1.9, The Combat Update...

What are your thoughts on the update?


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Legoclub22

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Well, as the title says, this thread is about the upcoming update, 1.9, known as The Combat Update.
I'm not sure exactly how I feel about this update, not sure if I will enjoy the new things, or hate them. Is this finally where Microsoft murders Minecraft?
Oh please no...

Anyway, what are your thoughts on the new update? Do you anticipate it? Or dread it? Please share!
 
It's useless. There isn't a single feature in the update I'm looking forward to.

bring in the goth ratings
 
glider things are cool.

-goes to check out the update for the first time-

Be still, my beating heart....

That looks really cool! Many of these new features seem that they will fundamentally alter the way that players interact due to new abilities and playing techniques- for example, if you fly, do walls lose their purpose?

For me personally, Minecraft cannot be ruined. I enjoy it because it is a sandbox and am open to any additions to that sandbox so long as the fundamental physics of blocks do not alter my ability to build, explore, and craft. I am exciting about the offhand feature, it will provide many opportunities to both roleplay and survival, and while I am unsure what the majority of PvPers think about it, I personally am optimistic to see if it will add an additional layer of strategy and creativity to PvP and weapon usage.
 
-goes to check out the update for the first time-

Be still, my beating heart....

That looks really cool! Many of these new features seem that they will fundamentally alter the way that players interact due to new abilities and playing techniques- for example, if you fly, do walls lose their purpose?

For me personally, Minecraft cannot be ruined. I enjoy it because it is a sandbox and am open to any additions to that sandbox so long as the fundamental physics of blocks do not alter my ability to build, explore, and craft. I am exciting about the offhand feature, it will provide many opportunities to both roleplay and survival, and while I am unsure what the majority of PvPers think about it, I personally am optimistic to see if it will add an additional layer of strategy and creativity to PvP and weapon usage.
That's a great way of putting it.
 
i have feeling the new features are going to change pvp forever in a bad way. of course everyone will adapt and make the best of it, but people are going to miss the old days of pvp and consider them better. the update brings some great things and some terrible things. pvp is going to be alot more complex
 
REMEMBER!!!

Massive has the ability to change or disable any of these features. (Hopper speed, recipes, and enderpearl cooldown are a few examples)

If the general consensus is that these changes are detrimental to certain parts of massive I'm sure the staff can compromise a solution.
 
I guess this could also be a +1 in Regalian role-play. More expansive combat role-play using shields n' stuff. Dual wielding could be seen more visibly too!
 
I've seen the most hatred for 1.9 being the attack speeds on weapons. But yet those same people fail to realize that attack speed is a new attribute that can be placed on weapons. So the 1.8 weapon speeds can still be implemented.

I personally have a few reasons for liking this update. I love the shields and duel wielding skills. Elytra are addicting (use a punch bow on yourself for infinite flight) and lingering potions are a great way to wage chemical warfare on enemies.

I think Massivecraft is one of the few servers that can benefit from this new update. I've seen a few characters who have a duel wield combat trait. The new update will finally let us see that in role-play, which I get excited about.
 
I pretty much always look forward to updates, just because they keep the game fresh. Even if I'm not super excited about what the update has, just having some new things to play with is always good, and we only get updates like once a year now.

That being said, the melee attack cooldown that they're adding is probably the first thing they've done that I've genuinely disliked. Probably the main reason they did it is to actually justify blocking with a shield during a melee fight, since otherwise it's only worthwhile use would be blocking arrows, but I really don't think it'll make Pvp any more balanced or fun in the long run. Love the dual wielding. Shields are....okay I guess. Really not looking forward to attack cooldown.

Love the End expansion, though unfortunately that only affects vanilla worlds. Hopefully massive gets some custom recipes for the new blocks though. Everything else like the elytras and lingering potions and stuff, I could take it or leave it.
 
How ignorant is it to blame Microsoft for making an update for Minecraft because they bought it... It's not like they fired the developers from Mojang and replaced them with Microsoft ones... Sorry that just aggravated me that you're blaming Microsoft for something they aren't even developing....
 
