Unfair New Pvp Raid "rules"

I think truthfully we just need to have a little better understanding of what everyone wants to do here. I am in no way saying that we should limit who people could raid just because they are role-players or not.. but when we're coming up with a new feature for the survival world we have to remember that everybody plays there.. not just one group of people. So we need to think about how the new item would impact everybody
 
You guys could hire redstone engineers for defenses, or just look up youtube videos. Early days on massive I was raided a ton, ended up placing traps around the faction to discourage raiders.
 
So by the time the Redstone catches up to the server... You will still be standing in the exact same spot?
Zsnake have you ever been in one of my traps before? Then don't judge. I've been on the server as long as you have alongside I have more experience in PvP (not talking about skills, just mechanics and tactics). Redstone will always be effective, either from gathering resources or defending.
 
Zsnake have you ever been in one of my traps before? Then don't judge. I've been on the server as long as you have alongside I have more experience in PvP (not talking about skills, just mechanics and tactics). Redstone will always be effective, either from gathering resources or defending.
First off.. You have no excuse spelling my ign wrong it's literally 5 inches up on your screen.
Secondly. I'm not saying I don't agree with traps. But I know the redstone speed on the server and I know when I've set even the most basic traps, they don't always fully function because of piston lag or whatever.
 
First off.. You have no excuse spelling my ign wrong it's literally 5 inches up on your screen.
Secondly. I'm not saying I don't agree with traps. But I know the red-stone speed on the server and I know when I've set even the most basic traps, they don't always fully function because of piston lag or whatever.
You mentioned that would I be standing in the same spot, usually traps made are supposed to be linked to a control, allowing the operator to be completely safe, for example underneath alamut is a control center where all defenses are activated. If piston trap are not working due to lag, then find alternative traps such as dispensers that push people into holes, traps that give you access to cause damage to whoever is trapped in it . Its advised to use multiple traps, This makes it more harder for raiders to predict which trap will be activated. Manual traps would be great if the faction has certain gear such staff of exiles and god armor, using built pitfall traps to aid members clearing up raiders with ease (knock them into a hole, add pistons at the bottom to suffocate them so that they force themselves to suicide or delay themselves from raiding you (its takes a long time to suffocate a person with god armor, and they can't tp out).
Other trap ideas include lava traps, where the floors are dispensers (you can retract the lava back into the dispenser so theres no mess) filled with lava buckets, immobilizing enemies that enter the area and if you have archery bunkers that enemies cant reach (just add cobwebs so they can't pearl through), you could kill raiders easily. Combine redstone mechanics with massivecrafts Meta in order to achieve best results.
 
Alternately you can just make all of your streets 2 blocks wide with gravel roads and pistons holding them up and then when raiders show up... drop 'em.
 
@Mecharic Forgot to Quote you, just take what I got rn im too lazy to fix it

"Simply Surrender" pisses me off so much -_- It's the default answer of all PvPers (right below "lern 2 fite m8") when there's a conflict between non-PvPers and PvPers. The server should not be set up in such a manner where only the people who find joy in ruining other people's day can enjoy the lovely worlds staff have built for us. Chorus Fruit may speed the fall of big PvP factions... but as you say below, it's easy to make a Chorus-Fruit proof base, just have an underground safehouse. Such a safehouse is something a PvP faction would probably already have, and if they didn't they'd just make it in literally minutes, while RP factions are less likely to have such facilities and are less likely to know how to make them properly. Chorus Fruit would do nothing except make it more difficult to avoid dying in the initial raid while making aboveground buildings useless for defense, even if it's a castle."

