What Ever Happened To A Thing Called "peaceful" Factions?!

If you are looking to raid and find a peaceful faction with no money which would you do?


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Ended has hardly and Enemies, And the only enemies we have are just fueds between me and the leaders (Ex. Kronikatr) Besides i just find it rediculous when people use our ally's portals to get to Ended Then attack us relentlessly.
GO get new allies than, not just ally random factions.
 
But if you don't want to be raided over and over work on surrendering. If you don't have silver or items to fit their surrender terms. Than talk about a deal, For example: Your faction works as workers for them. Or you can do work on supplying items for their faction, such as building stuff?
 
But if you don't want to be raided over and over work on surrendering. If you don't have silver or items to fit their surrender terms. Than talk about a deal, For example: Your faction works as workers for them. Or you can do work on supplying items for their faction, such as building stuff?
I dont appreciate what you just Said.
 
Maybe there will be a system where factions who choose to be peaceful get taxed (by the Regalian Empire for protection and amnesty) That can get rid of some silver which I think is what the admins like occasionally.
 
I completely agree with archangel, try and workout a deal with an alternative to money. If you're unwilling to do that out of your own pride then quite frankly it is your fault if you get raided over and over. This server is not just for rp I think you need to remember that..
 
I completely agree with archangel, try and workout a deal with an alternative to money. If you're unwilling to do that out of your own pride then quite frankly it is your fault if you get raided over and over. This server is not just for rp I think you need to remember that..
Its a rp Server. People are turning it INTO a PVP server!
 
I completely agree with archangel, try and workout a deal with an alternative to money. If you're unwilling to do that out of your own pride then quite frankly it is your fault if you get raided over and over. This server is not just for rp I think you need to remember that..

There is one of everything on this server for every peaceful faction there is a faction obsessed with raiding. For every faction obsessed with raiding there is another that doesn't let rp dictate their raids but lets raids dictate their rp.

This server has been getting a little better but ask yourself this, when holding a wedding do you still get people who come and try to kill you? (If it's not held at spawn) It's the disconnect. They want any reason they can to kill other players. I'm not saying I agree with a complete peaceful faction where it's members can never get killed but I would like a way to pay money per day/week for protection. So if I plan on hosting an event at my faction my land becomes a no pvp zone for as long as I pay out the butt for it.

The first time I tried reasoning with one of these people, They said I'd have to join an empire. So I join then the next day they were attacking me again.

The second time I tried reasoning with one of these people, They said I'd have to submit to their terms and join their empire. Wanna know what those terms were? 60 silver a week paid to them in full or equivalent in diamonds. Basically I would have to work my entire time on here to be aloud to play on this server.

I said no and allied up which over all was good. But that only worked for me because I wasn't weak, when my allies came to defend I was there right alongside of them as were a few more of my members. Not many would defend a weak faction that would cower while you fought to guard them.
 
However, quoting another rule in the "Raiding rules," an enemy faction MUST have a valid reason for the attacks, if they do not, then mods can step in and force peace. At least, that was in the rules last time I checked..​
 
However, quoting another rule in the "Raiding rules," an enemy faction MUST have a valid reason for the attacks, if they do not, then mods can step in and force peace. At least, that was in the rules last time I checked..

As they said up above though, a lot of people use "I'm a bandit" as their valid reason. Not only that but some others even use what gets said in non Rp in the forums as a Valid reason. It's a rule that gets stretched out often.
 
It's both, read what monmarty said.

"Welcome to Massivecraft, the Medieval Fantasy Roleplaying server."

What do new players see when they first join the server, hmm? That's the first line of text on the website after the banner; your statement is invalid 8-) Maybe you should change that, MonMarty, but I warn you, it'll give people the wrong impression of the server.



 
As they said up above though, a lot of people use "I'm a bandit" as their valid reason. Not only that but some others even use what gets said in non Rp in the forums as a Valid reason. It's a rule that gets stretched out often.

Yeah, but perhaps there can be "guidelines" set up for the "bandits" and if they don't follow them, it would be considered an unprovoked attack and therefore would be force-stopped... Certain guidelines would be "bandits can only attack a certain faction for 24 hours max then MUST move on." Or things of that nature, since it had also been pointed out that bandit raids are often random and don't last for months on end.
 
"Welcome to Massivecraft, the Medieval Fantasy Roleplaying server."

What do new players see when they first join the server, hmm? That's the first line of text on the website after the banner; your statement is invalid 8-) Maybe you should change that, MonMarty, but I warn you, it'll give people the wrong impression of the server.

^
 
"Welcome to Massivecraft, the Medieval Fantasy Roleplaying server."

What do new players see when they first join the server, hmm? That's the first line of text on the website after the banner; your statement is invalid 8-) Maybe you should change that, MonMarty, but I warn you, it'll give people the wrong impression of the server.


Wars and raiding are part of medieval fantasy, so your counter point is invalid. A server being roleplay does not exclude pvp and the other way around.
 