But honestly I think Massivecraft's pvp battles would take quite some time for either one of the opponents to die if it takes even longer to swing at a full charge rate... but the gliders and shields look pretty cool. And I don't really like the new "PvP" because it seems if only the ping gods can win.. now at least people with higher ping can at least do something..
 
How ignorant is it to blame Microsoft for making an update for Minecraft because they bought it... It's not like they fired the developers from Mojang and replaced them with Microsoft ones... Sorry that just aggravated me that you're blaming Microsoft for something they aren't even developing....

I don't care who's making the update, it's a bad one and that's all that matters. They're just throwing in more content for the sake of it - Think of all the old adventure maps and minigames these new mechanics will break just so the game can have... Dual wielding? All of these features have been available through modding for years, and it should stay that way. Shields and gliders are cool but do they belong in vanilla Minecraft?

And they still haven't added some of the most obvious things, like making torches lighten up the area around you while you hold one.
 
But honestly I think Massivecraft's pvp battles would take quite some time for either one of the opponents to die if it takes even longer to swing at a full charge rate... but the gliders and shields look pretty cool. And I don't really like the new "PvP" because it seems if only the ping gods can win.. now at least people with higher ping can at least do something..
Assuming traits stay approximately the same, after play testing 1.9 a bit, I would guess that a fight would be anywhere from 10-15 minutes long. And that's assuming nobody decides to run at any point of the fight. If that happens the fight may as well be over because there's no chance the runner would die.
 
REMEMBER!!!

Massive has the ability to change or disable any of these features. (Hopper speed, recipes, and enderpearl cooldown are a few examples)

If the general consensus is that these changes are detrimental to certain parts of massive I'm sure the staff can compromise a solution.
Sure, Massive has the ability to ignore upcoming updates but they won't do it.
 
Sure, Massive has the ability to ignore upcoming updates but they won't do it.
@Azazaa im sorry but I don't think you understand how this works.

MassiveCraft's main priority should be to maintain their income. And that comes from premium donations and those bonus donations. If something should get in the way of the donations, for example a new vanilla feature that the players would hate, then they would disable it. Why in the world do you think they wouldn't?
 
@Azazaa im sorry but I don't think you understand how this works.

MassiveCraft's main priority should be to maintain their income. And that comes from premium donations and those bonus donations. If something should get in the way of the donations, for example a new vanilla feature that the players would hate, then they would disable it. Why in the world do you think they wouldn't?
Also, I bet a lot of premium users are PvPers, since it gives them an advantage. This update mostly affects them, so they would lose a large amount of premium buyers.
 
@Azazaa im sorry but I don't think you understand how this works.

MassiveCraft's main priority should be to maintain their income. And that comes from premium donations and those bonus donations. If something should get in the way of the donations, for example a new vanilla feature that the players would hate, then they would disable it. Why in the world do you think they wouldn't?

I'm sorry, but I understand perfectly how this works. The majority of the playerbase will want to experience the updates on the server, and they'll go with that.
 
I haven't read the update thread in great detail, and my understanding of mechanics is rather spotty since I mostly avoid pvp. That said, I feel like people are in some ways blowing this out of proportion. Like people are saying, if too many folks dislike the update, the staff will either alter or entirely remove features that don't work for the community. Let's say the update is a disaster entirely and is completely unsalvageable. Ok. If it's bad enough, we could just keep running Massive on 1.8. 1.8 is good, it works, and it's fun! So either changes will be good with some new things to learn, we'll alter them to make the most, or we'll drop them. It's not like we're forced to use 1.9; no one is ruining minecraft with this update! It's some new changes that we can opt to not use; hence the ability to play 1.8 or 1.7 or any other versions!
 
I'm sorry, but I understand perfectly how this works. The majority of the playerbase will want to experience the updates on the server, and they'll go with that.
What happens if after experiencing the updates, the majority decides they don't like them? It's a rather big assumption to make that the majority will love each and every last thing, don't you think?
 