Personally, If you're a roleplayer and you are not Roleplaying I would want you to try to defend or tp to a faction that is already roleplaying (Ask to join their RP and tp to that faction) or just TP to regalia to avoid death and resume what you were doing. Hell if you are actually in a roleplay that wouldn't like to be disrupted ask me nicely to leave and I will leave (not everytime tho, I'd call bull if you keep on saying you're roleplaying EVERY time I come along) some people wont leave though, I can't control them. Simply Surrender is probably one of the only options you have if you hate being raided always, aslong as the raiders always got gear and know they can get a few kills in then whats stopping them? Hell if the factions getting raided decided to start getting strong and start PvPing, leveling their stats etc you can fight them away or come to a mutual agreement (Like what happened with Insani versing the Tyb, Afro, Enigma alliance) And on the castles part make the walls 3-4 blocks thick like I proposed a 3x3-4x4 tp radius, not any normal house should be considered a fully decked out unraidable base.

"Yeah, but you can make an unraidable underground base right now anyway. I think realism should be more prominent, and would be happy to support enemies being able to break wood doors & glass (with a time limit before the glass/door fixes itself to avoid grief) IF certain systems/plugins/alterations were made to factor in population and faction size more (a group of 4 people should not be able to bring an entire city too it's knees, no matter how awesome their stats are) but that'll never happen lol. But with realism in mind, Chorus Fruits would let people tp into castles, fortresses, towers, and underground sewer systems they'd never reach realistically."

I think the whole realism should be more prominent thing is coming from an RPers mindset, I'm not an RPer so I honestly don't care much about realistic/unrealistic builds, as long as it can store my stuff and keep me safe I don't care, as a RPer you would want to have realistic builds other then a flying box or just a normal box on the ground as a base, so I don't know how we could argue about this one. Being able to break doors and glass would be nice but personally I still lean towards strict Chorus Fruits with a 15 sec cooldown and a 4x4 radius so it couldn't be used for escape, on your whole arguement with cities if that whole city has 5-6 active people in it I could understand when a group fully decked out with strong gear can easily attack it and bring it to its knees. (I think you were meaning from a realistic approach so what I said would be seen from a realistic approach)


"I'd be more in favor of Chorus Fruit with a 3x3 radius (walls should really be this thick for good detail and proper realism) and maybe a 30 second cooldown for good measure (15 seconds is more than enough time to use another one if you end up surrounded indoors). Maybe not have it work when PvP active?"

I completely agree with a shortened radius for Chorus Fruit but you need to make your walls thick in order to block out the fruit, so you need to put SOME sort of effort and materials into making fortified bases and defenses, sacrificing the look for actual working defense, Im not in favor of it not working when PvP active but I don't mind it having a cooldown so you don't spam it to escape.
 
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@Mecharic Forgot to Quote you, just take what I got rn im too lazy to fix it

"Simply Surrender" pisses me off so much -_- It's the default answer of all PvPers (right below "lern 2 fite m8") when there's a conflict between non-PvPers and PvPers. The server should not be set up in such a manner where only the people who find joy in ruining other people's day can enjoy the lovely worlds staff have built for us. Chorus Fruit may speed the fall of big PvP factions... but as you say below, it's easy to make a Chorus-Fruit proof base, just have an underground safehouse. Such a safehouse is something a PvP faction would probably already have, and if they didn't they'd just make it in literally minutes, while RP factions are less likely to have such facilities and are less likely to know how to make them properly. Chorus Fruit would do nothing except make it more difficult to avoid dying in the initial raid while making aboveground buildings useless for defense, even if it's a castle."

Personally, If you're a roleplayer and you are not Roleplaying I would want you to try to defend or tp to a faction that is already roleplaying (Ask to join their RP and tp to that faction) or just TP to regalia to avoid death and resume what you were doing. Hell if you are actually in a roleplay that wouldn't like to be disrupted ask me nicely to leave and I will leave (not everytime tho, I'd call bull if you keep on saying you're roleplaying EVERY time I come along) some people wont leave though, I can't control them. Simply Surrender is probably one of the only options you have if you hate being raided always, aslong as the raiders always got gear and know they can get a few kills in then whats stopping them? Hell if the factions getting raided decided to start getting strong and start PvPing, leveling their stats etc you can fight them away or come to a mutual agreement (Like what happened with Insani versing the Tyb, Afro, Enigma alliance) And on the castles part make the walls 3-4 blocks thick like I proposed a 3x3-4x4 tp radius, not any normal house should be considered a fully decked out unraidable base.

