Art Critics Thread

I see where you are going with it! Try using WAY brighter colors, and start off with a dark backround to draw over for contrast!
Yeah I've been wanting that but its hard with traditional art. If I can get a hold of some dark drawing paper i'll be sure to post it.
 
So, someone told me, after I drew the Varran art I posted: "I'll give you 3000 regals if you draw me a couch, like with effort." So, I reply: "You want me to make an F'ing couch, for 3000 regals...?" And they say: "Actually, yes, draw two couches, F'ing." With a friend saying "Yes! And have them saying senpai."... The things I do for regals.
 
I would like some tips on how to improve this art piece, It is heavily influenced my MonMarty's art style, and specifically, his current profile picture. To be honest, I traced quite a few lines to help with the proportions. But I would like to know how I can improve this, so if anybody has tips, please state them! Johnathan Birkwood.PNG

EDIT: The stag in the necklace is supposed to not look right, there is a backstory behind it that can be seen in the next lore story I write.
 
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I would like some tips on how to improve this art piece, It is heavily influenced my MonMarty's art style, and specifically, his current profile picture. To be honest, I traced quite a few lines to help with the proportions. But I would like to know how I can improve this, so if anybody has tips, please state them! View attachment 121012

EDIT: The stag in the necklace is supposed to not look right, there is a backstory behind it that can be seen in the next lore story I write.

In terms of lighting, you should up your contrast and use more darker darks against brighter brights. Experiment and be more risky, use both ends of the light spectrum. White against black shines far more than light gray against dark gray. Especially for the necklace. I would've never noticed that it was there if you haven't mentioned it, especially since its nearly the same color as the skin. Metal should reflect more light and shine brightly.

Your brush strokes need more variation and needs to taper off. Are you using a pen or a mouse? It doesn't look good when you can see the circular shape of the brush, especially in places like the eyebrows or where the highlights are (it's most prominent on his right pect/chest). If you're using a pen, set it to vary in width. If you're using a mouse, try not to think of highlights and shadings as making lines, try to think of it as filling in a space with color. These spaces should taper off to a point instead of being round.

critique.png

That right pect and the chesthair area is also problematic since it doesn't transition well. From your profile pic, it almost looks like it got cut off or something. The problem is that shoulder highlight ends where the chest highlight begins, which is also the same level where all the chest hair ends, which is why it looks like the image got cut off at that line. I'd suggest making that transition more varied so they're not all at the same level. Make the shoulder highlight go lower or the chest highlight higher. Make the chest hair end in more of a curve instead of a line.

Chesthair also looks messy, I suggest making them more uniform and aligned, flowing in the same direction instead of pointing in random ones. Having them follow the curves of the chest to accentuate its shape would be a bonus as well (Notice in MonMarty's image, the chesthair flows together in a radiating direction).
 
In terms of lighting, you should up your contrast and use more darker darks against brighter brights. Experiment and be more risky, use both ends of the light spectrum. White against black shines far more than light gray against dark gray. Especially for the necklace. I would've never noticed that it was there if you haven't mentioned it, especially since its nearly the same color as the skin. Metal should reflect more light and shine brightly.

Your brush strokes need more variation and needs to taper off. Are you using a pen or a mouse? It doesn't look good when you can see the circular shape of the brush, especially in places like the eyebrows or where the highlights are (it's most prominent on his right pect/chest). If you're using a pen, set it to vary in width. If you're using a mouse, try not to think of highlights and shadings as making lines, try to think of it as filling in a space with color. These spaces should taper off to a point instead of being round.

View attachment 121036

That right pect and the chesthair area is also problematic since it doesn't transition well. From your profile pic, it almost looks like it got cut off or something. The problem is that shoulder highlight ends where the chest highlight begins, which is also the same level where all the chest hair ends, which is why it looks like the image got cut off at that line. I'd suggest making that transition more varied so they're not all at the same level. Make the shoulder highlight go lower or the chest highlight higher. Make the chest hair end in more of a curve instead of a line.

Chesthair also looks messy, I suggest making them more uniform and aligned, flowing in the same direction instead of pointing in random ones. Having them follow the curves of the chest to accentuate its shape would be a bonus as well (Notice in MonMarty's image, the chesthair flows together in a radiating direction).


Thanks, I will work on the things you pointed out.
 
So after a couple of iterations, I've come up with a semi-realistically styled upper body portrait of my Half-Orc, Dorian. Feedback is much appreciated.

smtfNPh.jpg
 
So after a couple of iterations, I've come up with a semi-realistically styled upper body portrait of my Half-Orc, Dorian. Feedback is much appreciated.

smtfNPh.jpg
Foreshoretening on the right arm is iffy, looks a bit squashed. It's mostly the forearm and the angle of the fist. I suggest making the fist angled more towards the viewer, the fist should overlap more with the forearm, and maybe the forearm overlap with the upper arm as well.

