Massivebound V 3.0 - The Shields Update [200+ Items - 23 Sets Of Armor - Biome Specific Blocks!]

Maybe you should consider applying for code staff. I think it would be cool to see you work more with texture packs and so forth. Only drawback with all this I see, is that it could become incredibly laggy with too many items.
 
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I'm excited for what the next update might be. Look closely for transparent dots, though: the bardiche, for example, has one that's usually inside of a player's entity since it's on the opposite side of the texture mapping.
 
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I'm excited for what the next update might be. Look closely for transparent dots, though: the bardiche, for example has one that's usually inside of a player's entity since it's on the opposite side of the texture mapping.
Ya, random little simi-transparent pixels dotted around have been annoying. With like 300 textures theres a lot of tiny thing that slipped through the cracks. Some textures are facing the wrong way...

Not sure what I want to do with the next update. Hats are on the list. More armor maybe. *shrug*
 
Ya, random little simi-transparent pixels dotted around have been annoying. With like 300 textures theres a lot of tiny thing that slipped through the cracks. Some textures are facing the wrong way...

Not sure what I want to do with the next update. Hats are on the list. More armor maybe. *shrug*
Personally, the list you have now is pretty good! I would work on combing through texture errors or to go back and redo what you're unsatisfied with rather than stack up more and more.
 
I just figured out how to use this and I love it! It makes my characters look so cool since they actually have their weapons :D