Udama Meskalam

Discussion in 'Character Sheets' started by EldritchRam, Mar 11, 2021.

  1. EldritchRam

    EldritchRam

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    Basic Information
    The following is required when filling out your character application. Please use a Bullet Point list. Try to keep the information here as simple and confined as possible, it's supposed to be a short list.
    • Full Name: Udama Meskalam
    • Age: 36 years, appears 23
    • Gender: Male
    • Race: Eronidas
    • Preferred Weapon: Kanabō/Hand-to-hand
    Inventory Information
    • Worn Whittling Knife
    • A block of wood about the size of his hand
    • Small bottle of sand
    • A bottle of Url Vodka
    • An intricately engraved metal mug
    • A nearly empty journal and a pen from Argo
    • Leather corded necklace of blue stone beads from Faran
    • A candle labeled "The Scents of Petalcourt" from Mikheal, smells generally of nature
    No longer kept on hand
    • A green, brown, yellow, and white friendship bracelet - made by Melanie Danica

    Skill Information

    Total Points: 60 points = 50 free points + 10 hobby points
    • 10 Wooden Art. 10 hobby points
    • 15 Fist Combat, 10 free points + racial bonus
    • 14 Two-hand Blunt Combat, 14 free points
    • 5 Strength Training, 5 free points
    • 15 Metallurgy Science, 15 free points (5 families + 1 from Honed Skill I)
      • Utility
      • Weapon
      • Armor
      • Iron Family (Iron, Ferr-Iron, Steel, and Blacksteel)
      • Ellad Family (Omnaleya, Khazalitra, Dhobrøk-Khor and Metalitra)
      • Daen Family (Pattara, Nightsilver, Galenata, and Loon-Solay)
    • 3 Voluism, 3 free points
    • 3 Herculean, 3 free points
    Body Shape
    • Physical Stat: 60 (capped) = 15 Fist Combat + 14 Two-hand Blunt Combat + 10*.5 Wooden Art + 15*.5 Metallurgy Science +5 Strength Training - 5 Voluism + 5 Herculean + 23.25 Brawn Power II
    • Body Shape: Strongman
    • Body Fat: Built
    Languages
    • Common (given, learned from birth)
    • Vasar/Vasarcon (Eronidas, learned from birth)
    • Wa'an (childhood, growing up in the far east)
    Special Traits/Spells/Mutations

    Eronidas Traits
    • Skin Purge 1
    • Brawn Power 1
    • Brawn Power 2
    • Pure Body 2
    • Honed Skill 1 (Metallurgy)
    • Home Upgrade 1
    Cahal Abilities, Usaar Soul-line
    • World Shift 1
    • Afflicted Life 1
    • Sacrifice Curse 1
    • Cursed Soul 1
    • Blood Eyes 6
    • Cahalic Form 1
      • Wall Climb 2
      • Super Self 2
      • Gate Smash 1
      • Super Self 6
      • Armor Rend 1
      • Light Mend 3
      • Bunker Down 1
      • Super Self 1
      • Armor Flux 1
      • Hunt Sense 1
    Strength Training
    • Great Force 1
    Genetics
    • Voluism
    • Herculean
    Mutations
    • Exist Carry (Petrichor)
    • Exist Bite
    • Exist Touch
    • Exist Tears (Bright Blue Liquid)
    • Draconic Skin (Obsidian Black)
    • Draconic Disc
    • Draconic Gaze (Obsidian Black)
    Cahal Shift Aesthetics
    Udama's head changes to a tortoise-like shape, though also gaining the sharp beak present on snapping turtles. With this, Udama also gains a large tortoise shell on his back. His skin becomes covered in scales, leaving no patch of skin uncovered. Most of his body appears to be composed of an obsidian like stone, dark and reflective, though some parts of his body can appear as light as grey. The exception are his arms, which are instead composed of geode-like gems glowing a bright blue to match his eyes. Further, where his stomach should be there is a large half circle cut out, exposing a bright blue flame constantly emitting light, but never enough to see by. The light also emits from within his mouth, only able to be seen when he opens it to talk. His bottom half is mostly covered by a moss-green Hakama. From where a tail would grow, a snake emerges from the Hakama, complete with a head that also emits the same blue glow from its mouth when it speaks, though it loses the ability to speak when Udama is unable to speak from his main mouth, and loses the ability to make sound if Udama cannot make sound. Parts of his body are covered in moss and other tiny green plant life, with the bonsai growing off the top of his shell the exception. It's bark is gray, and its leaves a bright blue that rapidly grow, fall off, and turn to dust near touching anything including the floor.