"Yeah, but you can make an unraidable underground base right now anyway. I think realism should be more prominent, and would be happy to support enemies being able to break wood doors & glass (with a time limit before the glass/door fixes itself to avoid grief) IF certain systems/plugins/alterations were made to factor in population and faction size more (a group of 4 people should not be able to bring an entire city too it's knees, no matter how awesome their stats are) but that'll never happen lol. But with realism in mind, Chorus Fruits would let people tp into castles, fortresses, towers, and underground sewer systems they'd never reach realistically."

I think the whole realism should be more prominent thing is coming from an RPers mindset, I'm not an RPer so I honestly don't care much about realistic/unrealistic builds, as long as it can store my stuff and keep me safe I don't care, as a RPer you would want to have realistic builds other then a flying box or just a normal box on the ground as a base, so I don't know how we could argue about this one. Being able to break doors and glass would be nice but personally I still lean towards strict Chorus Fruits with a 15 sec cooldown and a 4x4 radius so it couldn't be used for escape, on your whole arguement with cities if that whole city has 5-6 active people in it I could understand when a group fully decked out with strong gear can easily attack it and bring it to its knees. (I think you were meaning from a realistic approach so what I said would be seen from a realistic approach)


"I'd be more in favor of Chorus Fruit with a 3x3 radius (walls should really be this thick for good detail and proper realism) and maybe a 30 second cooldown for good measure (15 seconds is more than enough time to use another one if you end up surrounded indoors). Maybe not have it work when PvP active?"

I completely agree with a shortened radius for Chorus Fruit but you need to make your walls thick in order to block out the fruit, so you need to put SOME sort of effort and materials into making fortified bases and defenses, sacrificing the look for actual working defense, Im not in favor of it not working when PvP active but I don't mind it having a cooldown so you don't spam it to escape.

@Mecharic

Hai guys.

Now before I start giving my grand opinion on things, I wish to state that I know I am not very liked along the lines of PVP'ers, Seeing I drag things out in roleplay and try to construct a way to harm you RP-wise, rather than fighting anyone.

Eitherway!

TheChorus fruit will be dissabled. Hooray! Think about all the grand architectural structures would have to change in all world to keep raiders out. Grand estates that should suddenly have three block thick walls, ruining the interior of these places as soon as it has any windows.

And yes, people hide inside! But most of the times PVP'ers will be able to get a few kills in before everyone is inside. If we allowed them to tp through walls, would factions that recruit new players be able to protect them enough, by placing them in an underground bunker 'Oh and here we meet whilst those guys are up there!'.

Surrendering to agressors is also not a great thing to do, seeing they are allowed to attack you again after 90 days to collect their money once more, and others kay follow seeing they hear you paid of your enemies.

Active factions do get punished by the PVP. At a certain moment Valorian for example was able to bring their active players back to a level of around 13 People online at the same moment. Within days we were raided and our active player base dropped straight away, especially now with no keep-inventory.

I am not saying that certain factions should be granted immunity or whatever, seeing massive is already pretty nice to the faction world, as it wishes to promote great builds and fun oppertunities for everyone.

Telling people 'learn to pvp' is for many rp'ers not an option. Many of them are simply to bussy with Rp'ing and doing smaller tasks or bigger tasks for factions. Adding learning to pvp to that list is quite something.

For me, I would love it if the PVP world would be closer related to Regalia and the RP world, simply because then RP'ers would have other ways of fighting their pvp enemys. Yet to find a middleway will always be hard and all sides of the discussion will have diffrent stories, that I understand.

But yeah, a solution won't come for this, seeing all sides have diffrent values and won't wish to see their 'field area' be hurt.
 
