So then how do we actually achieve that, though?I have been saying for months that the PVP community needs to compromise on that perfect PVP scenario to allow it to be a bit more... inviting to those who dont currently PVP
So then how do we actually achieve that, though?I have been saying for months that the PVP community needs to compromise on that perfect PVP scenario to allow it to be a bit more... inviting to those who dont currently PVP
I hear the main complaints from PVPers as... "We want PVP to be vanilla (not a lot of outside influences)" and I hear at the same time, from the same people "PVP is boring, its always the same people"
Magic is the only one of those things that has an even remote chance of happening.I'm actually in favor of bringing traits back with a larger selection, and rather like Massivemagic.
If we also bring back the carefulness and attack speed from the Combat Update, I'd be in.
What was the issue with attack speed and unique weapon abilities btw?Magic is the only one of those things that has an even remote chance of happening.
What was the issue with attack speed and unique weapon abilities btw?
Alright, but how much does the pace change and what do you gain from being able to spam click? That's part of the reasons I don't PvP, right, it's the lack of nuance. Convince me that the clicking is skillfull and better than something slower paced and more intentional?Because it makes PVP slow and clunky when we'd like it fast paced. The only thing thats maybe good from it is the weapon abilities.
I hear the main complaints from PVPers as... "We want PVP to be vanilla (not a lot of outside influences)" and I hear at the same time, from the same people "PVP is boring, its always the same people"
So in order to achieve both of those, PVPers need to, as a community, change that "perfect" PVP scenario to be more inviting. Nothing is more boring to everybody else.. than vanilla PVP. My suggestion, that ive said on countless threads at this point, is to embrace MassiveMagic into PVP like we did NOT do with traits. Anything to make Massive PVP more interesting would definitely bring in more people to it.
Just the fact that you think it takes no skill to PvP proves you don't know what you're talking about, if it was the case that PvP required no skill then wouldn't we be seeing more rpers and normal factions players defending their factions from raiders?Alright, but how much does the pace change and what do you gain from being able to spam click? That's part of the reasons I don't PvP, right, it's the lack of nuance. Convince me that the clicking is skillfull and better than something slower paced and more intentional?
@BenRekt it might lessen the divide between new and old players a little bit but lets be honest, that isnt the biggest deal. You guys have said for.. at least as long as i have been around "Its all about SKILL not the exp points" Because I can tell you that if you have pure vanilla pvp (because without traits and MCMMO thats it) it wont bring anybody in, let alone convince the roleplayers to even try. And it will only bring in players who want a vanilla PVP experience, which that group is.. a minority at best. Thats why im suggesting we change that "What we want PVP to be" to include MassiveMagic so that way it will intrigue more people to give it a try.
Havent the Game/PVP staff worked extensively on making the base buff from gaining levels in the PVP stats.. relatively low? I guess what im asking is... Isnt that buff you get for having a high swords level, already low compared to other servers with MCMMO?It is about skill, but most non-PvPers like to use McMMO as an excuse at to why they will never try PvP. I want it to be an even playing field so people don't think we're just hiding in RNG and numbers.
WHAT A GUY.I was simply not posting a proper reply because of the very thing you accuse me of apparently doing 'shooting people down' 'flaming' etc etc blah blah. As it's not me doing this, I posted one picture and you went ballistic which was quite frankly unnecessary. I agree a great deal with what @jes_ said in reply to you because he is right.
However because you so "politely" replied to me in a way that very nicely showcases the supposedly pleasant side of the community that you are part of I will elaborate on what I posted with some context. What I was objecting to was the statement that defenders have no chance of winning in raids, this is entirely false. With the damage levels at what they are right now, which you wouldn't know about since you don't pvp... it is extremely difficult to fight when outnumbered as long as the people you're fighting have gear.
I solo raided Tyberia the other day, who have gear and potions, they also had 10 or so people online yet no one came out to fight me, I have no doubt if 2-3 people even came out who vaguely knew what they were doing I would have been killed or forced away. In the past yeah sure maybe not but right now damage is far higher and two people hitting you kills you very fast, whether or not you're vastly better or not in pvp.
So I hope I cleared that up for you by replying in equally as nice way as you replied to me
Ps. to anyone else who thinks pvpers are all assholes with no brain cells or lives or whatever else yall come up with, maybe you could learn something by actually getting to know some first, because it's far less toxic than it first appears.
I agree with McMMO removal, but I don't think it's needed, idc about McMMO in the end.It is about skill, but most non-PvPers like to use McMMO as an excuse at to why they will never try PvP. I want it to be an even playing field so people don't think we're just hiding in RNG and numbers.
