Problem 1: Players cut trees in such a way that they leave leaves floating.
Problem 2: If leave decay is enabled the trees included in the world will decay, making the world look ugly.
Proposal 1: Regularly renew chunks around the spawn.
Propossal 1: Give 16 oak logs and 5 oak saplings with the starting kit.
Propossal 2: Increase the size of the spawn by 5 chunks.
Discussion 1: While all terrain suffers damage, terrain around the spawn is the most damaged as is it visited by almost all new players. Regularly renewing chunks around the spawn solves the problem where it is most intense. Work needed for this task could be reduced by using a script as the chunks that will need to be renewed will always be the same.
Discussion 2: Giving some starting wood would partially solve the problem as players would not cut trees until immediately after leaving spawn. Having some saplings gives players an incentive to create tree farms with vanilla trees that are easier to cut and do not affect the beautiful terrain.
Discussion 3: By increasing the spawn size players spread more before cutting trees or damaging terrain. This means that terrain damage is less concentrated and does not look that ugly. As the problem is less intense it needs to be solved less frequently.
Problem 2: If leave decay is enabled the trees included in the world will decay, making the world look ugly.
Proposal 1: Regularly renew chunks around the spawn.
Propossal 1: Give 16 oak logs and 5 oak saplings with the starting kit.
Propossal 2: Increase the size of the spawn by 5 chunks.
Discussion 1: While all terrain suffers damage, terrain around the spawn is the most damaged as is it visited by almost all new players. Regularly renewing chunks around the spawn solves the problem where it is most intense. Work needed for this task could be reduced by using a script as the chunks that will need to be renewed will always be the same.
Discussion 2: Giving some starting wood would partially solve the problem as players would not cut trees until immediately after leaving spawn. Having some saplings gives players an incentive to create tree farms with vanilla trees that are easier to cut and do not affect the beautiful terrain.
Discussion 3: By increasing the spawn size players spread more before cutting trees or damaging terrain. This means that terrain damage is less concentrated and does not look that ugly. As the problem is less intense it needs to be solved less frequently.
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