I think Chorus fruit should be enabled...
Because the chance of actually getting into a building is SO low.
And If pvpers get into a building, just go into your underground bunker! They are SO simple to make! Even a Noob could do it!
Chorus fruit are new and we will have to adapt.
Imagine a Minecraft where there are no enderpearls... People don't have to put glass into windows. Because if there's anything less than a 2 block gap, no one can get in.
Then one day Enderpearls are introduced. Chaos. Many people die at first. But then people learn, They learn how they can avoid dying and soon everyone has adapted and the pearls which were previously so dangerous are now just part of Minecraft. And the normal life of a minecrafter continues.....
The same is happening now with Chorus fruit, people will die, Items will be lost, rage quits will happen, keyboards will be thrown against walls, Monitors will be blown up. But we will eventually learn how to deal with Chorus fruit and life will go on as usual.
And then theres always the option of LOGGING OFF, xD
 
I think Chorus fruit should be enabled...
Because the chance of actually getting into a building is SO low.
And If pvpers get into a building, just go into your underground bunker! They are SO simple to make! Even a Noob could do it!
Chorus fruit are new and we will have to adapt.
Imagine a Minecraft where there are no enderpearls... People don't have to put glass into windows. Because if there's anything less than a 2 block gap, no one can get in.
Then one day Enderpearls are introduced. Chaos. Many people die at first. But then people learn, They learn how they can avoid dying and soon everyone has adapted and the pearls which were previously so dangerous are now just part of Minecraft. And the normal life of a minecrafter continues.....
The same is happening now with Chorus fruit, people will die, Items will be lost, rage quits will happen, keyboards will be thrown against walls, Monitors will be blown up. But we will eventually learn how to deal with Chorus fruit and life will go on as usual.
And then theres always the option of LOGGING OFF, xD

You act like chorus fruit is the same as an ender pearl which simply isn't the case. Ender pearls can easily be traced and followed because you know the general area in which the pearl is going to land. Chorus Fruit on the other hand teleports you using the enderman teleport algorithym so it will warp the user to a random location, meaning that if a player is about to die they can simply eat one chorus fruit and easily warp away and get out of combat in less than 20 seconds.

Also in regards to the chances of warping into a building being "SO low". Considering the warp is random, you have no basis for that statement. That being said, even though I would love to go breaking into bases, MassiveCraft isn't about that. If someone builds a secure base you shouldn't be able to magically teleport inside, kill them, and magically warp out.
 
@Mecharic

Hai guys.

Now before I start giving my grand opinion on things, I wish to state that I know I am not very liked along the lines of PVP'ers, Seeing I drag things out in roleplay and try to construct a way to harm you RP-wise, rather than fighting anyone.

Eitherway!

TheChorus fruit will be dissabled. Hooray! Think about all the grand architectural structures would have to change in all world to keep raiders out. Grand estates that should suddenly have three block thick walls, ruining the interior of these places as soon as it has any windows.

And yes, people hide inside! But most of the times PVP'ers will be able to get a few kills in before everyone is inside. If we allowed them to tp through walls, would factions that recruit new players be able to protect them enough, by placing them in an underground bunker 'Oh and here we meet whilst those guys are up there!'.

Surrendering to agressors is also not a great thing to do, seeing they are allowed to attack you again after 90 days to collect their money once more, and others kay follow seeing they hear you paid of your enemies.

Active factions do get punished by the PVP. At a certain moment Valorian for example was able to bring their active players back to a level of around 13 People online at the same moment. Within days we were raided and our active player base dropped straight away, especially now with no keep-inventory.

I am not saying that certain factions should be granted immunity or whatever, seeing massive is already pretty nice to the faction world, as it wishes to promote great builds and fun oppertunities for everyone.

Telling people 'learn to pvp' is for many rp'ers not an option. Many of them are simply to bussy with Rp'ing and doing smaller tasks or bigger tasks for factions. Adding learning to pvp to that list is quite something.

For me, I would love it if the PVP world would be closer related to Regalia and the RP world, simply because then RP'ers would have other ways of fighting their pvp enemys. Yet to find a middleway will always be hard and all sides of the discussion will have diffrent stories, that I understand.