Its a RP server WITH PvP Aspects. Like in medieval times, there would be wars and fights.

That being said, not EVERYBODY fought and not EVERYBODY wanted to fight, as such, it's unfair to be forced into a situation where you must constantly watch your back for "bandits" attacking/raiding you until you have nothing left.
 
If you give certain factions a "peaceful" status, than they switch from peaceful to PvP when their bored. And when their raided back they ask to be peaceful. If you're goin to give peaceful status I think their should be a contract or requirement to be a peaceful faction.

Im sure they have that thought in mind and have a way or comming up with a way to prevent that.
 
When I owned Vrist it's sad but I had a member under me who would get mad at everything just to start a fight. It's the power that comes with pvp that drive some mad. We were quickly turning into a revenge faction. 17 Silver war (he was scammed for 17 silver before it was illegal) the "war" with Impledown (I wouldn't have attacked but after everything that happened with Dworvin I basically let the dogs of war off their leash. (wasntme) Oh and then there was the Raid with Dragonstar (they faction scammed. come to look, then leave, enemy, and kill) That was personal too... I didn't look for fights myself but they came regardless. Making a base where no one could come in is the only solution currently.

I'm actually developing a faction right now. Going to try and start a religion, hold weddings and other Rp and non-Rp events. It's hard but I'm trying to make it so that it is safe. Separate seating that can be locked down so enemies can go to the same wedding without causing a riot.

There's a lot that would require the players not being rude and killing everyone just because, so I don't know how the faction will turn out, remaining hopeful, also planning on a Tavern, Bathhouse, Market, etc.


My gods I know exactly what you mean. Im in the process of setting up an under ground RP base as well ^^ and about the Pvpers goin mad with power, ya I completely understand .-. I was in the old Chronikatr before they changed there name from Yukuro and the raiders there or any raid faction Ive seen were insane. Its like if you do one little thing to them (I once told CommanderKull to eff off in RP because he was threatening my rp sister and he just out right enemied my faction after we had been allys for quiet awhile and I had been given them supplies and shiz xD) they blow up and threaten you/raid you until you come to whatever terms the demand. Then they get even madder when you call them on harassment charges because they've been raiding you for three days straight xD I love that this server is both an RP and pvp server because it makes the Rp way more fun if you balance it right, but some of the raiders should keep in mind that it is an RP pvp server not a PVP rp server. (I dunno if thats an actual fact but thats how I think of the server and judging by all the RP based stuff. Correct me if im wrong.) Yet again I love raiding my self though I don't do it much so im not trying to hate on raiders as a whole just the few that well, do the things that were mentioned above more then they should.
 
I run a relatively peaceful faction as I hate war, that's why I become allies with more powerful factions and good fighters that will defend me, as rather than making fighters out of my faction members, I focus on creating good roleplayers and good miners/fishers/repairers.

A peaceful faction that can't be defended, can you really blame them for raiding you? I doubt it's for "kicks". Well, maybe it was in your scenario, but most of the time raids and wars have good reasons.

Honestly, I disagree with this, not because I dislike peaceful factions, but because I know many decent peaceful factions (myself included) that do just fine.

Edit: Also no offense but the fact that you are treating it like a game in which people can go "i'm peaceful leave me alone" is very non-roleplay. In another server perhaps I would be more sympathetic to this, but in a RP server in which some people play warmongering tribes and empires, it doesn't really work that way.

Also I disagree with both of your poll answers because most people have set targets for raids, and don't just walk around wandering looking for a faction to attack.


Heard of commanderkull?
 
I wonder wat comes first. Wat is valued more? Roleplay or PvP? Its said that this server is both. Well let me give you this situation;
A player is roleplaying with his friend. They both are traveling towards one of their outposts. There at there outpost they see a couple of people in full gear. They both aproch carefull asking of their busness. They get killed instant. They return back to the outpost asking wat the meaning of this would be. The armed folks reply that they are raiding the outpost. (knowing that the person with the friend is part of that outpost they ofcource killed them). The person replies that he and his friend are roleplaying and that they just like to continue their roleplay. The person in armour than asks for a tribute of silver. The player then replies that he and his friend aren't engaging into this raid but just want to roleplay.

Now tell me wat should happen? Should the person and his friend pay the tribute even tho they are just roleplaying and killing them would basicaly disrupt it? Or should the player and his friend be allowed to enter their outpost and
continue the roleplay they had?

This basicaly comes down to if raids and pvp are valued over the main roleplay aspect. In this situation the player and his friend wat to continue roleplaying in their own base without having to remain indoors to be safe from the raiders.
The raiders however dont want roleplay to be in their way of raiding the people of that faction there attacking.
So wat comes first? rp? or pvp?

And for people who would like to actualy experience peace most of the time, without having to live in an underground domain. Here is wat you should do: Go as far away from the spawn area of the world you seek to live in. Then once you find a place thats pretty hard to reach and far away from spawn to be traveled from by bandits begin build your base. Then if you so choose to have allies, make an enclosed gate chamber where people canot enderpearl out. That would prevent enemy's from entering your base trough a portal.