    Special Traits/Spells/Mutations Explained

    Eronidas Traits
    • Skin Purge 1 - The user can toggle this Passive to remove choice or any and all scars, Mutations, tattoos or other blemishes that affect only their skin. Skin mutations may include pigments, scriptures, textures, but for example not horns, despite them being covered in skin and sticking out of the skull. Mutations stay gone forever, but scars may be caused to re-appear at will, and may also be removed again at will.
    • Brawn Power 1 - The user is able to shrug off any Harming effects caused by Any Ability from any Kit except Racial Ability Kits. When such an Ability affects the user, they are Staggered, their attacks and movement interrupted and any Channeling effects disabled, however they take no damage and can resume immediately after. All other effects accompanying these Abilities (such as for example Knockback or Rooting) still apply.
    • Brawn Power 2 - For every 2 Physical Stat gained from Proficiency Point Investment, the user gains +1 Physical Stat on top. This Boost does not breach Physical Stat Limit. If for some reason this Ability is lost or disabled, the total Physical Stat gained is removed. Additionally, the Character has less physical reactions from Alcohol than normal people would, requiring twice as much Alcohol to get drunk.
    • Pure Body 2 - The Character is unable to use Magic or Sorcery, with the exception of Ordial Magic. Other Afflictions can still affect the Character however. Some Event Characters like Dragons may have the Ability to negate this effect.
    • Honed Skill 1 - Choose Metallurgy, Arcanology, or Linguistic Science. If at least 3 points are invested in the chosen Proficiency, choose a single 3 Proficiency costing “Pack” for free additionally. This Pack does not contribute to the maximum Packs possible for this Proficiency at max Point investment. If none of these are chosen, nothing is gained.
    • Home Upgrade 1 - This (Mundane) Region Enchant is always active on the user’s primary residence and cannot be disabled. While active in a region, it becomes immune to fire damage due to sprinkler irrigation systems. Additionally, if a metal block is placed behind the front door or any entrance, if the Region is burgled, any burglars have one of their legs broken due to a trap activating. They can still continue to burgle, but will have to do with a broken leg. This effect cannot be Dodged, Prevented or Countered.
    Werebeast Abilities, Ursarr Soul-line
    • World Shift 1 - The user is able to Song-bend any unliving materials (dead wood, stone, metal, glass, bone, etc) into other shapes or a desired shape. This involves the act of singing, and then using one’s hands to bend the material as if it is made of a clay-like substance. This can never result in sharp edges or strong surface that Metallurgy can produce, and is only decorative. Objects cannot decrease or increase in size, and this Ability does not allow the Song-bending of objects that consist of many smaller objects, such as a wall consisting of hundreds of bricks, but does allow the Song-bending of a single wooden pillar in a palisade wall.
    • Afflicted Life 1 - From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required.
    • Sacrifice Curse 1 - Firstly, the Character can still consume food and drinks, but becomes revolted by the taste of greenery, vegetables, and herbs unless they know for certain it was sustainably harvested with respect for nature (except enchanted food made by Food Enchantments). Secondly, The Cahal can reproduce with non-Cahal and Cahal alike, however the child will always result in a Cahal Brood of their Bloodline. Thirdly, if the Cahal does not feed within a week of losing fed status, they become physically frail. If they do not feed within two weeks, they become unable to engage in combat. After three weeks, they lose the ability to walk and become bed-bound.
    • Cursed Soul 1 - While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Manifest. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again.
    • Blood Eyes 6 - The Character permanently has darkened eye-sockets, and irises that are solid icy-blue and glowing, with a small black pupil. This overrules any other Mutations or effects unless that effect specifically mentions hiding Blood Eyes 5.
    • Cahalic Form 1 - The Character is able to Mythic Shift into their Cahalic Form. While in Cahalic Form, the Character has access to all Abilities from the Abilities from their Soul Line Ability Kit. Shifting in and out of Cahalic Form is instant, cannot be Cancelled or Countered, and the player may design the Cahalic Form, with some ground rules. For the Ground Rules, refer to the Bloodline page, which will have an outline on the limitations and design choices for Cahalic Form. This Ability has no Cooldown.
      • Wall Climb 2 - The user can climb up or down any vertical surface with walking speed, and hold onto the wall with one hand stopping and resuming at any spot. The movement can only be directly up or down, not diagonal or sideways. This Ability includes a falling-damage mitigation, meaning that regardless of height, the character does not receive falling damage, and can jump from a suspended position halfway up the wall.
      • Super Self 2 - The user can use Super Self 2 to instantly shift or move their feet or legs or ankles by either contorting, phasing, ghosting or re-shaping in such a way that any Rooting, Trapping or Snaring that is applied on them is instantly cancelled the moment it hits (all other effects of those Abilities or Mundane Techniques still apply). This Ability does not affect Abilities that apply Disabling effects to specific limbs or Paralysis.
      • Gate Smash 1 - Trigger Passive, Direct Touch - The Character can muster all their strength and smash through a metal or wooden gate or door that is locked or barred. This Ability does also work on cell gates in the Regalian Prison. This Ability can be used once per day. And produces a lot of noise, thus requiring the actual Ability usage to be done in announce emote (+h). Because of the size and bulkiness of the Character however, they are also permanently incapable of dodging or side-stepping any Mundane or Ability based Projectile attacks.
