GOOOLD-eyes???This piece still needs cleanup and I need to finish the shading, but I thought I'd get some feedback before I continue. It could just be artist's bias, but I feel like something is proportionally incorrect. Something about the piece just looks a bit weird.
Any feedback appreciated
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I'll baptise this thread with my latest sketch. I've been toying with detail and proportions for a while now but I'd like to get some fresh eyes to look at it before I start doing the line inking. Do provide critics for the following sketch:
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Tried to do realism. Sort of proud of it. I'm disappointed with how the hair and eyes look, but I like the rest. Tips on pencil sketch shading would be useful af.
Thanks for the help.Really nice sfumato techniques and good proportions for the mouth and lower nose. For the eyes, I think the outer corner is angled a bit high and the eye in general could be lowered a tad (this is if you are trying to achieve realistic proportions, however, if you are going for a more stylistic approach it is up to you). As for the hair, you do a nice job capturing the general sphere-like shape with the lighting and shadows. I would even suggest going darker with the graphite in some shadows to get a greater contrast. Not all shading needs to be fully blendedFor the hair especially, leave the shading lines as they are because the texture gives the illusion of hair strands. For the skin, careful not to over blend some areas (though it should be more blended than the hair). It really comes down to playing with different textures.
Sime shading techniques that I like to use are cross-hatching and sfumato. For sfumato, move the tip of your pencil in a circular motion at a light pressure so that you can control how dark you want it. Personally, I used to do a lot of sfumato but I've moved on to combining the two techniques.
Otherwise, really excellent workI too am a fan of traditional art. Using graphite takes a lot of patience but with time can be extremely rewarding ^_^
Beautiful! Your colors blend so wellGimme critique and stuff and things, thx.
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@WaterDruppel
That's pretty impressive, really. The only issues I can pick out is that the right eyebrow seems a bit too high and the left one's perspective is a bit off, probably should be longer and "wrap" a bit around the head more. Hairline also could use some uniformity, doesn't quite follow the forehead right. Art seems great otherwise!
Yes, I noticed such as well, though the left eyebrow is supposed to be raised. I only saw those flaws too late however, and I'm fairly new to drawing ontop of my line art, so didn't know how to fix that.
@WaterDruppel Excellent coloring! To be honest, I think your skin texture is fine, but if you really want that realistic skin texture, try emphasizing the person's highlight and shadows. Your face is very "soft" but in order to make it more realistic, use more than one brush. It definitely takes more time and requires you to be more meticulous, but then again you make it your style. The hair definitely requires a little more texture although. I really really like your picture! But if you're trying to lean towards a little more realistic side then cartoony, then you have to put more details into everything, from the neck to the eyes and hair. In hair, you can kinda see lines, but not drastic lines. To be honest I'm really bad at males, but I suppose emphasizing the eyebrows would more it a little more masculine?? Your cheek bone is anatomically incorrect, it's too low. But forreal tho, it's real good!Sooooo, I drew Tuttles' character Hazhim today, a Sun'Ji. I'm looking for some tips regarding texturing skin, and furthermore critics on proportions and the like. Perhaps tips on drawing more mascular faces. Here's the drawing:
Nice proportions! And yes, shading is an integral part of how to make an illustration have more dimension but understanding color is another necessary component of it as well. I also wouldn't put any hard lines in shading, unless that's your style. Overall, good work!View attachment 101345
i'm kinda okay with the result but i still need to figure out shading
The blending tool is your friendView attachment 101345
i'm kinda okay with the result but i still need to figure out shading
i knoww, but i can't find any in fire alpaca >.<
oooooh you're using fire alpaca? I used to use that, the company made a more improved version of fire alpaca called Medibang Pro. I suggest you use that, that's what I use! (It has a cleaner format and more brushes) You can also look online for downloadable packs for brushes that you can easily insert into your program. I'll send you links to some brush packs when I'm not on my phone
Try making the hair a bit less jagged, and work on the size of the neck and shoulders. I'd also work on the shading, yes. Maybe get a better program.Any advice about this art I did of my vilitatei? Please note, this is my first time doing legit digital art and trying to use layers and stuff. I did this while simultaneously trying to figure gimp out.
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The shading is supposed to be cell shading, sort of like this. But not as good because I'm a noob at digital art.
Any advice about this art I did of my vilitatei? Please note, this is my first time doing legit digital art and trying to use layers and stuff. I did this while simultaneously trying to figure gimp out.
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The shading is supposed to be cell shading, sort of like this. But not as good because I'm a noob at digital art.
Sketched outlines I usually use like, the Pen Tool on low opacity, and lining I usually use the Inking Pen.What's a good lineart setting for PAINT TOOL SAI, I like mine but when it shows up on computer it looks so edgy if you see what I mean, I also would like a good setting for sketched outlines View attachment 106126
I have just three thing to recommend:Here's a sketch of my own. Kinda messy too. Trying to work on facial features and colour palettes. I don't exactly understand how to shade blonde hair so it looks kinda funky.
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I do not know for sure if this is just a trait of his, but to even out the look of all that facial hair, try adding body hair, like the abdominal hair or perhaps arm or chest. If you intend on doing this when coloring and shading, then ignore everything I've said!I'll baptise this thread with my latest sketch. I've been toying with detail and proportions for a while now but I'd like to get some fresh eyes to look at it before I start doing the line inking. Do provide critics for the following sketch:
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Add more shading to the face. It looks to be of an image with light coming straight at it, so the outline of the head and the outer sides of the face and such would be darker to help give a 3d look.I tried again, and I think it came out a lot better. Still would like any criticism I can get on it, though.
Awww too kind!I WANT ADVICE TOO @Gartono <3
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this is my pathetic attempt to include a light source in my shading
that drawing is literally nearly a year oldI have just three thing to recommend:
The jaw line ends and goes up bellow the ear, so it connects.
Add more brightness and highlights to it, like the cheek mostly. As well as making the shaded areas darker. It will help pop out the image. I know its scary to get into dark and light shades when you aren't used to it!
Lastly, Instead of drawing the hair strand by strand, draw the general outline of it. Then, get a base color and fill that in. After that, start to make hard line shadows within areas of the hair that are suppose to be darker/shaded. Then add highlights like the same. Finish it off by detailing, though focus more on detailing the areas where the base color is most predominant. Sometimes this applies to detailing through highlights, but not through shadows, as details would naturally be harder to make out in shaded areas.
Remember not to be scared to go too dark or light! I recommend saving your drawing before doing so if you feel uncomfortable.
I hope it turns out great!![]()
he finished it ages agoI do not know for sure if this is just a trait of his, but to even out the look of all that facial hair, try adding body hair, like the abdominal hair or perhaps arm or chest. If you intend on doing this when coloring and shading, then ignore everything I've said!
IT LOOKS AMAZING.
Increase canvas size and therefore increasing the brush. It will help hide the 'pixlation' of the program and allow much smoother lines. If you are talking in terms of the lines them selves, just take time making smoother outlines!What's a good lineart setting for PAINT TOOL SAI, I like mine but when it shows up on computer it looks so edgy if you see what I mean, I also would like a good setting for sketched outlines View attachment 106126