But yeah, a solution won't come for this, seeing all sides have diffrent values and won't wish to see their 'field area' be hurt.


" TheChorus fruit will be dissabled. Hooray! Think about all the grand architectural structures would have to change in all world to keep raiders out. Grand estates that should suddenly have three block thick walls, ruining the interior of these places as soon as it has any windows.

And yes, people hide inside! But most of the times PVP'ers will be able to get a few kills in before everyone is inside. If we allowed them to tp through walls, would factions that recruit new players be able to protect them enough, by placing them in an underground bunker 'Oh and here we meet whilst those guys are up there!'."



Personally, If you are going to make beautiful buildings that aren't made for defense then you should treat them as an RP buildings only, NOT to protect yourself from raiders and should be able to be completely raidable SINCE it isn't made for defense but RP only, and YES factions will be able to protect their members easily by putting them in underground bunkers as the raiders aren't able to Chorus Fruit to them, and like I said, if you are RPing during a raid tell the raiders if they could leave you alone, ask an ally if you could RP at their faction or just leave to regalia, simple as that.


"Surrendering to agressors is also not a great thing to do, seeing they are allowed to attack you again after 90 days to collect their money once more, and others kay follow seeing they hear you paid of your enemies."


This right here will go back to my 'The faction that does the least amount of work wins the fight' which shouldn't be it, you should have to surrender if you are getting sick of being raided, and that 90 days could easily give you enough time to set up traps, grind your mcmmo to get regals for god armor / grind your stats for pvp next time they come back. And as of now everyone getting buckets of god armor from Gear4All and nonprems having the same advantage as Prems do there is no excuse for RPers to not PvP.


"Active factions do get punished by the PVP. At a certain moment Valorian for example was able to bring their active players back to a level of around 13 People online at the same moment. Within days we were raided and our active player base dropped straight away, especially now with no keep-inventory."


Then they should simply surrender or learn to fight back. Its quite enjoyable fighting back and winning, make traps if you aren't strong enough, do something to defend instead of run inside.


"Telling people 'learn to pvp' is for many rp'ers not an option. Many of them are simply to bussy with Rp'ing and doing smaller tasks or bigger tasks for factions. Adding learning to pvp to that list is quite something."


I already said this in the surrendering arguement but I'll say it again, there is now no excuse for RPers to NOT defend as we are getting truckloads of god gear from Gear4All PLUS the 10r from each vote easily making you able to purchase pots / pot supplies, and yet again if an RPer is too busy RPing then go to Regalia or an allied rp faction when being raided.


I've already said my solution for a lowered chorus TP radius and a cooldown which can easily give people defending enough time to run to underground bunkers and or TP out to a different place, but I personally would want you defending as everyone is getting a lot of god gear and the extra amount of regals for voting to get yourself pots / more gear.
 
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" TheChorus fruit will be dissabled. Hooray! Think about all the grand architectural structures would have to change in all world to keep raiders out. Grand estates that should suddenly have three block thick walls, ruining the interior of these places as soon as it has any windows.

And yes, people hide inside! But most of the times PVP'ers will be able to get a few kills in before everyone is inside. If we allowed them to tp through walls, would factions that recruit new players be able to protect them enough, by placing them in an underground bunker 'Oh and here we meet whilst those guys are up there!'."



Personally, If you are going to make beautiful buildings that aren't made for defense then you should treat them as an RP buildings only, NOT to protect yourself from raiders and should be able to be completely raidable SINCE it isn't made for defense but RP only, and YES factions will be able to protect their members easily by putting them in underground bunkers as the raiders aren't able to Chorus Fruit to them, and like I said, if you are RPing during a raid tell the raiders if they could leave you alone, ask an ally if you could RP at their faction or just leave to regalia, simple as that.


"Surrendering to agressors is also not a great thing to do, seeing they are allowed to attack you again after 90 days to collect their money once more, and others kay follow seeing they hear you paid of your enemies."