What happens if after experiencing the updates, the majority decides they don't like them? It's a rather big assumption to make that the majority will love each and every last thing, don't you think?
Then there will probably be some kind of compromise? It's not really about what I think, and I can't speak for the server.
 
Then there will probably be some kind of compromise? It's not really about what I think, and I can't speak for the server.
Ok, I think I must have misunderstood your post above. It sounded to me as though you meant that almost everyone would immediately like everything about the update and never want anything about it to change. I think that was znake's concern.
 
Everything needs to go through trial before it can be decided what's good and what isn't. And vanilla updates are no exception. A lot of the things people say they won't like… Who knows, they might actually like it
 
Am I the only one wondering what'll come after this? Minecraft 2 or something?
Oh Estel no. If it is absolutely anything like the stupid phony videos about it, I swear...
Then again, as long as they keep Good Ol' MC up and running, I won't have a problem with a new version of it. Heck, I might even try it.
They made a mineecraft 2, but it's 2D and I don't think it'll be the Minecraft 2.0
Sounds like they are trying to replicate Terraria. I used to compare Terraria and Minecraft. They both have their pros and their cons, but they are two totally different games, and trying to make one like the other would just murder it's uniqueness.
 
As Jes said, with traits being implemented and new said "Combat update" PvP fights will last so long... They last quite a bit as it is now... And with the slowdown of hitting, no no no.
 
I don't think they can disable the PvP feature, but I'm not sure how that works... Anyways it takes months for the server to update anyways, so we can all play 1.9 and give our reviews on it before it's actually implemented into the server..
 
I don't think they can disable the PvP feature, but I'm not sure how that works... Anyways it takes months for the server to update anyways, so we can all play 1.9 and give our reviews on it before it's actually implemented into the server..
They could certainly disable the cooldown, however it would require either attributes to be added to every weapon on the server, which would look incredibly ugly, as it would essentially be required lore on every weapon and tool.
The other option would be to create a plugin which would essentially regulate damage whenever a hit is made, detect he enchantment on the weapon/tool, and decide how much damage to add along with traits, and mcmmo, which may or may not be compatible with a plugin like this in its 1.9 version.
 
They could certainly disable the cooldown, however it would require either attributes to be added to every weapon on the server, which would look incredibly ugly, as it would essentially be required lore on every weapon and tool.
The other option would be to create a plugin which would essentially regulate damage whenever a hit is made, detect he enchantment on the weapon/tool, and decide how much damage to add along with traits, and mcmmo, which may or may not be compatible with a plugin like this in its 1.9 version.

I'm really curious to see what's going to happen to massive PvP honestly. The cooldown is going to cause problems either way really. It's either a ton of coding to work around it, with trait balancing or like you suggested, a new plugin all together. Or leave it as it is and have a really slow, not-at-all fun Pvp setting where nobody ever dies, since people can only attack once a second against people that usually have 14-18 hearts, resistance traits, buffed food that restores health super fast when eaten, and a ton of health potions for the rare occasion that they actually get close to dieing.
 
I'm really curious to see what's going to happen to massive PvP honestly. The cooldown is going to cause problems either way really. It's either a ton of coding to work around it, with trait balancing or like you suggested, a new plugin all together. Or leave it as it is and have a really slow, not-at-all fun Pvp setting where nobody ever dies, since people can only attack once a second against people that usually have 14-18 hearts, resistance traits, buffed food that restores health super fast when eaten, and a ton of health potions for the rare occasion that they actually get close to dieing.
Yeah didn't even think about normal gold apples... They're buffed quite a bit in 1.9, to the point that we could literally just chug a couple and add a few minutes to our life... Honestly I don't think it's even worth updating to 1.9. There's really not that many non-combat changes, and creating plugins to make workarounds for everything 1.9 is going to f*ck up would take ages. 1.9 would really only affect pvpers, and since the vast majority of pvpers don't want the changes 1.9 brings, I think it would be all-around negative consequences for updating to 1.9, with little, if any, positive ones.
 


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