I'm bored of MassiveCraft; So are a lot of players. I've been bored of it for nearly two years. I've tried everything the server has to offer, from events, to quests, to building, to roleplaying, to PvP, to raiding--yes I'm listing PvP and raiding as different things, because they are--and to just plain sitting online and socializing in ally chat. The reason I'm bored of it all, is because there's no point. There's no progression any more. I'm blaming it on the economy that's progressively gone down the drain since mcmmo fishing. Since after the EULA hit, and it cost more money to fix god armor than buy a new set. Since I tried to make some regals buy opening a shop, but ended up not breaking even with the price it cost me to rent the shop for a month. Since god4all became a thing and over saturated the market. There's a problem.
I'm going to just flat out state how to fix the economy. We implement an adminshop. Massivecraft has always taken pride in being a "completely player run economy", but look where that's got us. Additionally, to be fair, it's technically never been completely player run either. I challenge you, to find an example of a successful open market economy. There isn't one. Just a side note in case you haven't taken high school economics yet; The United States is classified as a mixed economy, because as independent as we pride ourselves, we still need daddy's help every now and then (The Great Depression, The Housing Bubble, etc).
So, what exactly would this adminshop do? Well, if you wanna keep staff intervention minimal, just set up a single chest at /tp Market that only buys diamonds. For what price? That'd take some trial and error, but for now I'm going to suggest 30r. What affect will this have? Well, for starters it establishes a universally recognized baseline. I'm not going to be able to sell diamonds for anything cheaper than 30r, or I'm not making a profit. Therefore, the price of diamonds will rise. What is heavily influenced by the price of diamonds? God gear. Therefore the price of god gear will also increase. Now, there's some motivation to invest some time into "working". If I find diamonds when I'm mining, boom instant 30r. If I save them and turn them into god gear (24 diamonds for a diamond set, so thats 720r base price for a full set of god gear, factor in some extra regals for time spent manufacturing, like getting the levels to enchant in a darkroom and god gear is worth around 800r a set) I can make even more money.
So in summary, if we implement a shop that only purchases materials, not only will it raise prices and combat the current inflation, but it will also will "create jobs". Not to mention it will help take materials out of an already over saturated market. It's also an additional source of revenue for RPers who's only current source is from voting and packisle (which isn't a lot to rent those big fancy houses in the regalia, which is having its own housing market crisis).
But Gumee! I don't want staff getting involved in MY market! To that I say, "Sucks". Admin side has always had an influence over the market. With features like /fix, and voting rewards, and faction tax. There's just a current imbalance in the cycle of regals and material goods. We simply need another tool to re-balance the system. That new tool is an adminshop that buys diamonds and burns the regals and diamonds it earns.
I'm going to just flat out state how to fix the economy. We implement an adminshop. Massivecraft has always taken pride in being a "completely player run economy", but look where that's got us. Additionally, to be fair, it's technically never been completely player run either. I challenge you, to find an example of a successful open market economy. There isn't one. Just a side note in case you haven't taken high school economics yet; The United States is classified as a mixed economy, because as independent as we pride ourselves, we still need daddy's help every now and then (The Great Depression, The Housing Bubble, etc).
So, what exactly would this adminshop do? Well, if you wanna keep staff intervention minimal, just set up a single chest at /tp Market that only buys diamonds. For what price? That'd take some trial and error, but for now I'm going to suggest 30r. What affect will this have? Well, for starters it establishes a universally recognized baseline. I'm not going to be able to sell diamonds for anything cheaper than 30r, or I'm not making a profit. Therefore, the price of diamonds will rise. What is heavily influenced by the price of diamonds? God gear. Therefore the price of god gear will also increase. Now, there's some motivation to invest some time into "working". If I find diamonds when I'm mining, boom instant 30r. If I save them and turn them into god gear (24 diamonds for a diamond set, so thats 720r base price for a full set of god gear, factor in some extra regals for time spent manufacturing, like getting the levels to enchant in a darkroom and god gear is worth around 800r a set) I can make even more money.
So in summary, if we implement a shop that only purchases materials, not only will it raise prices and combat the current inflation, but it will also will "create jobs". Not to mention it will help take materials out of an already over saturated market. It's also an additional source of revenue for RPers who's only current source is from voting and packisle (which isn't a lot to rent those big fancy houses in the regalia, which is having its own housing market crisis).
But Gumee! I don't want staff getting involved in MY market! To that I say, "Sucks". Admin side has always had an influence over the market. With features like /fix, and voting rewards, and faction tax. There's just a current imbalance in the cycle of regals and material goods. We simply need another tool to re-balance the system. That new tool is an adminshop that buys diamonds and burns the regals and diamonds it earns.
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