Jitter clicking =/= skillJust the fact that you think it takes no skill to PvP proves you don't know what you're talking about, if it was the case that PvP required no skill then wouldn't we be seeing more rpers and normal factions players defending their factions from raiders?
OMFG, yesIf we want PvP to be more diverse, I've already suggested it but the same system that is used in HCF would be danceing AMAZING in MassiveCraft. There was a TON of talk about it a few months ago and I believe @Gethelp said he was looking into something similar. For those who don't know, HCF classes gives buffs depending on your armor.
@Zacatero @Typhenon @Parz1vol @jes_
- Diamond armor gives you 0 buffs, so it's basically vanilla PvP
- Gold armor allows you to buff nearby faction members (such as giving them speed 2, strength 2, temporary resistance / strength 3)
- Leather armor gives you permanent speed 3 (and the ability to activate temporary speed 4) and also allows you to do extra damage with the bow and arrow, and if you hit someone with a fully pulled-back arrow, it will mark them, allowing your teammates to do 20% more damage to them for a small period of time.
- Similar to the archer kit with leather armor, chain armor will give permanent speed 3 (and the ability to activate temporary speed 4) and the ability to "backstab" players with gold swords. Hitting people in the back with gold swords does insane amounts of damage to enemy players.
If the main reason behind MCMMO removal is to prove the point that skill and MCMMO level arent that heavily connected, then i dont really think thats reason enough to have it removed. Especially with those civilian skills that there have been suggestions on how to nick those so they dont influence PVP.It is about skill, but most non-PvPers like to use McMMO as an excuse at to why they will never try PvP. I want it to be an even playing field so people don't think we're just hiding in RNG and numbers.
Don't bother with the skill argument, it's a dead argument which pvpers won a long time ago.I agree with McMMO removal, but I don't think it's needed, idc about McMMO in the end.
Jitter clicking =/= skill
OMFG, yes
Honestly, if we brought the armor classes in, brought in the attack speed? The game would become far more intelligent, and I would drop my RP regularly to PvP and play survival. That's all I need at this point.@BenRekt while i really like your suggestion about the armor classes, I do want to add about your other reply..
If the main reason behind MCMMO removal is to prove the point that skill and MCMMO level arent that heavily connected, then i dont really think thats reason enough to have it removed. Especially with those civilian skills that there have been suggestions on how to nick those so they dont influence PVP.
Explain to me how it's skillfull? Instead of shutting me down? We WANT me to be converted, yeah? That's the goal here?Don't bother with the skill argument, it's a dead argument which pvpers won a long time ago.
Yeah honestly if massive took the hcf classes it could add incentive for people who aren't as skilled to pvp, by playing support as bard or archer. Although I really hate the rogue classIf we want PvP to be more diverse, I've already suggested it but the same system that is used in HCF would be danceing AMAZING in MassiveCraft. There was a TON of talk about it a few months ago and I believe @Gethelp said he was looking into something similar. For those who don't know, HCF classes gives buffs depending on your armor.
@Zacatero @Typhenon @Parz1vol @jes_
- Diamond armor gives you 0 buffs, so it's basically vanilla PvP
- Gold armor allows you to buff nearby faction members (such as giving them speed 2, strength 2, temporary resistance / strength 3)
- Leather armor gives you permanent speed 3 (and the ability to activate temporary speed 4) and also allows you to do extra damage with the bow and arrow, and if you hit someone with a fully pulled-back arrow, it will mark them, allowing your teammates to do 20% more damage to them for a small period of time.
- Similar to the archer kit with leather armor, chain armor will give permanent speed 3 (and the ability to activate temporary speed 4) and the ability to "backstab" players with gold swords. Hitting people in the back with gold swords does insane amounts of damage to enemy players.
Aim, strafing, potting, refilling. It doesn't sound like it but it really does take skill. If you still believe it doesn't you should have no problem getting on massive and killing me in a 1v1Explain to me how it's skillfull? Instead of shutting me down? We WANT me to be converted, yeah? That's the goal here?
Ive PVP'd on massive (not heavily, mind you) for as long as ive been here... i still cant do those two without immediately dying^^
He wasn't suggesting using the 1.9 attack speed, if they brought in the attack speed it would destroy whatever is left of the PvP community. You may think that the slow attack speed adds strategy and skill to the game, but I've tried PvP on servers with the slow attack speed, it's boring, slow paced, and people rarely die. It's literally just two people barely moving just waiting for their attack cool down to dissapear, trust me man it would do no good for the server.Honestly, if we brought the armor classes in, brought in the attack speed? The game would become far more intelligent, and I would drop my RP regularly to PvP and play survival. That's all I need at this point.
Ok and honestly jitter clicking in itself requires skill, I'd like to see you click 13 cps while still focusing on killing people and staying aliveI agree with McMMO removal, but I don't think it's needed, idc about McMMO in the end.
Jitter clicking =/= skill
"1v1 me mate"Aim, strafing, potting, refilling. It doesn't sound like it but it really does take skill. If you still believe it doesn't you should have no problem getting on massive and killing me in a 1v1
Totally something to brag about?Ok and honestly jitter clicking in itself requires skill, I'd like to see you click 13 cps while still focusing on killing people and staying alive
See the first statement.He wasn't suggesting using the 1.9 attack speed, if they brought in the attack speed it would destroy whatever is left of the PvP community. You may think that the slow attack speed adds strategy and skill to the game, but I've tried PvP on servers with the slow attack speed, it's boring, slow paced, and people rarely die. It's literally just two people barely moving just waiting for their attack cool down to dissapear, trust me man it would do no good for the server.
Ok honestly i've been trying hard not to be toxic but honestly man why are you so god dam ignorant, first of all I didn't say "1v1 me mate" I was just pointing out that since pvp apparently requires no skill then you should have no problem killing me, I really had no intention of fighting you. And I really could care less if you play for honor what does this have anything to do with what were talking about."1v1 me mate"
Nope, because look at other games with swords and boards and etc? For Honor is one I'm loving rn. It's highly strategic and intelligent, check out the combat a bit. Add in magic and the armor classes? It'd be far from slow.
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I wasn't bragging because I can't jitter click, I was just pointing out the fact that jitter clicking does take skill.
@Typhenon - Why do people still think I'm a roleplayer? I haven't roleplayed in literally years. My roleplay characters consist of exactly 1 character app that I don't even use anymore (none of the characters in my avatar actually exist anymore). I prefer to build, but am a casual generalist player - I'll do just about anything, so long as I can enjoy it.
KI wasn't bragging because I can't jitter click, I was just pointing out the fact that jitter clicking does take skill.
Alright, I'll be more clear this time. Listen to my words. I am comparing a slower combat game to Minecraft, a building game that generally has some combat that was improved in 1.9 in ways that was under utilized. Realize that I just told you to go study a bit and inspect For Honor, the combat speed, and how different armor types will very influence the combat if you think it through enough. A fast af guy in leather armor with 3 speed, a sword in one hand, and an infinity bow and some splash potions in the other turns into a pain in the ass to deal with. A guy walking around in full enchanted gold with a flag on his back to tell his allies where exactly he is in the fight, with an axe to help him break down the shields of attacking normies in iron/diamond with shield and whathaveyou. It's more nuanced then you realize and it's about counters and counter counters.Ok honestly i've been trying hard not to be toxic but honestly man why are you so god dam ignorant, first of all I didn't say "1v1 me mate" I was just pointing out that since pvp apparently requires no skill then you should have no problem killing me, I really had no intention of fighting you. And I really could care less if you play for honor what does this have anything to do with what were talking about.
Again it still would be slow because you would still need to wait for the attack cooldown, the armor classes wouldn't change this, one class is just an archer who has some extra speed, one is just someone who gives their teammates potion buffs
Now realize how much of an f-tard you just made yourself look like by calling someone who is interested in making PvP good for other people like himself, and is interested in PvPing, and has never PvPed on Minecraft, the building game, a day in his life... Ignorant. Goddamn right, I'm ignorant. Just like you're ignorant in rocket science (under the assumption you aren't a rocket science, but since you're playing on a Miencraft server..?). C'mon. Don't be a kid about this. I want to make it fun for everyone, so help me find a comprimise.I honestly can't believe we found someone who's more ignorant about PvP then mech
My bad I thought you were :3
Lemme just replace the word Rper with non-pvper
Actually I'm really sure the vast majority of us think you're the ignorant one here bud. You came in, obviously know absolutely nothing about PvP, and yet for some reason are shitting on the PvPers because... Well actually I don't know. The point is, 1.7 mechanic PvP is a popular gamemode across the minecraft community. 1.9 mechanic pvp is not. If you want to go play For Honor, be my guest. But, if you want that kind of game, go play For Honor. Don't try and turn the game that already exists and which people enjoy into a different game. Doesn't matter how cool the combat system is in For Honor (and I've seen it, it does look pretty cool), we play Minecraft. Minecraft is not made for that, and nothing you or anyone else does is going to turn it into that.K
Alright, I'll be more clear this time. Listen to my words. I am comparing a slower combat game to Minecraft, a building game that generally has some combat that was improved in 1.9 in ways that was under utilized. Realize that I just told you to go study a bit and inspect For Honor, the combat speed, and how different armor types will very influence the combat if you think it through enough. A fast af guy in leather armor with 3 speed, a sword in one hand, and an infinity bow and some splash potions in the other turns into a pain in the love to deal with. A guy walking around in full enchanted gold with a flag on his back to tell his allies where exactly he is in the fight, with an axe to help him break down the shields of attacking normies in iron/diamond with shield and whathaveyou. It's more nuanced then you realize and it's about counters and counter counters.
