change, but when it is as drastic and unwarranted as adding hit delay, that takes it too far. But eh, staff will disable it.
 
And? Bow PvP in 1.8 doesn't take 10 minutes to kill someone, if you're good. Melee combat in 1.9 however is a completely different story. Look mate, I'm all for adapting to change, but when it is as drastic and unwarranted as adding hit delay, that takes it too far. But eh, staff will disable it.
I can't really see them totally disabling the feature, but what I can see them doing is making the timer a faster ending thing(horribly phrased). Only reasoning in this part is that the feature is supposed to crack down on "spam click" PvPing, but it also hits another angle of issues. Modded clients, more specifically modded clients with "Hacks" installed on them; though this feature won't impact movement "Hacks" much or the other ranges of "Hacks", it will have a large impact upon the all too popular PvP "Hacks". Excluding "Reach" and "Force-field" maybe, but those are rather noticeable ones already. All of the fast-click idea based "Hacks" will do nothing more than minimal damage, hell we'll finally not have someone on our backs about "Hacks" with the loss of a true "spam click to win" system.

On the other side of things...
Bows are actually insanely OP in 1.9 and that's not even taking the new arrows into consideration. Before 1.9 us melee fighters had a great dps that made up for our lack of range but now our dps is halved and yes shields block arrows but it doesn't block your whole body so a good archer can still hit you. Also the shield when up makes you move super slow so an archer that can strafe can be quite hard to handle.
Good archers are hard to come by, no? Besides, a good archer knows that melee damage is important if an enemy gets too close, we'll be relearning to melee as well(It's not like we can completely avoid melee'ing). As far shields go, well...I'd like to hope that those, who primarily melee, can come up with some of sort new strategy to block arrows. I haven't messed around with the snapshots myself, I really don't plan to anyways, but is it not possible to turn with the shield to block those areas where an arrow could hit? I mean, an arrow doesn't instantly hit a player; that's the only reason arrow strafing is a thing anyways.

Anyways...Update is coming, all of us must adapt in one way or another, no way around adapting to the new environment of PvP that'll be thrown upon us all. Could draw more people towards the PvP community anyways, more to PvP means more challenges to overcome; I'm not sure about you lot, but the only reason I even PvP is for the challenge.
 
I can't really see them totally disabling the feature, but what I can see them doing is making the timer a faster ending thing(horribly phrased). Only reasoning in this part is that the feature is supposed to crack down on "spam click" PvPing, but it also hits another angle of issues. Modded clients, more specifically modded clients with "Hacks" installed on them; though this feature won't impact movement "Hacks" much or the other ranges of "Hacks", it will have a large impact upon the all too popular PvP "Hacks". Excluding "Reach" and "Force-field" maybe, but those are rather noticeable ones already. All of the fast-click idea based "Hacks" will do nothing more than minimal damage, hell we'll finally not have someone on our backs about "Hacks" with the loss of a true "spam click to win" system.

On the other side of things...

Good archers are hard to come by, no? Besides, a good archer knows that melee damage is important if an enemy gets too close, we'll be relearning to melee as well(It's not like we can completely avoid melee'ing). As far shields go, well...I'd like to hope that those, who primarily melee, can come up with some of sort new strategy to block arrows. I haven't messed around with the snapshots myself, I really don't plan to anyways, but is it not possible to turn with the shield to block those areas where an arrow could hit? I mean, an arrow doesn't instantly hit a player; that's the only reason arrow strafing is a thing anyways.

Anyways...Update is coming, all of us must adapt in one way or another, no way around adapting to the new environment of PvP that'll be thrown upon us all. Could draw more people towards the PvP community anyways, more to PvP means more challenges to overcome; I'm not sure about you lot, but the only reason I even PvP is for the challenge.
Um, no? How in hell would the update help to combat (hehe) hacks? I think you fail to understand how Reach and other PvP hacks work. And also, there is no such thing as "Spam click" PvP. Any PvPer on ANY server, including Massive can testify that PvP is not just clicks per second. But you would rather nerf the entire Melee style of combat than learn these things, so I'm not surprised you would make that assumption :(.
 
Why are you commenting, exactly?

Because I can, obviously. I'm totally doing it because I want to be the center of attention and not because I'm seriously confused as to what's left to argue about here. Why are you commenting on me commenting on why others are commenting. #330am
 
Um, no? How in hell would the update help to combat (hehe) hacks? I think you fail to understand how Reach and other PvP hacks work. And also, there is no such thing as "Spam click" PvP. Any PvPer on ANY server, including Massive can testify that PvP is not just clicks per second. But you would rather nerf the entire Melee style of combat than learn these things, so I'm not surprised you would make that assumption :(.
Not gonna touch on the technical side of things, client to server packet sending(which is exactly how "Hacks" work); though I must admit that I'm thinking a bit too optimistically there with the "Combat of hacks" idea. As far as my mentioning of "Spam Click PvP", I wasn't meaning to lump in all types of PvP into that category. Honestly, I think I just phrased quite a few things wrong, so my apologies on that part, heck I'm not too certain about my phrasing of this either.

I'd give a link to a very useful page describing how exactly the more common "Hacks" function; though I'd like to refrain from doing so, since said link belongs to the forums of another server, and I'd prefer not to have someone on my ass about advertising.
 
