For ease of viewing, Bold will repressnt a section of the post, while Italics will represent key points.
Fore word
As we have all seen, Factions and survival is a mess. There are plenty of threads discussing the matter, though what I have observed is this:
Nobody likes it, and everyone says they don't like it, but nobody is giving any ideas on how to fix it.
That's the point of this. I'm not going to have just another thread with rants about how bad it is now, we're going to have a thread about how we'll fix it. We will discuss pro's and con's of ideas, and hopefully come up with something.
Current Problems(as of posting)
Here I'll list some major problems with Factions.
This is not the point of debating on this thread. This is the problem, our job is the solution.
Number listed for convenience of reference.
Solutions.
Here we'll come up with plausible ways to solve these problems.
It is important that opinions and alternatives are provided on these. This is to be the debating point of this thread.
I believe these suggestions would kick out the base problems, and help to drive forward the factions. While these are likely to take serious interaction from Staff, that is to be expected.
Fore word
As we have all seen, Factions and survival is a mess. There are plenty of threads discussing the matter, though what I have observed is this:
Nobody likes it, and everyone says they don't like it, but nobody is giving any ideas on how to fix it.
That's the point of this. I'm not going to have just another thread with rants about how bad it is now, we're going to have a thread about how we'll fix it. We will discuss pro's and con's of ideas, and hopefully come up with something.
Current Problems(as of posting)
Here I'll list some major problems with Factions.
This is not the point of debating on this thread. This is the problem, our job is the solution.
Number listed for convenience of reference.
- Purpose. Factions are simply not as fun as before because there is nothing to strive for. The economy is over-saturated, and it's too easy to get stuff. There also is not enough ambition to rule and conquer.
- Economy. The economy is beyond broken. It is grossly inflated. There is no need to grind resoursec as they're already for purchase for cheap, and you don't need to work for money because it's too easy to get.
- Relation. Relations are not important enough. Culture in factions is "im bored lets pvp", and "ur gonna pay us tribute in regals". There are not enough empires, not enough relations roleplay, and not enough reasonable conflict.
Solutions.
Here we'll come up with plausible ways to solve these problems.
It is important that opinions and alternatives are provided on these. This is to be the debating point of this thread.
- Admin Shops. Admin shops could be used to alter the economy. It would work very easily, and could be removed later to restore a player-run economy. Say that we want less god armor. We have admin shops buying god armor and diamonds for a nice price. That way the items demand goes up, and supply goes down. And while gift4all is great for the server, it's terrible for the game. A cooldown should be put so you can only purcase one gift4all a day.
- Money sinks. We need things to spend money on to drain some money from the economy. Maybe add back in minigames like Siege(because Siege was awesome and deserves to come back on it's own), and make it cost 10r for an "entry ticket". 10r to play one round. If you spend a while playing Siege, that's a lot of regals.
- Faction ranking. This is a new idea, and could require a plug in or staff work, but I think it would be worth it. Factions could have weekly changing ranks, which players would strive to achieve. Several things would be calculated to determine your rank. Do you have lots of allies? Do you own lots of land? Do you have lots of members? Do you have good looking builds? Do you participate in wars? These could be some criteria. In addition, a system similar to guilds and organizations over in Regalia could be adapted for Empires. A sub-forum where you may post Empire information so that it may be tracked by staff, and your empire can be ranked. Being in a high-ranking empire would raise one's faction rank as well. The system would resemble nobility, as it is merrit based. If you participate and drive the story, you are awarded. If you are simply going to be content with being rank 5, you will be demoted. Ranks would obviously be lower= better.
I believe these suggestions would kick out the base problems, and help to drive forward the factions. While these are likely to take serious interaction from Staff, that is to be expected.