So, reading through chats and stuff, I see a lot of people who want MCMMO removed. So here's the thread suggestion we do just that.
Now by removal, I mean flat up just getting rid of the whole plugin. Bye bye, will not be missed.
My reasoning is essentially that MCMMO doesn't really offer too much that we don't already have alternatives to. Repair has /fix, alchemy has crafting recipes, weapons have MassiveCombat configs.Worst case scenario, we just add the Mcmmo pots to the craftables and call it a day.
With this said, I think we could do without MCMMO. Sure, it's a staple in a faction server, but it's also a cliche feature that only can do so much.
OR
We just remove all of the combat related MCMMO stats (swords, acrobatics, axes, archery, unarmed, maybe taming?) and keep only the passive traits (woodcutting, farming, fishing, repair, mining, alchemy) This get's rid of the PvP ones, but also keeps the PvE ones around for those who choose that route.
As for what to do about PvP and PvE without the buffs to weapons? Well,we just reconfigure things to favorable levels. Start with rebalancing PvP the way we want it, and then tweak MassiveMobs to fit the new changes.
Granted this thread post is a bit jumbles, so here's a recap:
Now by removal, I mean flat up just getting rid of the whole plugin. Bye bye, will not be missed.
My reasoning is essentially that MCMMO doesn't really offer too much that we don't already have alternatives to. Repair has /fix, alchemy has crafting recipes, weapons have MassiveCombat configs.Worst case scenario, we just add the Mcmmo pots to the craftables and call it a day.
With this said, I think we could do without MCMMO. Sure, it's a staple in a faction server, but it's also a cliche feature that only can do so much.
OR
We just remove all of the combat related MCMMO stats (swords, acrobatics, axes, archery, unarmed, maybe taming?) and keep only the passive traits (woodcutting, farming, fishing, repair, mining, alchemy) This get's rid of the PvP ones, but also keeps the PvE ones around for those who choose that route.
As for what to do about PvP and PvE without the buffs to weapons? Well,we just reconfigure things to favorable levels. Start with rebalancing PvP the way we want it, and then tweak MassiveMobs to fit the new changes.
Granted this thread post is a bit jumbles, so here's a recap:
- Get rid of MCMMO
- Get rid of MCMMO combat related aspects
Last edited: