Archived Removal Of Lwc Fee

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Lwc is a good plugin, its got good features and nice commands but this fee that has been coded into the plugin is not.
Protecting your stuff from thievery should be free, protection plugins are there to protect all of your stuff no make you pay money to protect them.
If you must pay for every locked chest and cannot move them without paying I don't think that's a very good system.
If you were to move to another faction you will have to pay to relock those chests all over again meaning if you are going to move somewhere any time soon there's no point in locking them. e.g if you are someone who moves a lot like a hermit every few months then you will have to pay for your 20 or so chests every single time you move. Another thing about a price for lwc, it makes it immensely easy for people to go from faction to faction stealing peoples stuff from chests they cannot afford to lock, in deadbolt you were stupid not to lock them but with lwc you can't help but leave behind a few chests unlocked because of the price.
I was once stolen from by some dude who managed to open a chest in a officer room, it was silly for me to not deadbolt them so I decided to deadbolt all of them so no stealing can occur.
But if this was to happen with lwc and you cannot afford to lock them all there's nothing you can do to protect your own chests. Take a look at any popular protection plugin, it lets you lock stuff for free because its your stuff and there should be no obstacle to stop you from locking your own stuff.
It's eight days left till all deadbolts expire and still most of my stuff is deadbolted, I certainly am not the only one who doing this just to avoid having to pay.
We haven't heard much about the removal of this free so I am creating a thread so we as a community can decide whether we ditch it or keep it.
 
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Also, I have stuff left in another faction and there's no way I can move it back becuase the leader isn't getting on and the officers either can't, won't or never seem to recieve my messages. So in about a week, am I supposed to just lose everything I've earned?
 
๖ۣۜNow, I probably am going to be the first to disagree.
So I might as well state my thoughts.

This fee was created so that some money is pushed out of the economy. Currently, we need that because we are so inflated, we might as well get rid of it somehow. Second; It helps people really be choosey about things they need to lock. This prevents people from running around going; OOOHABUNCHACHESTSMINE. I believe there was already another thread with this suggestion, as well. However, I feel the fee needs to be lowed a bit, say 5 Regals. If you wish for the rest of my thoughts, check the LWC suggestions thread by Joshy54100.
 
I disagree, but if people are negative to such a point of its cost, they should suggest it be 5 regals instead of none.
It creates an exit for the regals, allowing inflation to decrease. This is a good thing for the Massivecraft economy considering how regals are flooding in from mobs and people voting, as well as people gaining money from people who leave massive and leave the regals to someone, which is not very much.
 
๖ۣۜNow, I probably am going to be the first to disagree.
So I might as well state my thoughts.

This fee was created so that some money is pushed out of the economy. Currently, we need that because we are so inflated, we might as well get rid of it somehow. Second; It helps people really be choosey about things they need to lock. This prevents people from running around going; OOOHABUNCHACHESTSMINE. I believe there was already another thread with this suggestion, as well. However, I feel the fee needs to be lowed a bit. If you wish for the rest of my thoughts, check the LWC suggestions thread by Joshy54100.

I don't think this fee will push money out of the economy, it will just flood it out since every single user has valuables to lock (although the fee gets in the way of that) and many will loose tonnes of items because they can't lock everything. Also this whole choosey thing means that everyone will own less protections and would lead to some not making things like public chests and doors because of the fee. Also with the fee you most likely won't be locking all your chests so some rich dude can come along and steal all of whats unlocked and lock his chests. This fee wasn't in the original lwc plugin or deadbolt plugin or ANY popular plugin with good reason. A protection plugin is there to protect stuff not to charge you heaps of your money to do so. A fee defeats the whole purpose of locking all your stuff.
 
Guna go with the unpopular choice here. It's a money sink, if you disagree with the LWC fee, you might as well start complaining about Regalian homes costing money, or Regalia shops costing money. Sinks are in the server for a reason, and this one also kills another bird with one stone. We don't see people locking chests and furnaces willy nilly, something that always increases staff work because they have to remove the deadbolts when someone goes on a rampage with them. This also gives people reason NOT to make deadbolted rooms, as it will cost lots of money. I trust the staff, and I believe they knew what they were doing with this decision. People will stop complaining in about a month and the whole thing will be forgotten, just because you don't like change doesn't mean you should try and force things back the way they were. I think Cayorion would be better at convincing you though, sense he knows exactly why the fee was put in.
 
I only partially agree with this. Now yes, I see why they implemented it and its a good idea to have it as so, however, with the knowledge that new players no longer get starting money, and therefor have no way to protect their items, I no longer like the fact that it costs money. That is just incredibly unfair. I support this unless they decide to give players starting money once again, and make it a decent amount, it costs 10 Regals to lock a chest, so giving a starting player something like 30 Regals to start with so they can only lock 3 blocks? People often over look that people need to lock doors as well as chests, I find this to be completely unfair.
To Recap:
  • New Players need to get starting money
  • LWC needs to cost less money OR starting money needs to be over 50r
Or:
  • LWC needs to cost no money
 
I think that the fee for LWC should be like 0.001% 0f the person's average money within the past week rounded up to the nearest regal.
This is aimed towards those rich farts who like to hoard. It also makes it realistic for newbies who don't have any money to be able to afford some.
I say average money within the past week because someone can easily dump the money into their faction or a friend.
 
I don't think this fee will push money out of the economy, it will just flood it out since every single user has valuables to lock (although the fee gets in the way of that) and many will loose tonnes of items because they can't lock everything. Also this whole choosey thing means that everyone will own less protections and would lead to some not making things like public chests and doors because of the fee. Also with the fee you most likely won't be locking all your chests so some rich dude can come along and steal all of whats unlocked and lock his chests. This fee wasn't in the original lwc plugin or deadbolt plugin or ANY popular plugin with good reason. A protection plugin is there to protect stuff not to charge you heaps of your money to do so. A fee defeats the whole purpose of locking all your stuff.

๖ۣۜYeah, but common sense would state you would throw all your valuables into one chest and lock that one...

Then that rich dude is becoming the most rich man in the world from a valuable, unobtainable chest of devastatingly powerful cobble and muffins of mass destruction.

All it takes is a person to walk into a darkroom for a good hour and then they'll have enough to certainly lock a few of their gubbins. I still however feel it should be lower, because despite it being easy to get a Regal, it is taking Regals out much faster than one can easily make them...
 
I disagree, but if people are negative to such a point of its cost, they should suggest it be 5 regals instead of none.
It creates an exit for the regals, allowing inflation to decrease. This is a good thing for the Massivecraft economy considering how regals are flooding in from mobs and people voting, as well as people gaining money from people who leave massive and leave the regals to someone, which is not very much.
There is no inflation, the problem is a large portion of regals is controlled by few people and isn't put back into the economy.
 
There is no inflation, the problem is a large portion of regals is controlled by few people and isn't put back into the economy.

Like fhfdoom or someone else.
If this lwc fee was to be permanent it would charge everyone just to lock their chests and could affect noobs and poor people.
I am setting up my new capital building atm and have 1200 regals, if I was to lock everything there that would cost me 500 regals, nearly half of my money. Can't you see that draining money from EVERYONE will not make the economy better? It only makes people more poor. It will result in the poor people and noobs becoming affected and even leave the server because of stolen stuff. This is a protection plugin not a money sink.
 
I am a man who moves a lot on the server, and I also have huge storage rooms that take up 1 chunk and goes straight to bedrock. Imagine how much it would take to private all those chests to keep thieves from taking my stuff. I totally agree with the removal of this fee and i think if they arnt going to remove the fee then at least give new people the satisfaction of getting money on first joining... if i had to pay to lock my things and i was new with no money, all my stuff would get stolen, and i wouldn't be able to sell & make more money... honestly I think massive has made a big booboo on putting 2 and 2 together, right now massivecraft is getting 10 from 2+2... i want to bring this to higher attention Yendor MonMarty Thortuna Cayorion Gethelp
 
I dont mind about the price i spent nearly 2000r on private chest/door. The thing is, if i destroy one of those chest will my limit of private stuff stay the same? Or i will have to rebuy this privacy? Thats the weakness of this plug in if you have to move your stuff to an other faction or loot people or anything else.
 
I agree with Shayin on this one, a percentage seems the fairest way to do it. A slightly higher percentage, perhaps, but it's got promise.
  • Player A only has 100r on average for a week. He locks a chest for 1r. He's pretty content.
  • Player B is rich and has 10,000r for a week. He pays 100r, as if it was that big of a deal for him. He doesn't mind.
  • Player C hates the system for some reason. He gets a poorer player to do it for him. It was a smart move in his eyes, so he doesn't complain.
  • Player D is an abuser of the system. He leaves his friend with all his money, and waits a week, only taking what he needs. He pays little money to make deadbolts for his friend. The friends aren't bothering anyone with it, and it's fair enough that he came up with the idea, so everyone just kinda rolls with it.
And with the average thing he brought up, that's pretty smart. Then you can't give someone all your money, make a lock and take it back.
 
I agree with Shayin on this one, a percentage seems the fairest way to do it. A slightly higher percentage, perhaps, but it's got promise.
  • Player A only has 100r on average for a week. He locks a chest for 1r. He's pretty content.
  • Player B is rich and has 10,000r for a week. He pays 100r, as if it was that big of a deal for him. He doesn't mind.
  • Player C hates the system for some reason. He gets a poorer player to do it for him. It was a smart move in his eyes, so he doesn't complain.
  • Player D is an abuser of the system. He leaves his friend with all his money, and waits a week, only taking what he needs. He pays little money to make deadbolts for his friend. The friends aren't bothering anyone with it, and it's fair enough that he came up with the idea, so everyone just kinda rolls with it.
And with the average thing he brought up, that's pretty smart. Then you can't give someone all your money, make a lock and take it back.
Sadly I doubt this would be possible in the near future. The server would have to code another plugin in order to both track how much money you earn each week and calculate the percentage. With this system its also possible to purposely earn little to no money each week and then go on a locking frenzy.
 
Sadly I doubt this would be possible in the near future. The server would have to code another plugin in order to both track how much money you earn each week and calculate the percentage. With this system its also possible to purposely earn little to no money each week and then go on a locking frenzy.

Eh, that kinda makes sense.
 
Forgive me if I'm wrong, but I'm fairly sure the money plugin already tracks what you've earned/ spent… so taking an average of that should be really, really easy to code.
As to the other points… I think possibly there could be a system whereby you buy locks for a certain price, but can't sell them, and new players start with a set number of locks. This helps inflation while still giving newbies the chance to lock all of their stuff until they've got some money. Also, you get the lock back when you break it.
 
Z1HAMMER I understand what you're saying, but... they have to make money. So they have to convince people to buy premium. So they do.
 
To push them out of economy, you need to prevent them entering it. Charging for chests is ridiculous, while Premiums still get "FREE" 750r every month.
If the admins wanted less money going into the economy they could nerf mob drops or the amount of diamonds you get from excavating. How people earn money should be altered not how people spend their money.
 
My personal opinion, which will (sadly) probably get me a few dislikes or something, is that you all care too much.

Who cares that chests cost money now?
Who cares that noobs "can't" pay for this?

Honestly, if there is anything good thing about humanity, it is humanity's ability to adapt, and then thrive. Sure, having to pay money is a problem right now, but you will all adapt, and you will all thrive. It is in your nature. Change, while not always good, can be easily overcome; especially something as trivial as this.

To bring my focus over to the noobs,

The noobs who join this server won't remember not having to pay for protections on this server, and so, because they started with it, they will not care. Sure, other servers might not require a cost to lock their chests, but then again,
When has Massive ever been "any other server?"
 
My personal opinion, which will (sadly) probably get me a few dislikes or something, is that you all care too much.

Who cares that chests cost money now?
Who cares that noobs "can't" pay for this?

Honestly, if there is anything good thing about humanity, it is humanity's ability to adapt, and then thrive. Sure, having to pay money is a problem right now, but you will all adapt, and you will all thrive. It is in your nature. Change, while not always good, can be easily overcome; especially something as trivial as this.

To bring my focus over to the noobs,

The noobs who join this server won't remember not having to pay for protections on this server, and so, because they started with it, they will not care. Sure, other servers might not require a cost to lock their chests, but then again,
When has Massive ever been "any other server?"
Care too much? How can one care too much about a change this big that has the potential to increase thievery and make you pay a lot of money.
Just because a change is made we don't like doesn't mean we should just not oppose it. Take for example the diamond armor only premiums, this was here for a while then eventually many opposed it and its now no longer here. Or take the rating system, Zanip made a whole thread about putting it back in that was a lot like this one.
The noobs who join this server will most likely think "I have to pay to protect my stuff? and premiums get 750 regals a month for doing nothing? Pay to win server bye".
When I was a noob I had what was = to 70 regals (this was prior to me using a dark room or even having one). All my stuff was protected with deadbolts and I know that no matter what no one could steal my stuff. With lwc noobs have to grind for ages just to lock a few chests or pay all of his money which could be used to buy new stuff. If you joined this server and had to do this it would not give a good impression. Also take what tyler said up there. He moves a lot and quite a lot of people move a lot and each time he moves to a location bringing the exact same items he has to pay for protection all over again. Not only that but if he doesn't lock them he has the potential to be stolen from by a evil faction or something. Many don't like this system for a very good reason.
 
The way I see it, LWC is edited at the discretion of the admins, so I guess they've probably discussed this and had their own opinions.

However, I do think it'll cause difficulties in game. It'll cause a lot of players (especially new players) to have more difficulties when building up in the game, and will lead to more thievery. It's already hard enough for new players to start off in this world, but I think this will up the pace a lot, for better or worse.

I think, as said before, it'll also make it difficult for nomadic (or just plain indecisive like me) players. It just seems like it'll have more negative effects than positive.
 

To start: I see where you are coming from. However, the change is not really that big, in my opinion. Maybe it is to you, but that's besides the point.

I'm not saying you shouldn't oppose it. In fact, I think people should be able to disagree with things. Everyone has a different opinion. For instance, your opinion is that this is not good. I'm, for the most part, indifferent. Others, are all for it. That's part of what makes this server unique: the fact that everyone has the ability to voice their opinions.

Now, on to the topic at hand. Perhaps you're right when you say, "The noobs who join this server will most likely think 'I have to pay to protect my stuff? and premiums get 750 regals a month for doing nothing? Pay to win server bye'," but, then again, perhaps that will entice them to get premium, and keep this blessing of a server a reality, hmm? Of course, another thing to consider is, how many noobs actually realize that prems get 750 regals a month? I've met noobs who've been on the server for a while, and still don't know about the website or the forums.

Another thing, is that this is where the strategy comes into play. You have 6 double chests, and 30 regals. Nobody in their right mind would want cobble, so you could easily leave that and other junk unlocked. Another option, would be to dig a room, then lock the door, which isn't as safe, but it's sure to "discourage" those who simply just run around and lock for fun. As such, noobs wouldn't need to lock all their items; it would be a waste of resources, if we used DeadBolt, and a waste of money with LWC's fee.

I'll concede the fact that if you move a lot, then things will get expensive. But, this fee would probably be a good incentive to grow roots. From personal experience, you have much more freedom if you don't move around so much. However, I understand people moving around. I used to do it quite a bit. Hence, why I would, if pressed, agree that the price should be dropped down from 10.

One final note.

There are times when you should use your best judgement. Most resources that I currently protect are simply worthless things that, in all honesty, don't need to be protected. If you don't organize your chests, with all your valuables in one chest, and your other not as valuable things in another chest, then you shouldn't complain about not having enough money to lock literally every lockable thing in sight. The way I see it, the LWC fee is taking a step for the better. Better organization, better money-management, and a better economy.

(Also, I only have 17 regals; Your "When I was a noob I had what was = to 70 regals," is now invalid, in my opinion. :P)
 
I do have to agree.. The regals just makes you have to sell or darkroom, which isn't exactly noob friendly. It makes you have to work to protect your items, and those who have a buttload of items, who don't darkroom, now have to pay a huge toll or spend a while racking up enough money to lock your chest.
 
The simple answer to this is pretty much, If you have so much wealth and items.
Sell some to pay for the chests OR oly lock the important stuff.

I can guarentee if you have 1000 doublechests (such as myself) you have enough items in one double chest to pay for the majority. I personally could sell 10 sets of god gear or about 0.1% of my storage to pay for its entirerty.

if you own a large amount of money irl you'll get taxed for it, and if you have large amounts of stuff in storage you'll have to pay to keep its safe. You just need to make some smart decisions and play the merchant game a bit, if anything this may evoke trade chat a bit with a flood of people trying to sell of thier excess to store thier majority.

And if not, well happy hunting for the raiders.

In regards to new players and "the difficult first 10r" when a player first joins the server they will have access to a multitude of quests (when they are all back to normal) which kits you out with a good starting amount of regals and an array of items, from here you could purchase armour from the market and head out into the world and murder/raid/pillage for money or play the markets for some profit. on top of this theres the good ol voting system which has a loely habit of spitting out 10r quite commonly if not that, some form of shiny thing you can sell.

Its really not that hard to get 10r.
 
The only way i will agree to this is if they timed the lock when offline like they used to... Otherwise i am greedy so... I like my money, not my items as much
 
The simple answer to this is pretty much, If you have so much wealth and items.
Sell some to pay for the chests OR oly lock the important stuff.

