Isn't every world just an orientation of blocks...
Arent we just an orientation of euclidean geometry and fields of physical forces, re-orienting each other over and over again.Isn't every world just an orientation of blocks...
Aren't we all just an orientation of blocks
The Nether is just an orientation of blocks. It can easily be re-created in an overworld setting.
I'm not really sure having a world with less gameplay choices is really worth something. The Nether is just an environment, the materials can be turned into ores or even surface blocks, volcanic islands etc. I don't see any specific value in separating that into a nether world and then block a few features that would allow players to make full use of it.The nether also has certain mechanics that are different from the overworld though, i.e. no water, no beds, different skybox, etc. Not that it really matters much to me, but just putting it out there. Is it not possible to have a separate nether? Also any chance of getting an end dimension as well?
I'm not really sure having a world with less gameplay choices is really worth something. The Nether is just an environment, the materials can be turned into ores or even surface blocks, volcanic islands etc. I don't see any specific value in separating that into a nether world and then block a few features that would allow players to make full use of it.
Some people may like the challenge imposed on them. A world with nether mechanics may feel more dangerous and thrilling than a nether biome with safer overworld mechanics. There's also the immersion factor of venturing into a different and hostile world where even the gameplay mechanics themselves are different.I'm not really sure having a world with less gameplay choices is really worth something. The Nether is just an environment, the materials can be turned into ores or even surface blocks, volcanic islands etc. I don't see any specific value in separating that into a nether world and then block a few features that would allow players to make full use of it.
Thats my take on it really. Importing a map and setting it as the nether should work I think? So it shouldn't be any more difficult than adding any other map. As with the end: I would love to have one. Its just, cool. Though, more maps means more lag and issues. Which is what the new changes are trying to avoid. So.Some people may like the challenge imposed on them. A world with nether mechanics may feel more dangerous and thrilling than a nether biome with safer overworld mechanics.
I would just add another nether for the new world, whats the big deal about putting all the blocks in the overworld?
In my opinion, I don't think that re-constructing netherlike environments equates to having a functional nether realm.
I personally like having a pocket dimension of sorts that is parallel to the primary continuum, ie the overworld.
This is different than having a separate map because by normal minecraft standards, the overworld and nether linked spatially and one may "fast travel" by using the nether. This means the worlds are simultaneously linked and alive, rather than disjointed and separate. One world may directly influence the other, or at least players may use the nether to influence the overworld.
If you added nether environments to the new overworld (which I am all for!) it still doesn't functionally accomplish what a nether world accomplishes.
I'm biased though because I love playing in the nether.
Simi-on topi but I think we CAN have more than one world with nether properties now that I think about it. Multiverse lets you.I'm totally agreeing with you I'm just saying why is it such a big deal that we can't just get another nether