Archived Nerfing The 30% Territory Reduction

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Nerfing the 30% Territory Damage Reduction

Why? With the recent addition of massive traits and the mcmmo alchemy skill players are able to fight with very high damage reductions and take very little damage. A premium player with axe resistant, sword resistant, a resistance potion, and the 30% territory buff will have close to a 90% damage reduction meaning they will take an extremely low amount of damage per hit.

Possible Ways To Nerf The Damage Reduction

-Reducing The Damage Reduction: By reducing the 30% damage reduction to 15% or 10% players would still have a high damage reduction, but would take more damage.

-Players Keep the 30% damage reduction while pacifist true: When a player loses pacifist true they will also lose the 30% damage reduction.

-Removing The Damage Reduction: Even without the damage reduction players fighting within their own territory would still have a high damage reduction with massive traits, premium, and resistance potions.

-Possible Trait Replacements: Instead of players automatically having the 30% damage reduction they would need a trait to receive the reduction. A possible trait could be +100 HomeFieldAdvantage or +100 DefenceBonus, this trait would allow players to have the 30% damage reduction though at the cost of 100 trait points.

-Removing the 15% Premium Buff: If people are opposed to removing the territory reduction, the removal of the 15% premium damage reduction would also increase the damage people take so they cannot have extremely high damage reductions

Another possible trait could be +50 team player, this trait would allow players go gain a +5% damage reduction for every faction member within 32 blocks.

If you disagree to the nerf of the 30% damage reduction please post why.
 
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Well, there are a lot of good traps too. I have seen quite a few good traps, and after thinking up some good ones, I must say that traps can be very deadly if used correctly. Especially if you are constantly creating new ones to keep attackers on their toes. I remember raiding Valyria after they installed their portal trap in the stairs, and that first raid was a complete disaster since about 4 of us died xD

I don't want to get back into this argument, but I will say this: traps are good and all, but I still like my 30% buff.
 
If someone has Sword Res and Axe Res they are weakest to unarmed attacks - you axe won't out-do your fists in that situation. Perhaps a limit to the number of Res's that can be added to a players traits?
This is flat out wrong, you obviously never tried to kill someone with godarmor using your fists.

๖ۣۜWhy not just use traits like WitherStrike or PoisonStrike?
Witherstrike is a viable choice for support archers, but you seem to be vastly overestimating how strong they are, experienced PvPers have over half of their inventory filled with splash heals, and a backpack with even more.
That can subtly ruin someone's day if you stand from a distance with a bow, then even with their little 30% reduction, they will slowly wither away.
No, splash heals, regeneration etc will remove any ability to 'Wither down' your enemy, the debuffs are used to reduce your enemies strength to enable your frontline to kill them when they are weakened.

Unless a person has resistances to that equipped, or milk, they indeed will not be able to just pass by those strikes without needing to stop and heal themselves, thus slowly depleting their healing supplies.
Do you just think that they will ignore you? Using the support traits give you great utility but make you vulnerable to actually being attacked, if you run support archer you need to make sure that your teammates are there to back you up, because if the enemies damage dealers come close you don't have many seconds to live, and a enderpearl combined with their speed II potions will make this easier than you think.

Wither also can kill you through armour. Tactics, people. Some of these things you ask to nerf don't need a nerf at all, you just need to be smarter.
No, the people voicing their opinions on this matter do not need to be smarter, what they are asking is completely reasonable, what you need to do is try to raid one of the stronger factions on the server constantly and see how many times you can even get one of their fighters low, because trust me, your fancy tactics and strategies are easily disrupted by an enderpearl and axe to your face.


Not only this, but @Feyona_ also pointed out plenty of grand reasons.
Also, @thor5648 , that was smart to test it out, but the thing you are missing is you had Axe Resistance And Absorption Potions while in the 30% resistant zone. People can only hit you so fast and deal so much damage at once with that half second delay in damage within MC physics, let alone you were resisting the very weapon they were using. There was not a flaw in the resistance, the flaw is that you used a good strategy and they did not.
The fact that MC only registers a certain amount of hits per second is not an argument for keeping the buff, if anything it's the opposite, we do not want people to be able to tank two of the strongest players on the server, using the currently strongest weapon with sharpness V, the proper traits and strength II on. That should never be possible. And while fighters usually aren't as tanky as Grid was in the video they don't stand in a corner letting themselves get hit either, they run around, fight back and get backup.