      • Super Self 6 - The Character is immune to hypothermia and cold temperatures, and is completely unaffected by any naturally occurring or Ability based Ice, snow, or frost on themselves or on the ground. Additionally, the user is immune to Element Brand 1.
      • Armor Rend 1 - The user can extend claws on their hands that, while used in Unarmed Combat Proficiency, ignore Mundane Armor and can even shred through Plate or Half-Plate Armor as if it was cloth (though it does not affect Artifacts). If used on Magical Armor, any hitpoint-based durability applies, otherwise it causes the same effect. These claws can also be used to aesthetically rip through things like wood or cloth or slice into stone.
      • Light Mend 3 - The user feeds and gains strength from sunlight or moonlight. Either moonlight or sunlight are capable of feeding the user much like normal food would, thus making drinking and eating redundant for them (though they still can). Additionally, while standing outside (with no block that interrupts a direct line from the player model to the open sky, including leaf blocks), the Character has +5 Physical Stat, and can choose to absorb strength from the moon or sun and increase Body Shape by one additional step.
      • Bunker Down 1 - If wielding a shield, the Character can choose to “Bunker down”, requiring them in a kneeling position with a shield down in front of them (using a shield if mundane, if not mundane, a shield is not be required). While this stance is upheld, they become immune to any Mundane or Ability based harm effects from a 180 degree angle in front of them (Ability based effects besides damage still apply). There is enough room behind the user for 1 additional person to gain the benefit, with the user counting as an Obstacle. The user of this Ability cannot do anything but talk while bunkering down (they cannot even see past their shield), but the person behind them (if there is one) can move and use Abilities, Weapons, or Items.
      • Super Self 1 - Upon being physically harmed by any Mundane Attack or Ability, or upon hitting another person with any of these, the Character triggers a battle-state. When battle-state is activated, anyone within 2 blocks of the person is knocked over, while the person’s appearance may change with a wide variety of non-identity altering aesthetics including but not limited to: steaming skin, flaming eyes, electrified hair, increased vascularity, darkening of the eyes and sockets, shreddings skin, colored glow, and other visuals of rage and battle. While Super Self is active, the Character gains +5 Physical Stat.
      • Armor Flux 1 - The user has a constant proportional Armor effect. This proportional armor inverts the amount of armor worn by the individual and optimizes mobility and agility. Simpler put, the less armor the user is wearing, the stronger their skin and body becomes. Wearing only a set of pants and shirt is the equivalent of their skin being as strong as Plate Armor, where-as wearing a set of actual Plate-armor causes the body to be as strong as if they were only wearing a set of pants and shirt (though they are of course still wearing armor). The protection effect is only skin deep, and blunt force trauma still translates like normal, as well as Artifacts of any make.
      • Hunt Sense 1 - The Character has permanent Night-Vision in dark or night-time locations, thus being able to see through Mundane Darkness, but not Ability based Darkness. Additionally, if the Character has tasted or smelled freshly drawn blood of an individual within the last 30 minutes, are able to track their location wherever they are in Regalia proper. If the target leaves to a Clandestine Base or Noble Estate however, the tracking ends. While tracking, it's not allowed to use fast travel or sprint, the distance must be walked.
    Strength Training
    • Great Force 1 - Constant Passive, Self - If at any point within 7 blocks of the user heavy objects are falling (for example, a collapsing roof or beam, or a large boulder) the character can brace the falling objects and hold them up long enough for nearby others to escape or not be harmed, and also create an escape for themselves. This Ability cannot be used for any Combat advantage.
    Genetics
    • Voluism - A Character with Voluism can be up to 1 foot and 2 inches taller than their Racial maximum. Voluism also alters their proportions to be closer to an Ailor's. For example, a Nelfin's lithe body frame would become more average, with larger bones, while an Eronidas would become slimmer and lankier. Characters with Voluism are not bound to any Racially imposed Body Shape or Body Fat limit. However, they are no longer able to dodge or side-step Mundane or Ability-based projectiles, and have a permanent -5 Physical Stat penalty for being clumsy and clunky. It is not possible for Bolven Ailor to have Voluism.
    • Herculean - A Herculean character is unnaturally brawny, having a wide shoulder frame, large bones, and an ability to build muscle with ease, fulfilling the traditional stereotype of the dumb but kind hunk. They have +5 Physical Stat (that does not break Racial cap), but cannot invest any Proficiency Points into the Science Skill Category, Arcanology Point-Buy, Roguery Point-Buy, Linguistics Point-Buy, or Schooling Point-Buy.
    Mutations
    • Exist Carry (Petrichor) - The individual naturally carries a pleasant scent of their own choosing, and is incapable of any negative odors.
    • Exist Bite - The teeth and nails become a stark white. Additionally, if their teeth were previously unaligned, they’ll become uncannily perfect and straight.
    • Exist Touch - The tips of their hands and feet become bleached white, fading into their skin color the further up their hands it goes, and giving off the dimmest of light.
    • Exist Tears (Bright Blue Liquid) - Tears appear as a bright blue liquid.
    • Draconic Skin (Obsidian Black) - Can manifest patches of skin along their arms that appears like reflective dragon scales.
    • Draconic Disc - Can summon a sun-disk behind their head that glows faintly in time with the sun, disappearing automatically at night.
    • Draconic Gaze (Obsidian Black) - Can manifest patches of skin around the eyes that appear like reflective scales of any color.

    Basic Information (Expansion)
    Udama came to Regalia recently, having spent the latter half of his years traveling, sailing, and doing whatever he felt he needed to enjoy life to its fullest until his life changed after getting involved with a traveling pack of Cahal. After learning about the vampire menace that plagued the city, Udama felt it would be best spending his time in the city and helping solve it's problem. To make his living, he does a combination of odd jobs that are usually manual labor and selling things made of wood or metal based on order.

    He was born to a pair of Eronidas that had become stuck in the isles of the Far East. He grew up immersed in the culture where he could, and forced to train and grow like a typical Eronidas - at least according to what his parents said. They often had differing opinions on how he should be raised though, something that Udama never quite figured out. He had no siblings, at least not that he was aware of, and he assumes he has a family back in the Eronidas homeland. Though he was also never really sure if they lived in a Polis or out as a bunch of raiders, as the story would change it seemed every time he asked.

    Udama hasn't spent too much time considering what else to do with his life either than perfecting his skills and removing vampire threats. Most of his days are spent training what he can do, trying to perfect it, when he is not wandering the streets to check in the places he has decided need to be protected.

    Visual Information (Required)
    The following is required when filling out your character application. Please use a Bullet Point list. Try to keep the information here as simple and confined as possible, it's supposed to be a short list.
    • Eye Color: Icy Blue and Glowing with dark-gray eye whites
    • Hair Color: Black/Dark Brown
    • Hair Style: Long Braided Mohawk, short hair on the sides. Short chinstrap beard.
    • Skin Color: Green, spots of obsidian black scales on face and arms
    • Clothing: Blue hakama pants, a pink sleeveless Haori jacket. Wooden sandals.
    • Height: 8'2"
    Visual Information (Expansion)
    • On top of his head sits well-cared for nearly black hair. On top sits long hair, braided back in a type of mohawk. The braid goes all the way to back of his neck, hair tucked underneath and re-added in a braid that gets lost into his hair again, hiding its true length. The hair on the sides of his head is a fair bit shorter, often appearing to be freshly cut. He possesses a broad face, covered in small scars from years of assisting hunts with vampires, all of which have been erased through the ability of his people and otherwise has no markings. As with most of him, all muscles are pushed to the extreme of the Eronidas meaning his eyebrows sit a bit forward. His eyebrows are cleanly shaped and thick. His eyes before the mutation were a pale yellow with dark gray for his eye whites, but now the irises are an icy blue and glow. He possesses a slightly wider than average nose, and wide thick lips. His teeth were nearly white before, and since the mutation are now unnaturally white and straight, his tusks much the same being long enough to interfere with his eyesight slightly and are incredibly sharp, and so he often has them covered with brass coverings. His neck is thick with muscle, but otherwise unremarkable. His ears are dully pointed, pointing up to the sky rather than back.
    • Describe the Character’s body. Go into detail about height, body shape, the color of their skin, the size of their bones and muscles, their amount of fat, any physical disabilities they may have, their amount of body hair if applicable and more. This description is purely for the body.
    • Describe the Character’s fashion appearance and accessories. Talk about what kind of clothes they usually wear, preferred colors, what jewelry they have, weapons they carry on them or any item of note that they may always have on them.
    • Describe the character’s voice. How do they speak? What is their typical tone and speed? Do they have an accent or a tendency to stutter? Any quirks about their voice listed here. Maybe also add a list of the languages they can speak.

    Personality
    The Question List
    • How would your character express Happiness and Contentedness?
      • Big smiles, and making big gestures. He also tends to over indulge when he's in a good mood in most anything - eating, drinking, and fighting. when just generally content however he generally stays more relaxed, and just enjoys the slow passage of time with a cold drink at his side.
    • How would your character respond to experiencing Fear?
      • Fight. He is stubborn and is overly-confident in himself, and in most situations would not believe that something could be the end of him. So instead he feels the first thing that needs to be done is break down whatever is scaring him, and then deal with everything else later.
    • How would your character respond to experiencing Stress?
      • Finding something and hitting it to meditate, or attempting the much rarer option of sitting somewhere quite and meditating. He has learned at least some sort of patience, in the sense that he knows sometimes he must wait before beating something up to get the best results so he will attempt to wait it out before the nervous energy that ensues becomes too much and he feels compelled to act immediately, if not impulsively.
    • How does your character view Law and Authorities?
      • They serve their place for people who can't always protect themselves. And that's just fine, however he can protect himself and so he doesn't need to worry about them. When he can he'll follow the law at least to avoid the nuisance that would be caused if he didn't.
    • How does your character feel about Races other than their own?
      • He doesn't think a whole lot about most other races other than mentally noting that they're weaker as a whole. Because of this he tends to try to do things himself, or at least keep himself involved to make sure things get done since others may not have the strength to follow through.
    • How does your character feel about Religion for themselves, and other faiths?
      • He does not care about other faiths, as long as they worship the correct pantheon in some sort of another. Anyone worshipping something related to the void is likely evil and if they cannot be saved then they need to be killed, if for no other reason than to protect his own people and beliefs and weaken the other side.
    • How does your character feel about the Arcane and Magical in the world?
      • Much like most Eronidas, Udama feels that it's a bit of a shortcut and people should focus on their bodies first. However, growing up outside of Eronidas society they see that there is use in magic and there is still proper dedication that people put towards it. That dedication on it's own is commendable.
    • How does your character feel towards their family?
      • Before their shift to a werebeast they felt strongly about family, knowing one's roots were important as well as where one came from. After their shift to a werebeast this changed slightly, feeling that it's important in general for people to be around together and have each other, and everyone doing their part - though he is the exception as he needs to be able to still do as much has he can on his own when possible.
    • What is your character the most proud of about themselves?
      • Their body and ability to take care of themself. They, like many Eronidas, took time to perfect some of their own arts and in his case it's in combat first and formost. Secondly, he's proud that he's able to keep himself fed and clothed with the woodworking he does and especially because he crafts his own weapon through this.
    • What motivates your character to move forward and better their life?
      • His desire to be better than he was previously, combined with his desire to take out anything that could be a threat to the greater community or is from the void and could be a threat to the pantheon in some way.
    • What is your character's biggest insecurity?
      • While he doesn't think on it too often, he feels insecure about how much he doesn't fee like he fits in with other Eronidas. He tries to mask it by helping out whatever community he is a part of at the time to validate that he's still worthy and capable.
    • What is your character's biggest fear?
      • That they will hit the peak of what they can do, and it won't be enough to be pleased about. Also, he's afraid that any work he does to protect his beliefs will actually be the downfall of it - sometimes causing him to hesitate in his actions.
    Weaknesses
    • Bullet out the character’s Weaknesses with at least three sentences expanding on each.
    • A Weakness should inherently be a weakness in roleplay of sorts, or some sort of trait that flaws your character.
    • You don’t need to have any Weaknesses, it’s entirely optional. You also don't get any additional points for Weaknesses, they are purely aesthetic.

    Personality (Expansion)
    • Describe any number of Character Quirks your character has, strange behavior that they exhibit in certain situations. For example, a character rubbing a beard when nervous is a quirk, or a character biting their lips when doing math is a quirk, or a character shuffling their feet when talking to someone is a quirk. Quirks are not mandatory and may be left out if the writer doesn’t want to include them or can’t think of any.
    • Describe your character’s skills; abilities they’ve developed, but not necessarily put at the forefront of their lives. For example, if your character is a good cook, but not a chef, or if they are a good horse rider but not necessarily a competition racer, you would mention them here. Feel free to mention multiple skills but try to keep your character from becoming over skilled.
    Likes
    • Describe three different activities, things or items that your character loves to see, do, taste or smell. Generally speaking these are things that make your character happy and in a good mood when they are near them/doing them. Go into detail why they love these things and then also explain how it makes them feel.
    Dislikes
    • Describe three different activities, things or items that your character hates to see, do, taste or smell. Generally speaking these are things that make your character annoyed or angry and in a general bad mood when they are near them/doing them. Go into detail why they hate these things and explain also how it makes them feel.

    Life Story
    [Birth]
    Udama was born to a pair of Eronidas that made their living on the seas, often as protection and sometimes as just general hired hands. After a particularly nasty spat with a captain of a ship, the pair and their newborn decided to settle down in the islands in the Far East, where the boat had stopped for trade since it could go no farther with a mixed crew. His parents continued their work, spending most of their free time with the commoners that were never able to move up in their society and occasionally the less savory types – and in this environment Udama grew.

    [Early Life]
    Being an obvious outsider to the lands, Udama had a hard time fitting in with any who remotely seemed to care about where he might have come from and thus most of his early life was spent with the lowlifes of the country, as his parents had a hard time making enough income being obvious outsiders as well and were rarely able to leave outside of the western seaports as manual labor. They had figured that they would be fine enough as they weren't on the mainland, but they found regardless they were treated as outsiders. Udama, because of the family’s poor lifestyle, did as much as they could. Being an Eronidas lent itself to being of use for manual labor and hired muscle, and while he had not been told by his parents that he was large even by Eronidas standards, this helped even more. It was here that he learned how to speak Wa’an, as a necessity to continue brining in money to make sure the family could afford to survive. This was also when he started to dream, dream of the lands outside that could be more hospitable to his kind or he could chase after the stories that his parents had told him about. It was also in this time that he learned his love, as most Eronidas do, for training and improving themselves. For this he spent endless hours honing the skills that unfortunately only got used when he was working as a hired muscle.

    [Adolescence]
    When Udama was old enough to truly have a say about what their family was going to do, he convinced his parents to live with even less to save up money to afford passage back west. They escaped the lands of the Sihai all the way to Essalonia, though this was the last time that Udama had seen his parents. He had grown to distrust their judgement, as at the time he believed it was their fault that they had been stuck in the Far East. After a short time earning enough extra coin, his parents and he separated. They were able to afford a better life now than before and they wanted to return to the Eronidas homelands even farther west, but Udama stayed in Essalonia.