Random reference found in Google:
d6f830a4ae4afa957f50b4ce62709c06.jpg

Notice how most of the arm is overlapped by the fist.

Also, in terms of shading, I'd suggest giving the abdominal obliques (side abs) more definition; shade them as stacks of shadows to show each muscle instead of one long shadow.
 
So after a couple of iterations, I've come up with a semi-realistically styled upper body portrait of my Half-Orc, Dorian. Feedback is much appreciated.

smtfNPh.jpg
As said Endikuu, just fix up on the forshortening and fist angle. Anatomy wise, the upper body is good, however, the abdominal muscles work in a way where the higher they are, the smaller they get. The lowest ones almost always merge together as the top of the lowest ones are where the belly button is. You will see that I will have posted a picture of Ikaiko and fong. You may use Ikaiko as reference if you'd like.
 
Just a funny little sketch of Dr. Fong and Ikaiko. The scene:
-Ikaiko is called into Fong's work space for "Important" matters...-​



Fong and Ikaiko.PNG
 
My world staff Application got rejected recently. I made to express my self.
Capture.PNG
 


This is a realistic drawing of Taveric Yurkier. How did I do?


Taveric.PNG

Edit: Shading fixes + Details :D
 
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Really nice to have help improving! You seem very professional with the advice and if possible, I would like to learn a few more things. Sadly, I cannot find the reference image, though the sharp shadows were from using such image as a reference. Again, I cannot than you enough, and the edited version looks FAR more on point than what I made. If you would like, I am drawing a new piece, and I would like your opinion on it and anything I can change/improve on. @Direst_Cruelty
 
Not sure if pixel art works here, but I did these pieces a while ago (The last recently, with fewer pixels), and would love some critiques.
upload_2016-6-4_17-54-7-png.83998
 
My hand aches but it's worth it! Any comments? I'm doing this as I go.

turtle.PNG
 
any criticism on my current profile picture is appreciated.
Adding more prominent highlights would accentuate the darkness. I can see there's a little bit on the nose and hair, if you make that more noticeable by enlarging the highlighted area and making it more brighter, it would more effectively emphasize the darkness of the rest of the work.

I notice all your brushes seem to be soft and blurry. I suggest experimenting with more sharper brush strokes for foreground objects to contrast with background objects and more clearly create a sense of depth. Objects that are closer to the viewer should be more clearer (such as the grass on the right, the tree on the left, the rocks, or the animal itself).

The clouds could use refining as well. Right now you can make out the individual brush strokes which doesn't look quite seamless and makes it look messy. It might help if you can visualize the light and dark areas as separate shapes to be filled in instead of a gradient of brush strokes to be made.

Also, perhaps more sharper detail can be given to the part of the turtle that is underwater, or the reflection of the grass. At first I didn't realize it was water and thought the turtle was on ground until I noticed the reflection of the grass. (Then again, that might only be because I saw the unfinished work and made that assumption prematurely)

All-in-all lovely work though. I like how you detailed the leaves on the trees and the moss.
 
Adding more prominent highlights would accentuate the darkness. I can see there's a little bit on the nose and hair, if you make that more noticeable by enlarging the highlighted area and making it more brighter, it would more effectively emphasize the darkness of the rest of the work.


I notice all your brushes seem to be soft and blurry. I suggest experimenting with more sharper brush strokes for foreground objects to contrast with background objects and more clearly create a sense of depth. Objects that are closer to the viewer should be more clearer (such as the grass on the right, the tree on the left, the rocks, or the animal itself).

The clouds could use refining as well. Right now you can make out the individual brush strokes which doesn't look quite seamless and makes it look messy. It might help if you can visualize the light and dark areas as separate shapes to be filled in instead of a gradient of brush strokes to be made.

Also, perhaps more sharper detail can be given to the part of the turtle that is underwater, or the reflection of the grass. At first I didn't realize it was water and thought the turtle was on ground until I noticed the reflection of the grass. (Then again, that might only be because I saw the unfinished work and made that assumption prematurely)

All-in-all lovely work though. I like how you detailed the leaves on the trees and the moss.

Thank you, I improved the art some, but I am having trouble with shading it realistically, I could use some tips.

Terrowin Karhter2.PNG
 
Vidar Skin layer.PNG

Still a work in Progress, I'll be touching up everything at the end. This is an example to help Borkwood.
 
I'm confused on how to shade digitally, I usually stick to graphite drawings and acrylic so I have no expertise in this area. I just need some harsh criticism and a digital starting point.
Look for a water color brush, or custom graphite brushes for the program you are using. Over all, very well done.