Lure them out to the wilderness or be on your toes and make multiple sweeps at the enemy such as pot up, attack and get out of there then repeat.
I'm sorry but the solutions that you presented do not solve anything, and frankly do not make any sense. Luring people out in the wilderness is done already, but since the faction that you are attacking are defending they will often not leave their territory, forcing you to either not attack them or face them on ground that gives them such a huge buff that you are lucky to even get a single kill.

Simple really. To be honest I find it more enjoyable for a couple of reasons.
  1. It makes fights last longer presenting a challenge and enjoyment.

  1. Fights are long enough already, I do not want to fight the same person until my armor breaks, how does giving players a 30% damage buff make it more challenging? You have more time to heal since you take damage so slow.
    [*]All of the fights I have been in, we are aware of the 30% faction buff so we lure them out and strike. It makes it harder for the attacker to win which it should be. Imagine a 2 vs 3 fight, with only 2 people in the faction that are defending (I know right, not very fun |-()) They will need a buff if they are not very good as it makes it fair if the enemy is of the same skill level or better.
    And imagine attacking a faction with even numbers, evenly skilled players but still losing badly, even while avoiding traps etc. That's not very fun either.
If it is really that hard, revise your tactics which makes it then harder for them to predict and also allows to show the enemies weakness. If not, make them come to you.
This is such a vauge statement, it provides no concrete points and serves no purpose.
"Revise your tactics"
There is only one way around this, and that is to not fight them in their territory.

"Which makes it then harder for them to predict"
Predict what?

"And also allows to show the enemies weakness"
Why would this make the enemy show their weakness?

Well in that case shouldn't the only advantages come from strategy and increased knowledge of how to use a weapon with pots, not a plugin (MCmmo)? You want to remove the only safety net that non-PvPers have when attacked because it makes it very much harder for you to win on their territory.
I'm sorry Mech but a weak faction won't be able to fight back with the buff, you give a rat some armor and the elephant will still stomp on it. The 30% buff starts to be a bad thing when two factions of similar strength fight (Assuming that they both are using god armor), because at that point the amount of defense you have makes you almost unkillable.



By that logic, all PLUGINS that make PvP more difficult should be removed, like MCmmo, the no-armor-drops, and traits in general. Your logic is therefore flawed to it's core.
Please refer from using strawmen.

Any plugins that allow a single player to tank 10 enemies with their proper traits, maxed out stats, god weapons and potions should be removed, yes, because at that point PvP can not fulfill its purpose, which is to kill other players. I am not saying that it's the case, but it's too close to it for my taste.



Grid used a perfect storm of traits + pots + massive acro (almost 2.5k, so he dodged every 3rd hit)
This is a great example of why you should probably get more involved in PvP before you comment on it, the dodge caps at 20%.

Most PvPers have a great level of acro, all PvPers use potions, and a lot of them use defensive traits, actually I would say that almost all PvPers use atleast 1 or 2 defensive traits (Absorbtion, axe/swordresistant, healthboost etc)
I could list the number of RPers who have all that PvP stuff to burn on one hand, because it's none.
That is why they are called RP-ers, because they primarily RP, not PvP. Should we make the lore shorter and rules less strict to allow for PvPers to more easily RP?


Only a PvPer would ever be in that situation, and it is easily remedied by the PvP community agreeing not to use traits that way so that EVERYONE on BOTH SIDES of combat can enjoy it.
No, this is not how it works, we are not all friends that want to hit people because it's fun, there are grudges, there are people who spite their enemy for real, it's not reasonable to expect every single PvPer to use traits that are fun, because a great deal of PvP is to try to figure out what your enemies traits are, trying new builds etc.


Also, try PvPing outside of each others factions in realistic battles at the gate or somesuch. Dunno, may work..
You seem to be thinking from a RP perspective, while some factions might be mature enough to do this most factions do not attack eachother for fun, they attack beacuse the enemy raided their ally, they attack because the enemy faction declared war on them etc. Of course they are going to be the hardest to kill on their ground, where they have all their resources available, what we are asking is that the buff is smaller, it's already an advantage being on your own ground even without the 30%, the buff just makes them monsters on their own ground.