    [Later Years]
    For the first few years in this new land, Udama traveled and kept himself fed and clothed with the skills he had learned growing up and while it was enough to move forward he couldn’t help that he was missing something in his life. The part that his family had filled, as well as the hope to be among his own people. Only now did he begin to realize the importance of this. And in searching in something new to fill this hole, he found a place in the stories that his family had told him before. Both in hunting down creatures to prove himself, but more so in the idea that he could use this to protect people much like in "The Call of Vakgar and Makosh", the ideas and feelings he was already used to from his parents. In falling in love again with this story and from there his religion, he found a temporary found family. It was also with them that he became a Cahal, they were a group of people from different walks of life traveling to do good as a pack and they welcomed him in. The one that pushed him to turn was an Usaar, and like them Udama became one as well. This was also when Udama willingly allowed himself to be modified with mutations to begin to prove to himself his new loyalty to this new way of life and hopefully his new path down religion once more.

    And while it was good, there was something else that never seem to fit quite right. Eventually, because of this feeling, he left the group and tried to continue their ideals to do good for the people and protect them from the unknown monsters that lurked in the darkness. Udama didn’t realize it at the time but through the change his beliefs had changed as well, to a focus of hunting down and proving himself against creatures of the void and protecting others from them. As far as he was aware, he was still doing good and the few that were privy to what went on would continue to tell him that he was.

    [Recent Life]
    For many years he continued this pattern, eventually learning that his belief in Vakgar and hunting the void empowering him to do things he didn’t think was possible before. While at first confused, he later embraced this side as he believed he was on the right path. Eventually his journey brought him to the city of Regalia, where he had heard that creatures from the void had been running rampant for too long.

    Relationships
    Aeda'lyn Kee'lyth
    One to protect.
    "She was forced to take on the role of something more perhaps too soon, but that is not for me to judge. I understand that I will help be her strength, until she truly understands how to be strong. Or, perhaps I must be there when she eventually crumbles and has to learn to rebuild."
    ✿✿✿✿✿✿✿✿❀❀

    Faran Hasylas
    One to protect.
    "Her heart is on her sleeve, despite how desperately she tries to hide it. There is beauty in being able to feel so strongly, and there is beauty in its ability to take her down. I will help her learn to control it, or I will be the one to watch it tear her apart and watch her learn how to stitch together once more."
    ✿✿✿✿✿✿✿✿❀❀

    Theo Averdan
    One to protect.
    "A child, forced through a life much too difficult for one so young. Despite that he seems like he still wants to do so much for the world, it is a shame what it does to him in kind. I will help him grow strong, until he can enact the change he wants to see. If not, then he will lose faith in everything and I will have to watch him learn to believe again."
    ✿✿✿✿✿✿✿✿❀❀

    Tullion Kearney
    One to protect.
    "A man who has learned how to live a new live, how to follow a path that you were not originally destined for. There is strength in that, and I respect it. I will help him protect all that he holds dear, and if we fall then I will be forced to watch him learn how to walk again."
    ✿✿✿✿✿✿✿❀❀❀

    Dathil
    "An over-excitable child. She listens not to the deeper meaning of words nor tries to see the deeper meaning behind actions. Despite this, she continues to have hope that she can continue to do well, though only time will tell if she learns how to do so or if her life will snuff out before."
    ✿✿✿✿✿✿✿❀❀❀

    Hei
    "A mystery, a shadow, a pair of eyes peering out from the dark. Hei is many things, most of which I have yet to learn despite the similarity in our heritage. Perhaps I will learn more, he is at least the least annoying from the packs that I have dealt with. Even when his actions that speak volumes, none of which is wasted on the incessant preaching that many of the others are prone to."
    ✿✿✿✿✿✿✿❀❀❀

    Silver Gilphyra
    "One of the quietest that I have met. Her fear and her emotions rule her actions, proving to be dangerous in the worst case and inconvenient in the best. Perhaps she will grow to more with Mister Theo's help, but as of now I am unsure. I do not feel much one way or the other, but I must at least help watch over her."
    ✿✿✿✿✿✿❀❀❀❀

