Hey guys,
I think most dedicated PvPers (Like myself) consider MassiveCraft PvP some of the best PvP in Minecraft. In fact, I know many people like me only actually play Minecraft because of MassiveCraft. In a recent post about "The Scariest Faction", I've seen a few posts from some PvPers about how factions themselves really aren't scary, and one post (I forget who by at the moment), made the point that factions, all factions, even those who make themselves "evil" are not, and basically, cannot be "scary" or feared. It was said that factions were only made scary when there was no RP reason needed to raid, and that there were factions that you just didn't mess with, because if you made a mistake, you were going to get slaughtered. After talking on skype, I came up with an idea.
I believe that this time in MassiveCraft can be restored, with a balance. My proposed idea is that we remove the whole idea of needing an RP reason to raid completely, but also add support for the newer factions it was intended to help by giving at least a 2 week grace period to new factions (Faction age can be seen with /f f). New factions within it's first 2 weeks will not be able to be enemied by other factions. However, the 2 week grace period can be broken, if the new faction attacks or enemies another faction. By adding this to MassiveCraft, war, and not just PvP, but possibly RP, could be enhanced (in my opinion), as new wars would be breaking out, and there would never be a dull moment, all the while new factions will be protected, and be given a fighting chance to build, recruit and strengthen overall.
Thank you for taking the time to read this, and hopefully you can share your opinion with me down in the comments below.
I think most dedicated PvPers (Like myself) consider MassiveCraft PvP some of the best PvP in Minecraft. In fact, I know many people like me only actually play Minecraft because of MassiveCraft. In a recent post about "The Scariest Faction", I've seen a few posts from some PvPers about how factions themselves really aren't scary, and one post (I forget who by at the moment), made the point that factions, all factions, even those who make themselves "evil" are not, and basically, cannot be "scary" or feared. It was said that factions were only made scary when there was no RP reason needed to raid, and that there were factions that you just didn't mess with, because if you made a mistake, you were going to get slaughtered. After talking on skype, I came up with an idea.
I believe that this time in MassiveCraft can be restored, with a balance. My proposed idea is that we remove the whole idea of needing an RP reason to raid completely, but also add support for the newer factions it was intended to help by giving at least a 2 week grace period to new factions (Faction age can be seen with /f f). New factions within it's first 2 weeks will not be able to be enemied by other factions. However, the 2 week grace period can be broken, if the new faction attacks or enemies another faction. By adding this to MassiveCraft, war, and not just PvP, but possibly RP, could be enhanced (in my opinion), as new wars would be breaking out, and there would never be a dull moment, all the while new factions will be protected, and be given a fighting chance to build, recruit and strengthen overall.
Thank you for taking the time to read this, and hopefully you can share your opinion with me down in the comments below.