What Do You Want To See Implemented?

What do you want to see implemented?


  • Total voters
    77

ohlookabear

Meanest Orc of all. Baddest bear in the business.
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Personally, I am disappointed that it has taken so long for a new world to enter production, let alone be released - the updates were keeping me satisfied for a while, but it would seem @MonMarty has abandoned that. I was looking forward to seeing it debut during the summer, so that I could have put a lot of work into a new faction.
In my opinion, I do not care about trails, or the ability to make animal noises. I am sure a lot of players want to explore new and fresh terrain, to have an opportunity to create a new faction and expand - without being surrounded by grief, or be limited by space.

Finally, to the point, I don't believe anyone has asked: "what do you want to see implemented?" So take part in the poll! If your choice does not feature in the poll, reply with your thoughts.

Not intended to cause flame:

opinions, opinions, opinions.
 
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I'm just being patient, those worlds are hard to make.
MonMarty has stopped the production of Guldar concentrate on other things this month/next month. Point being: is it worth it - or would people prefer him to continue his work on Guldar, or to speed up the production of the magic plugin, or add more lore/history.
 
Here are my top three things that I would LOVE to see implemented.

1. The Naylar homelands of Hadar, Sendras and The Gana-Isha: I love the Naga (or as they are now know, The Naylar) and want to see their homeland added into MassiveCraft in more then just lore. It would be very interesting about how such a place would be handled. Would it be a quest island, would certain areas be protected or would it just be like most of the other survival worlds? Sendras is the home of the Slither and I have no idea where it is although I assume it is somewhere close to Hadar. Then there is the Gana-Isha/The Rift. The Rift hasn't really been explained in the lore and I think having it back would be very useful in terms of the beginning of logical Dakkar factions.

2. More Districts in Regalia: Yes there is the Poor District, the Common District and then the Imperial Palace but what about some more? I remember when there was the Non-humans district, where the Maiar Embassy was located and many small yet colourful houses took up a part of Regalia, but that was deleted when the Park District was added. It would be great to have someplace like that back or, for example, have a Guild District where there would several fine and larger then normal buildings that could only be rented by guilds for their homebase. Another would be an Imperial District, which would include Noble Housing, The Imperial Palace and then some more Imperial buildings of governance like an Imperial Trade Bureau or an Imperial Information Centre. (Bad examples but I'm sure our lovely staff can come up with some more creative names or ideas)

3. Turn the Old Spawn Building into something useful: It is apparently a "Klienfolk Registry Office" right now and I have no idea how many forms it receives for applications of "citizenship" or whatever yet it is remanent of the server's past and I find that it isn't really useful in doing anything right now.
 
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Piggyback plugin~ @Luke_Fon_Fabre

Imagine a Klienfolk A'rafa sitting on an orc's shoulder. =w=

(That, and it would be a way to show people that you are carrying someone, or a dead body.)
 
CARRYING PLUGIN.

Oh. That ^ ou o
Yes, a Carrying plugin, to be more specific, would be brilliant, not something like a piggyback plugin.. A carrying plugin, so you could carry dead people around, children, or injured people. Maybe something like a grabbing plugin, so you're grabbing someone, and possibly throwing.. So you could hulk smash people into walls as an orc..
 
This is kinda a tangent but possible things I would like to see implemented would include;

In-Game Skinners - With the 1.8 or whatever update, armour stands are implemented. If we could create a code that would allow staff to replace the stands with skinner submitted skins, we could bring a level of immersion to what is essentially the skinner shop distric that I am unable to purchase a home in because I have yet to create an on forums official skin shop.. not mad though :3

Regalian Underground - While this is my sort of pet project, I still love the idea of having a Regalian Underground for the more dark dealings of Regalia. A place where the Guards don't enter because they are just as likely to be killed there as actually finding the criminal they are looking for. Since MonMarty commented on the vastness of what is essentially the Undercity, it could almost be counted as a different city entirely. Perhaps only a portion of it has been excavated away and is safely explorable. This could pave way to new dungeons being made and a deepened level of immersion for the darker side of RP.

And while it is not in-game, A MassiveCraft App for the forums would be amazing

There.. there is my 2 cents in Zimbabwean dollars. Enjoy while our economy is booming
 

I would like to say that this map shows superiority in design, creativity, and intelligence. It is fundamentally different from the previous maps in that it is asymmetric yet still regional. Rather than being a consolidated hodge podge of biomes, it is a collective story already. I can easily see regional conflicts that bring meaning to location. Bravo.

Also, if you squint, it sort of looks like North America with a gigantic Cuba. Dibs on opening the Argos Casino in Havana!
 
I would like to say that this map shows superiority in design, creativity, and intelligence. It is fundamentally different from the previous maps in that it is asymmetric yet still regional. Rather than being a consolidated hodge podge of biomes, it is a collective story already. I can easily see regional conflicts that bring meaning to location. Bravo.

Also, if you squint, it sort of looks like North America with a gigantic Cuba. Dibs on opening the Argos Casino in Havana!

better yet, this is only 1/16 of the map. The idea is to generate many islands like this, and then fuse them together in one large design that spans 8000x8000 blocks, because this map is only 2000x2000.
 
What I want is really for Farah'Deen to become in made and that traits become more specialized. I mean the new world is great, but there has never been an only desert world yet.
Ellador and Daendaroc don't even have deserty places which makes me sad :(
 
I would like to see alot more well-organised Criminal Groups that are allowed to last quite long, possibly ran by RP Staff Members, and members have to be selected. I feel this would be a good way to add more excitement to the 'harsh streets' of Regalia. :)