This right here will go back to my 'The faction that does the least amount of work wins the fight' which shouldn't be it, you should have to surrender if you are getting sick of being raided, and that 90 days could easily give you enough time to set up traps, grind your mcmmo to get regals for god armor / grind your stats for pvp next time they come back. And as of now everyone getting buckets of god armor from Gear4All and nonprems having the same advantage as Prems do there is no excuse for RPers to not PvP.


"Active factions do get punished by the PVP. At a certain moment Valorian for example was able to bring their active players back to a level of around 13 People online at the same moment. Within days we were raided and our active player base dropped straight away, especially now with no keep-inventory."


Then they should simply surrender or learn to fight back. Its quite enjoyable fighting back and winning, make traps if you aren't strong enough, do something to defend instead of run inside.


"Telling people 'learn to pvp' is for many rp'ers not an option. Many of them are simply to bussy with Rp'ing and doing smaller tasks or bigger tasks for factions. Adding learning to pvp to that list is quite something."


I already said this in the surrendering arguement but I'll say it again, there is now no excuse for RPers to NOT defend as we are getting truckloads of god gear from Gear4All PLUS the 10r from each vote easily making you able to purchase pots / pot supplies, and yet again if an RPer is too busy RPing then go to Regalia or an allied rp faction when being raided.


I've already said my solution for a lowered chorus TP radius and a cooldown which can easily give people defending enough time to run to underground bunkers and or TP out to a different place, but I personally would want you defending as everyone is getting a lot of god gear and the extra amount of regals for voting to get yourself pots / more gear.

I highly doubt they can alter chorus fruit TP radius, and that's beside the fact that it a) doesn't belong on massive / fit into the way massive works and b) is still going to be easily abused to escape enclosed areas.
 
Honestly, try to befriend PvP factions. Offer them something no one else can. Then, like we do with IronGale, you get defended when you announce raids in ally chat. Honestly, most PvPers are lazy (@Sevak can confirm this) and will much prefer a raid to come to them than to actively go and look for one. Defending is also so much easier than attacking, since you can use doors and traps while attackers cannot.
I know, most people view PvPers as close minded individuals with very strong, opinionated views. And yes, that is the case, I'm not even going to try to contest that view. But befriending one faction can be beneficial in your success and longevity as a faction, as you can deter people just by having someone from Deldrimor / Raptum there.
 
I don't know if this is the right place to put this, but I dont know where else it would go and couldn't find a post similar to it anywhere else. but I think these new raid "rules", a term that I'm going to use very, very lightly in this post, is complete crap.
I own the faction of IronGale, which is supposed to be a mostly RP faction, so of course being RP faction means we get raided every 3 seconds. before these new Rules, if a faction wanted to raid us more than once a week, they at least had to take time to come up with some BS reason on the forums like "we need the resources for blah blah potatoes" and then take several days to push through as a declared war. But now with no real rules, small factions are just constant at the end of the woopin' stick for HOURS and HOURS a day. specifically IronGale, which in an attempt to escape constant raids has burned through 3 empires in a week. Because this one doesnt like this one, and this one doesnt do this, and this one is this and this. right now we are a part of the Qualiphate, which has resulted in BlackMerc's faction alliance raiding us AT LEAST once a day. not to mention Vanos and the several other factions that drop by every third day.
Unless youre part of a HUGE faction full of PVPers, youre kind of screwed by these new rules. Raiding is an integral part of Massive, but this constant raiding "rule" really hurts any non-raiding faction. And all that aside, the balance of fac on fac PVP is completely off set because PVPers are usually drawn to raiding factions and any noob you get to join your faction, if they actually log on again after there first 3 hours in game, are completely horrified to stay in a faction in a constant state of "war" from all angles. And getting money to truce 5-7 factions that raid you just for lols sake every month, what would even be the point of playing, you would have to spend your entire career finding GotHelp AFK and stealstriking him to pay off that.
and lets not even get started on Chorus TPs that got raiders into my castle which is otherwise safe. And there again, If I have no safe spot in my faction, how am i going to convince anyone to stay long enough to train and get good enough to defend us? Small factions and non-PvP inclined factions are fighting a loosing battle every day on massive... and its not fair
Mate, you cannot pull the victim card if you openly attack factions in General chat, and you also cannot pull the "We're an RP faction" card if you DEFEND when you get raided. In addition to this, you are in the Qaliphate. If you don't want to be raided, leave the empire, recruit PvPers or ask Raptum for help.
 
