This thread is a few of my ideas that I have seen over the past 3+ years I have played on MassiveCraft. I have thought about them carefully and am stating what I have seen to spike PvP on the server when they were around. I believe that in doing all these, we will see more than 1-3 raids a week among the "High Level PvP Community" (Meaning the people who have god gear and potions) and we will actually start to see more new players, meaning more premium, meaning more room for improvement on MassiveCraft.
1. Modify PvP traits. Many traits cause people to stay alive way too long, and can make someone essentially never die. Removing these traits would actually cause there to be more diversity among traits, without having a single "OP damage loadout"
1. Modify PvP traits. Many traits cause people to stay alive way too long, and can make someone essentially never die. Removing these traits would actually cause there to be more diversity among traits, without having a single "OP damage loadout"
- Remove all strike and revenge traits for melee weapons, possibly keep strikes for bows.
- Remove Resistant and Expert traits, or limit us to having only one expert or one resistant
- Remove Absorption Trait
- Re enable something like Massive Armor, for both the Rp community and PvP community, something that forces the players to vote to be able to do better at their activity. While this seems cruel, it will actually bring way more players to the server.
- List MassiveCraft under more categories on the websites. For example put it under Roleplay, PvP, Faction PvP, Survival, Factions.
- Re enable hoppers in at least one world.
- Hoppers are essential to pvp, since they have been disabled coincidence or not, PvP has dropped off the charts even more.