Now realize how much of an f-tard you just made yourself look like by calling someone who is interested in making PvP good for other people like himself, and is interested in PvPing, and has never PvPed on Minecraft, the building game, a day in his life... Ignorant. Goddamn right, I'm ignorant. Just like you're ignorant in rocket science (under the assumption you aren't a rocket science, but since you're playing on a Miencraft server..?). C'mon. Don't be a kid about this. I want to make it fun for everyone, so help me find a comprimise.
Or confirm the belief of RPers and be toxic? But what does that help?
Then tell me why I should even consider the system that is 1.7's a system at all? Explain to me why you like it? And realize I was only making a COMPARISON, Minecraft with 1.9 has the potential to become more than a random shitfest which it looks like to all looking in.Actually I'm really sure the vast majority of us think you're the ignorant one here bud. You came in, obviously know absolutely nothing about PvP, and yet for some reason are shitting on the PvPers because... Well actually I don't know. The point is, 1.7 mechanic PvP is a popular gamemode across the minecraft community. 1.9 mechanic pvp is not. If you want to go play For Honor, be my guest. But, if you want that kind of game, go play For Honor. Don't try and turn the game that already exists and which people enjoy into a different game. Doesn't matter how cool the combat system is in For Honor (and I've seen it, it does look pretty cool), we play Minecraft. Minecraft is not made for that, and nothing you or anyone else does is going to turn it into that.
Improved is definitely a huge overstatementa building game that generally has some combat that was improved in 1.9 in ways that was under utilized.
I have played for honor, but it's a completely different game, it's not even the same genre, the only similarities I can tie between the games is that you can kill people in themRealize that I just told you to go study a bit and inspect For Honor, the combat speed, and how different armor types will very influence the combat if you think it through enough.
In theory this would work but it doesn't translate into mc, even on hcf servers archers are able to be 3-4 shot. All someone would have to do is pearl on them and pretty unless the archer is very good at healing he's probably dead, the archer would be little more then a nuisance to the armored guy.A fast af guy in leather armor with 3 speed, a sword in one hand, and an infinity bow and some splash potions in the other turns into a pain in the love to deal with.
Kinda confused where this guy with a flag on his back came fromA guy walking around in full enchanted gold with a flag on his back to tell his allies where exactly he is in the fight
Realize how much of an "f-tard" you look like when you argue that it's a good idea to completely ruin PvP for the people who love it just so "other people like you" which I think is a very little amount, can try to PvPNow realize how much of an f-tard you just made yourself look like by calling someone who is interested in making PvP good for other people like himself
You're rocket science argument was very flawed, obviously I don't know shit about rocket science, but I don't go around acting like I know shit about it and talking about what's best for the rocket science community, and hey o wait, isn't that exactly what you're doing right now?I'm ignorant. Just like you're ignorant in rocket science (under the assumption you aren't a rocket science, but since you're playing on a Miencraft server..?)
Everyone being you and your apparent other peopleC'mon. Don't be a kid about this. I want to make it fun for everyone, so help me find a comprimise.
I never claimed that rpers are toxic or that I have anything against them, I just pointed out that it's ironic how rpers and faction players complain about the toxicity of the PvP community when you guys were the ones who started the toxicity on this thread, not the PvpersOr confirm the belief of RPers and be toxic? But what does that help?
Alright, so, look up comprimise for me, and realize that I mean everyone everyone, not just the people you don't want to like at the moment.
Except we've almost gotten somewhere if we can find the grace point in between jitter clicking and attack speed and armor buffs. It'd be dumb to close it now.Tbh i'm just waiting for staff to lock this thread for flame :3