Aside from burning people at the stake, I think we will simply learn to adapt.
As for PvP being completely based on spam-clicking, that's not true at all. It centers around
  1. Having Premium for the -15% damage.
  2. Having good gear.
  3. Having a good trait setup.
  4. Knowing when to advance/retreat.
  5. Picking your fights wisely.
Before I got premium and GArmor/decent sword, I couldn't PvP worth a dang. Recently, I was doing fine. Well, now, since I somehow lost my account login(Another story) and with it my premium time...(D:) I will have to get prem again when I return. I just hope my fac's still there, and I actually have anything to return to... Sorry, getting side tracked. Anyway, when I had no prem and no good gear, I couldn't PvP. Once I started raking in the dough and got premium, I could PvP just fine. I think the same goes with other servers and stuff, it's not just spam clicking, there actually is work and thought to it. Mostly back breaking work to purchase perks/good gear, but still knowing what to and who to fight.
 
I'm not sure if this has been asked already, but once the update hits massive is anyone that doesn't pvp right now going to give it a try?
 
I've seen your posts. You just seem really angry at anyone who disagrees with you.
And I've seen yours. You always manage to find a way to post something snide and condescending in every PvP related topic, even though you don't PvP. Seems to me you hate PvPers, therefore I will disregard your quite frankly childish and ignorant approach to everything PvP related. And also, Sour Grapes means acting like you don't want something because you can't have it. So I'm not sure how what you said is related in any way whatsoever. And I don't dislike everyone that disagrees me, I just like to argue my point :)
 
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And I've seen yours. You always manage to find a way to post something snide and condescending in every PvP related topic,
Not always :)

even though you don't PvP.

On Massive... There's a reason for that.

Seems to me you hate PvPers,

I don't hate PvPers. I hate ignorance and I extremely dislike Massivecraft PvP.

therefore I will disregard your quite frankly childish and ignorant approach to everything PvP related.

K.

And also, Sour Grapes means acting like you don't want something because you can't have it. So I'm not sure how what you said is related in any way whatsoever.

Ah my mistake then. But I'm kind of confused... What exactly is it that I can't have?

And I don't dislike everyone that disagrees me, I just like to argue my point :)

Ok then.
 
Not always :)



On Massive... There's a reason for that.



I don't hate PvPers. I hate ignorance and I extremely dislike Massivecraft PvP.



K.



Ah my mistake then. But I'm kind of confused... What exactly is it that I can't have?



Ok then.
You claim to hate ignorance yet you call Minecraft PvP a "Clickfest" and you also act like you know about Massive PvP even though you just stated you don't PvP on Massive? The hypocrisy is staggering.
 
You claim to hate ignorance yet you call Minecraft PvP a "Clickfest" and you also act like you know about Massive PvP even though you just stated you don't PvP on Massive? The hypocrisy is staggering.

Minecraft PVP is a clickfest. There's no strategy involved in weapon swings at all. You don't have to time your weapon swings so that you actually hit flesh instead of blade or shield, and it doesn't matter whether you hit someone in the head chest or legs. All you have to do is strafe, get close enough, and 'click click click.'

Let me rephrase that last bit. I don't currently pvp on Massive because I have tried it before both in survival and kit pvp and have found it very unbalanced.

So... to somewhat get this back on the topic at hand, I'm hoping 1.9 actually brings some strategy into PvP. If it does, maybe I will try it again.
 
Minecraft PVP is a clickfest. There's no strategy involved in weapon swings at all. You don't have to time your weapon swings so that you actually hit flesh instead of blade or shield, and it doesn't matter whether you hit someone in the head chest or legs. All you have to do is strafe, get close enough, and 'click click click.'

Let me rephrase that last bit. I don't currently pvp on Massive because I have tried it before both in survival and kit pvp and have found it very unbalanced.

So... to somewhat get this back on the topic at hand, I'm hoping 1.9 actually brings some strategy into PvP. If it does, maybe I will try it again.
It's apparent you are wilfully ignorant about PvP, so I'm just going to give up. Ignorance is bliss, right?
 
to somewhat get this back on the topic at hand, I'm hoping 1.9 actually brings some strategy into PvP. If it does, maybe I will try it again.
I don't see how 1.9 is going to change anything, or make it so players need strategy. It is going to go from skill/strafing to the ping lords winning. PvP isn't even hard and as you stated before, it's a clickfest, it's MINECRAFT PVP, if you don't like it, don't do it.
 
Minecraft RP is a wordfest.
Minecraft building is a blockfest.

Everything in mc has its own fest, doesn't make one better or worse than the other.
I understand what you mean, every form of play will always contain a "fest." But to assume, like this bright spark Celeras, that everything about this form of play is a "fest" is again, ignorant.
 
Sure, I would be fine with these implementations on say an SMP server or a Singleplayer server. Both of these play-types need more difficulty. But on Factions PvP servers? Absolutely not. It already takes a fair amount of time to kill someone on Massive, but with hits every 2 seconds or so this will inevitably increase times to kill and ultimately create a situation where it takes a god 10 minutes to kill someone, doesn't sound like fun to me. And also, this update HEAVILY detriments high-ping players (Such as myself, hehe). How? It relies on hits landing with perfect timing and precision, and with high-ping this obviously is not possible. Hit-delay, wings, new arrows, levitation pots, and teleporting fruit are aspects of the update that should not be added to Massive if and when the server decides to update. Armor protection reduction and sharpness reduction I'm fine with (It's needed, imo.)