Mag has declared war on most factions, regardless of RP/PvP, and the RP ones can't protect themselves. PvPers are NOT more likely to be attacked, the RPers are, and they are the ones who cannot protect themselves. If you dare to say "go learn then" I will post so many facepalm and "gtfo" gifs/pics that it'll crash the forums.
Once again, you obviously have not been in an active PvP faction, it is incredibly boring to just stand outside of some weak persons house while he talks to you, it is a lot more fun to challenge that other faction that will actually drop some loot, that will pose a challenge.

Don't want to be raided? Either keep a small amount of members or make it hard to raid you. The only reason there is to raid a RP faction is if they either
1. Have a great amount of members which will result in a big tribute.
or
2. Have people who piss PvP factions off




I have a single PvP oriented trait (unarmed resist) and I am fairly certain most of my members don't have more than one resist trait - meaning you can switch over to using a sword for full damage, or to unarmed, or snipe with a bow, or just go raid someone else who can actually fight you back.
And this is relevant why? Just because you make yourself vulnerable to attacks does not mean that the server should give you free buffs. You can change traits after standing still for 30 seconds.
I don't want to get back into this argument, but I will say this: traps are good and all, but I still like my 30% buff.
And we don't.




I think that the buff should be reduced but not removed, 10-15% sounds okay, then the defenders still have a clear advantage in their territory, but can still be killed.

Edit:

With the removal of the 20% premium buff I think that the issue is mostly resolved, I found that while still tanky when defending I died a few times too.
 
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I'm sorry Mech but a weak faction won't be able to fight back with the buff, you give a rat some armor and the elephant will still stomp on it. The 30% buff starts to be a bad thing when two factions of similar strength fight (Assuming that they both are using god armor), because at that point the amount of defense you have makes you almost unkillable.

Elephants are scared of rats & mice though. And the 30% has been the difference between victory and defeat for me on a few occasions.
@Tuxyz - I do not like you, and I don't think you like me much either. So keep in mind that if I was replying to someone who I felt deserved some level of respect (like Grid or Snake or Grixor) I'd probably be more polite in my reply to your rather large post.

Any plugins that allow a single player to tank 10 enemies with their proper traits, maxed out stats, god weapons and potions should be removed, yes, because at that point PvP can not fulfill its purpose, which is to kill other players. I am not saying that it's the case, but it's too close to it for my taste.

You kidding? Let someone from a hardcore PvP faction into the midst of either a faction with newer members or a faction that primarily roleplays and watch the dozens die. You have a double standard - just because someone isn't a PvPer with "proper traits, maxed out stats, god weapons, and potions" doesn't mean they won't be pulled into PvP. Thus, the server and it's assorted plugins should keep that in mind - the game needs to be FAIR (or at least as fair as possible) for all players.

If you were already referencing the ability of a player to tank others while the tanker is using god armor and traits and whatnot, then by your standards the game is already broken.

That is why they are called RP-ers, because they primarily RP, not PvP. Should we make the lore shorter and rules less strict to allow for PvPers to more easily RP?

Yes. In order to make ANY approvable RP character right now, a person needs to read through the lore (which takes hours) then they need to follow all the instructions, which includes having so many different characteristics that it's almost impossible for someone who isn't a hardcore RPer to actually make a decent character. Because of this, players who would join RP and a character are just keeping their RP to the game only. Because of this, people who do things besides RP and don't have hours to burn reading lore and coming up with character traits and a life story are simply not doing so. For example, I still have a pair of twins that I haven't finished because I can't be bothered to go through that massive block of information currently demanded on character profiles.

So yeah, I do think that there should be a shortened version of lore and less strict rules regarding Roleplay. It's not easy to become a decent roleplayer.

No, this is not how it works, we are not all friends that want to hit people because it's fun, there are grudges, there are people who spite their enemy for real, it's not reasonable to expect every single PvPer to use traits that are fun, because a great deal of PvP is to try to figure out what your enemies traits are, trying new builds etc.

You seem to be thinking from a RP perspective, while some factions might be mature enough to do this most factions do not attack eachother for fun, they attack beacuse the enemy raided their ally, they attack because the enemy faction declared war on them etc. Of course they are going to be the hardest to kill on their ground, where they have all their resources available, what we are asking is that the buff is smaller, it's already an advantage being on your own ground even without the 30%, the buff just makes them monsters on their own ground.