I to sometimes aren't in the mood to fight. And when raiders forse me into it, I just go to one of my outpost where i am 5000 blocks away from the spawn area. So yes if you want to be peacefull you can. You just have to be smart about how you be it.:) (sure there are situations where you canot get away from battle. But that won't stop you from a little roleplay in regalia for the time being:P )

I hope thats usefull and please do awnser my question.@MonMarty I think many people like to know.
 
How to make a peaceful faction

-don't be annoying
-gain powerful allies
-hold little silver and stay ina relatively unpopulated area
My original faction durion in dandreoc was raided once the entire time I owned it.... And my ithainian base was raided by an opportunist that we slaughtered, you need to be smart and keep yourself to yourself
 
Heres the deal- if you are a peaceful faction, the only way you can enter conflict is if one of three things happen.
1. You piss off a faction by doing stupid things, and get attacked. This is your fault.
2. You are attacked by noob raiders for no reason. This is not your fault.
3. You are attacked by roleplay bandits. This is not your fault.

Focusing on 2 and 3, these are the conflicts you seem to be complaining about. 2 is an easy fix. Beyond the fact that a #2 enemy faction is typically very weak, and will give up fairly easily, it is also very easy to get powerful factions to help you out, if you are a generally pleasant person that will be grateful. A #3 enemy is more tricky, but still not that hard. If it is a very powerful one, they probably have bigger conflicts to deal with then small peaceful factions, so it's probably not a huge threat anyways. You simply talk to the same big powerful allies that helped you in #2, and provided that they are generally a "lawful" faction in roleplay, they will help you just the same.

Allies, allies, allies. That's the key. Even knowing one or two players that are tanks in PvP will suffice.
 
If I attack I usually have a good reason. If the faction is peaceful it doesn't mean I can't fight them. They can surrender to.
 
Heres the deal- if you are a peaceful faction, the only way you can enter conflict is if one of three things happen.
1. You piss off a faction by doing stupid things, and get attacked. This is your fault.
2. You are attacked by noob raiders for no reason. This is not your fault.
3. You are attacked by roleplay bandits. This is not your fault.

Focusing on 2 and 3, these are the conflicts you seem to be complaining about. 2 is an easy fix. Beyond the fact that a #2 enemy faction is typically very weak, and will give up fairly easily, it is also very easy to get powerful factions to help you out, if you are a generally pleasant person that will be grateful. A #3 enemy is more tricky, but still not that hard. If it is a very powerful one, they probably have bigger conflicts to deal with then small peaceful factions, so it's probably not a huge threat anyways. You simply talk to the same big powerful allies that helped you in #2, and provided that they are generally a "lawful" faction in roleplay, they will help you just the same.

Allies, allies, allies. That's the key. Even knowing one or two players that are tanks in PvP will suffice.
I have very good allies. but im still attacked.
 
"Welcome to Massivecraft, the Medieval Fantasy Roleplaying server."

What do new players see when they first join the server, hmm? That's the first line of text on the website after the banner; your statement is invalid 8-) Maybe you should change that, MonMarty, but I warn you, it'll give people the wrong impression of the server.

If this server becomes a non-pvp server what happens to all the people that donate monthly to wear diamond gear, cannons, and other premium features so they can pvp effectively? If the donations dwindle to nothing will Cayorion be able to continue to maintain the server as well as he can now?

If players have to start to search for non-peaceful factions to have wars (pvp) with especially new factions that form and as old players stop playing for real life things, other games, etc., what happens to the new factions that want to pvp, but do not know who they can and can't raid, do they get frustrated and just give up?

These are questions that should be considered before removing all pvp on the server or deterring pvp through use of a peaceful faction flag.
 
Edmund: You see, Baldrick, in order to prevent war in Europe, two superblocs developed: us, the French and the Russians on one side, and the Germans and Austro-Hungary on the other. The idea was to have two vast opposing armies, each acting as the other's deterrent. That way there could never be a war.

Baldrick: But this is a sort of a war, isn't it, sir?

Edmund: Yes, that's right. You see, there was a tiny flaw in the plan.

George: What was that, sir?

Edmund: It was bollocks.

It's Black Adder isn't it? The comedy which keeps you laughing?
 
I've posted this in the past, but I'll repost here since the concept weighs on this conversation.

It's interesting how some make the argument that this is more a RP server and not so much a PvP server, but yet I can only wonder if most of the money being generated by donations comes from PvPers wanting to gain access to diamond armor.

I suppose the counter argument could be made that some RPers are just going to donate anyway or want diamond armor for RPing purposes, but since diamond armor seems to be the main motivator and something that the staff is unwilling to entertain it's removal as a benefit for premium it only make sense that this is focused to appeal more to PvPers than RPers. Yet PvPers seem to be shunned by some in the community wanting to change rules to the detriment of PvP activity, I've noticed on a regular basis, weird...

Anyway something to think about.
 
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