    Mantenette
    "Her emotions and her faith play a big role in her choices it seems. I have yet to decide if either is truly bad, but I am warry for what I have seen both do to others. Perhaps time will show her to be better than them, at the very least she is effective."
    ✿✿✿✿✿❀❀❀❀❀

    Shou
    "Reliable at the very least and he seems to like to spend a lot of his time thinking. He is easier to deal with than most, even if some of his ideals get in the way or border on preaching. I cannot tell yet if he is just surprisingly kind and helpful, or if it is a ruse for something more."
    ✿✿✿✿✿❀❀❀❀❀

    Imira Delaianur
    "A troublemaker. She thinks she knows enough to avoid trouble because some have showed her kindness in the past. It will not last, and it is unfortunate. At least she may prove useful in the future if things keep playing out for her, but I will not hold my breath."
    ✿✿✿✿❀❀❀❀❀❀
     
    #1 EldritchRam, Mar 11, 2021
    Last edited: Nov 22, 2021
  2. KrakenLord01

    KrakenLord01 That Guy

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    Taking this app for review!
     
  3. EldritchRam

    EldritchRam

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    @KrakenLord01 Thanks for picking it up, modified the sheet to remove everything related to Ritualism at this time as I don't have the special permissions and will add them later if the character continues to fit it and I get the permissions. Additions are highlighted in green.
     
  4. KrakenLord01

    KrakenLord01 That Guy

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    Keep in mind that the Sihai mainland is cut off to outsiders, and that only the outer isles would be available to non-Sihai, but otherwise you're approved, just make sure to clarify this part in your Life Story.
     
    • Thank You! Thank You! x 1
  5. EldritchRam

    EldritchRam

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    @KrakenLord01 Understood, added some clarification to life story that it was at the islands and not the mainland in the life story in green. Also changed body type to strongman.
     
    #5 EldritchRam, Mar 14, 2021
    Last edited: Mar 15, 2021
  6. EldritchRam

    EldritchRam

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    @KrakenLord01 Re-tagging because of change to needing re-approval. 12 free points spent in metallurgy, and updated history, abilities, and physical chat in line with Eronidas changes. Also, change of werebeast mutation second step. Changes are still in green.
     
    #6 EldritchRam, Mar 23, 2021
    Last edited: Mar 23, 2021
  7. KrakenLord01

    KrakenLord01 That Guy

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    Re-approved!
     
    • Thank You! Thank You! x 1
  8. EldritchRam

    EldritchRam

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    @KrakenLord01 Ping for re-approval due to proficiency update and addition of genetics!
     
  9. KrakenLord01

    KrakenLord01 That Guy

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    Re-approved!
     
    • Thank You! Thank You! x 1
  10. EldritchRam

    EldritchRam

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    @KrakenLord01 Sorry to be a bother, had to change to re-review as I realized I left off my 10 points on strength training, so I added that in and its abilities, changed genetic names to match the update to them. Changes are in Green as always, thanks!
     
  11. KrakenLord01

    KrakenLord01 That Guy

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    Re-approved!
     
    • Thank You! Thank You! x 1
  12. EldritchRam

    EldritchRam

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    @KrakenLord01 Hey there! Lots of changes due to Cahal update, and use the time to change around some proficiencies. In all the changes are in green and as follows.

    • Proficiency point changes
      • -1 two-handed blunt
      • -5 strength training
      • +6 Metallurgy, gained Utility and Ellad family packs.
    • Body shape math updated, total is the same
    • Cahal ability addition in place of werebeast abilities
    • Mutation Changes
      • - Exist Sight
      • + Draconic skin
      • + Draconic Disc
      • + Draconic Gaze
    • Cahal Shift Aesthetic in replace of werebeast shifts
    • Visual Information changes to reflect eye changes, clothing changes, some skin changes for mention of scales from mutations
    • Changes in backstory to remove mention of werebeasts and replace with Cahal
     
  13. KrakenLord01

    KrakenLord01 That Guy

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    To be reviewed!
     
  14. KrakenLord01

    KrakenLord01 That Guy

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    Re-approved!
     

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