I can guarentee if you have 1000 doublechests (such as myself) you have enough items in one double chest to pay for the majority. I personally could sell 10 sets of god gear or about 0.1% of my storage to pay for its entirerty.

if you own a large amount of money irl you'll get taxed for it, and if you have large amounts of stuff in storage you'll have to pay to keep its safe. You just need to make some smart decisions and play the merchant game a bit, if anything this may evoke trade chat a bit with a flood of people trying to sell of thier excess to store thier majority.

And if not, well happy hunting for the raiders.

In regards to new players and "the difficult first 10r" when a player first joins the server they will have access to a multitude of quests (when they are all back to normal) which kits you out with a good starting amount of regals and an array of items, from here you could purchase armour from the market and head out into the world and murder/raid/pillage for money or play the markets for some profit. on top of this theres the good ol voting system which has a loely habit of spitting out 10r quite commonly if not that, some form of shiny thing you can sell.

Its really not that hard to get 10r.


It would really help if i didnt get 10 chests of dirt to help my friend with a artificial island XD
 
The simple answer to this is pretty much, If you have so much wealth and items.
Sell some to pay for the chests OR oly lock the important stuff.

I can guarentee if you have 1000 doublechests (such as myself) you have enough items in one double chest to pay for the majority. I personally could sell 10 sets of god gear or about 0.1% of my storage to pay for its entirerty.

if you own a large amount of money irl you'll get taxed for it, and if you have large amounts of stuff in storage you'll have to pay to keep its safe. You just need to make some smart decisions and play the merchant game a bit, if anything this may evoke trade chat a bit with a flood of people trying to sell of thier excess to store thier majority.

And if not, well happy hunting for the raiders.

In regards to new players and "the difficult first 10r" when a player first joins the server they will have access to a multitude of quests (when they are all back to normal) which kits you out with a good starting amount of regals and an array of items, from here you could purchase armour from the market and head out into the world and murder/raid/pillage for money or play the markets for some profit. on top of this theres the good ol voting system which has a loely habit of spitting out 10r quite commonly if not that, some form of shiny thing you can sell.

Its really not that hard to get 10r.

The only problem with this is if you have to deadbolt your faction :/ like... Faction starter chests, faction storage rooms (Stuff you can't sell) and doors and the like, not to mention faction portal emeralds and aaaalll that along with your own stuff (which for me is about 30 double chests which I've actually sold a lot from already but still need a lot of the stuff) and then also supplies put in wilderness for future building projects that you don't quite have the claim power for yet. After while that stuff really builds up, sure you can get donations from members but they already need their own money for their own chests and supplies and I feel bad asking them for money :c
 
In regards to new players and "the difficult first 10r" when a player first joins the server they will have access to a multitude of quests (when they are all back to normal) which kits you out with a good starting amount of regals and an array of items, from here you could purchase armour from the market and head out into the world and murder/raid/pillage for money or play the markets for some profit. on top of this theres the good ol voting system which has a loely habit of spitting out 10r quite commonly if not that, some form of shiny thing you can sell.

Its really not that hard to get 10r.



Actually you can't murder/raid/pillage factions without an rp reason
 
The simple answer to this is pretty much, If you have so much wealth and items.
Sell some to pay for the chests OR oly lock the important stuff.

I can guarentee if you have 1000 doublechests (such as myself) you have enough items in one double chest to pay for the majority. I personally could sell 10 sets of god gear or about 0.1% of my storage to pay for its entirerty.

if you own a large amount of money irl you'll get taxed for it, and if you have large amounts of stuff in storage you'll have to pay to keep its safe. You just need to make some smart decisions and play the merchant game a bit, if anything this may evoke trade chat a bit with a flood of people trying to sell of thier excess to store thier majority.

And if not, well happy hunting for the raiders.

In regards to new players and "the difficult first 10r" when a player first joins the server they will have access to a multitude of quests (when they are all back to normal) which kits you out with a good starting amount of regals and an array of items, from here you could purchase armour from the market and head out into the world and murder/raid/pillage for money or play the markets for some profit. on top of this theres the good ol voting system which has a loely habit of spitting out 10r quite commonly if not that, some form of shiny thing you can sell.

Its really not that hard to get 10r.


Although i have to agree with this... its a game, and most of this game shouldn't make its way into what feels like the real world. I still feel like the payment should be removed, just to make the server less realistic.
 