Mate, you cannot pull the victim card if you openly attack factions in General chat, and you also cannot pull the "We're an RP faction" card if you DEFEND when you get raided. In addition to this, you are in the Qaliphate. If you don't want to be raided, leave the empire, recruit PvPers or ask Raptum for help.
Synthesia.... we recruit pvpers we ask raptum for help constantly and we are not in the qaliphate. next time do your research. and another thing we do not attack factions in general chat we attack people who attack us like vanos so again do your research
 
Synthesia.... we recruit pvpers we ask raptum for help constantly and we are not in the qaliphate. next time do your research. and another thing we do not attack factions in general chat we attack people who attack us like vanos so again do your research
You are in the Qaliphate, it's the reason we kicked you out of the Dominion.
 
You are in the Qaliphate, it's the reason we kicked you out of the Dominion.
No that is not why we were kicked from the dominion do your god damn research we were kicked because sevak's officers like your self dont like me for reasons i do not under stand so synthesai
 
You are in the Qaliphate, it's the reason we kicked you out of the Dominion.
uhm.... the dominion kicked us out because an officer didnt like night. not becuase we joined the qualiphate, we joined insani after the dominion enemied us, and then when gene ignored me for half an hour that i was being raided, i left it as well. and there was a good 3 day gap between insani and qualiphate, becuase i was tired of empires
 
uhm.... the dominion kicked us out because an officer didnt like night. not becuase we joined the qualiphate, we joined insani after the dominion enemied us, and then when gene ignored me for half an hour that i was being raided, i left it as well. and there was a good 3 day gap between insani and qualiphate, becuase i was tired of empires
This hipster style thinking is what get several empires angry at you at once.
 
With the new EULA changes, it's not hard to learn how to PvP correctly. People are just lazy and would rather say "lol u cant get us we're in our house" then actually learn how to defend.

I hate it when PvPers say "it's not hard to learn to pvp". It is. I've tried. I have the stats, I have the gear, but I lack the skill. I cannot for the life of me master speedclicking and potting up and whatnot. Some people just CAN'T learn to PvP. Others don't want to, not because they're "lazy", but rather because they prefer more peaceful activities, like roleplay (which takes mental effort), building (time consuming as f*ck to gather resources and design builds), or just hanging out with people in ally chat. Not everyone wants to PvP, and you should respect that for the same reason we non-pvpers need to respect that some people do like PvP and will come to kill us at random.
 
I hate it when PvPers say "it's not hard to learn to pvp". It is. I've tried. I have the stats, I have the gear, but I lack the skill. I cannot for the life of me master speedclicking and potting up and whatnot. Some people just CAN'T learn to PvP. Others don't want to, not because they're "lazy", but rather because they prefer more peaceful activities, like roleplay (which takes mental effort), building (time consuming as f*ck to gather resources and design builds), or just hanging out with people in ally chat. Not everyone wants to PvP, and you should respect that for the same reason we non-pvpers need to respect that some people do like PvP and will come to kill us at random.
Except you don't respect it, so why should we respect you?
 
Because it's the mature thing to do? Just because one or two people might not respect you that doesn't mean you just go "aw well that one roleplayer was mean so imma kill all those other roleplayers. That'll show em"
I've tried for a long time to be mature about disrespectful roleplayers, and I've come to find it never works. Why is the responsibility to be mature thrust upon PvPers?