I agree that at the least the price should be lower. I understand that it is a money sink, but inflation isn't a huge problem on massive craft. Over the past 6 months the majority of items (besides emeralds) have stayed relatively the same on average. The second reason to deny this would be, as I have observed many people say, it will cause people to think about what they lock and not hoard. Now, just to lock all my valuables chests, iron, diamond, potions, emerald, and nothing else, it would cost me 750 regals. This doesn't even take into account all my other necessities such as food, wood, coal, etc. And generally, I feel safer having all my chests, anvils, and enchanting tables protected. To do that, I would not only be out of money, but many chests would be open to robbers.
 
I think, sincerely, that anyone complaining about this is being stupid, there are easily accessible ways around it. Like first, as Monk said, DON'T LOCK YOUR 20+ CHESTS OF COBBLE AND DIRT. WHY WOULD YOU EVEN DEADBOLT THEM? I mean, how many of you honestly have enough DOUBLE CHESTS full of actually VALUABLE items that you couldn't throw into the (what is it, 5?) free locks you get. And plus, people also don't seem to get this, 10 regals.. Is one silver. You can get this from spending 20 minutes in a darkroom, if its full of mobs.
You are all legitimately complaining about a 1 silver cost. Sure, different money system now, but the amount that is circulated and the prices are still based largely on the old silver prices, converted. 100 regals, or 10 chests, is 10 silver. If you have enough chests that you ACTUALLY need locked that its costing you 1000+ regals, you're doing something stupid. Your definition of "valuable" might need to be changed. If you still have too much, sell, sell, sell. Much profit.
Like, for example, you're in a faction where you are a member, and yet are this wealthy, and thus have no access to the ./f access command. Because, lemme tell you something about me. I don't use deadbolt. I hate it. Its messy, its ugly, its a pain to be removed. We use /f access to keep our members out of areas they shouldn't be taking from. And, it has 100% effectiveness, so long as you build a chest room within a chunk, and don't exceed without realizing.
Another thing, if you're super wealthy and factionless, why are you? Why have all your wealth unprotected other than by the faulty deadbolt system? Start a faction with your hoards of wealth, and make unclaimed bases if thats really what you love doing, but be a one man storage faction.
And one more thing, if your faction doesn't offer you ample protection for your house and chests inside, then find a faction with a better policy. My faction has a 2 locked doublechest limit, with the stipulation being that the myself and the officers must be added to the lock, so that we can keep in check that you aren't stealing and hoarding faction items, and you get a chunk room privates to yourself and those above and below you only. Thievery has almost never been a problem with this system, and when it has, it was easily resolved by the fact that no more than 2 doublechests are allowed to be locked, and we must be a part of them. This eliminates the thieving factor.
TL;DR? Don't complain about it. Its not a big deal, there are ways to lock your stuff down with factions, and if your faction doesn't offer you very good protection, maybe try to find one that does. If you have enough valuables to warrant 1000r chestrooms, redfine valuables. If its still that bad after you do, sell some stuff.
 
I think, sincerely, that anyone complaining about this is too stupid

I stopped reading, rated this offensive, and then decided to reply to this thread without reading any farther. I skipped the entire thread btw, because the arguments here are all the same as in the OTHER thread(s) about it.

I think the fee is fine since the first 5 chests are free and it's easy enough for people to get 10r (just kill like 20 mobs or sell like 2 diamonds). It is also possible, if you have an awesome faction leader, to set up chunk locked areas for mass chest storage for those who really can't afford to protect their valuables (like Sevrish).
 
I stopped reading, rated this offensive, and then decided to reply to this thread without reading any farther. I skipped the entire thread btw, because the arguments here are all the same as in the OTHER thread(s) about it.

I think the fee is fine since the first 5 chests are free and it's easy enough for people to get 10r (just kill like 20 mobs or sell like 2 diamonds). It is also possible, if you have an awesome faction leader, to set up chunk locked areas for mass chest storage for those who really can't afford to protect their valuables (like Sevrish).

You know you basically just summed exactly what I said. You didnt even bother to read it because I used an "offensive" word. Thats kind of sad Mech, disregarding a post because I said people are being stupid about this.
 
You know you basically just summed exactly what I said. You didnt even bother to read it because I used an "offensive" word. Thats kind of sad Mech, disregarding a post because I said people are being stupid about this.

It was offensive. Plus uncalled for, think before you insult people.
 
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