I cannot reply to this without insulting most of the PvP community, so I will refrain from doing so. Suffice to say that I don't care.

Also, no, I am not part of a PvP faction. I do not like PvP because most PvPers I've faced in battle are rude, mean, and don't even complement ones buildings while they kill you. Perhaps is PvPers were less aggressive they would have more support from other groups on the server.
 
I do not like PvP because most PvPers I've faced in battle are rude, mean, and don't even complement ones buildings while they kill you. Perhaps is PvPers were less aggressive they would have more support from other groups on the server.
Making such a generalization is quite ignorant. Although I do not wish to derail this thread, I take issue with people targeting the small amount of pvpers that can be more rude than others and saying that most pvpers are that way.

Now let me make a point on topic that no one seems to understand. THIS BUFF IS NEEDED TO BE REMOVED FOR THE SAKE OF HIGH LEVEL PVP. ALOT OF PEOPLE SEEM TO BELIEVE THAT THE BUFF IS THE ONLY THING STOPPING BIG PVP FACTIONS FROM RAIDING. THE BUFF DOES NOT GIVE YOU SKILL, BIG PVP FACTIONS WILL STILL WIN. THIS BUFF ENCOURAGES BIG PVP FACTIONS TO TARGET SMALLER ONES SINCE FIGHTING EACHOTHER IS NOW POINTLESS AS ONE SIDE CAN BECOME IMMORTAL.

That being said, I am yet to pvp without the premium buff being removed, so hopefully that will suffice and this will no longer be an issue.
 
Elephants are scared of rats & mice though. And the 30% has been the difference between victory and defeat for me on a few occasions.
It was meant to be an analogy to how little the 30% buff matters when you put someone like Disturbedreaper or Thor against new players, they kill most good PvPers and will completely destroy bad/new/inexperienced ones.
@Tuxyz - I do not like you, and I don't think you like me much either. So keep in mind that if I was replying to someone who I felt deserved some level of respect (like Grid or Snake or Grixor) I'd probably be more polite in my reply to your rather large post.
How you feel about me is irrelevant.



You kidding? Let someone from a hardcore PvP faction into the midst of either a faction with newer members or a faction that primarily roleplays and watch the dozens die. You have a double standard - just because someone isn't a PvPer with "proper traits, maxed out stats, god weapons, and potions" doesn't mean they won't be pulled into PvP. Thus, the server and it's assorted plugins should keep that in mind - the game needs to be FAIR (or at least as fair as possible) for all players.
If new, unprepared, unexperienced people with bad gear and no potions cannot kill someone that has spent weeks and weeks on training, practicing and grinding just to become stronger in PvP I think that it's okay that they can tank the minor damage output from new players.

However, when people who have literally trained and prepared enough to get the best gear, the best traits, the best potions and the best stats still can barely scratch someone there is a problem, because at that point people will stop dying at all, imagine a FPS where you run out of bullets before killing someone even if every single bullet hits, the game becomes pointless because the purpose is to kill the other side. This is not the current situation but it was going there eventually if it continued like this.


If you were already referencing the ability of a player to tank others while the tanker is using god armor and traits and whatnot, then by your standards the game is already broken.
No, I am talking about the ability to tank the strongest players of the server without dying, that is a problem, people with 100 sword skill and a sharpness II iron sword not being able to kill people with the best possible armor is not a problem, because there is still room for them to grow so much stronger.



Yes. In order to make ANY approvable RP character right now, a person needs to read through the lore (which takes hours) then they need to follow all the instructions, which includes having so many different characteristics that it's almost impossible for someone who isn't a hardcore RPer to actually make a decent character. Because of this, players who would join RP and a character are just keeping their RP to the game only. Because of this, people who do things besides RP and don't have hours to burn reading lore and coming up with character traits and a life story are simply not doing so. For example, I still have a pair of twins that I haven't finished because I can't be bothered to go through that massive block of information currently demanded on character profiles.

So yeah, I do think that there should be a shortened version of lore and less strict rules regarding Roleplay. It's not easy to become a decent roleplayer.
Then we think differently on this I guess, not really anything to argue here since I know little of RP.




I cannot reply to this without insulting most of the PvP community, so I will refrain from doing so. Suffice to say that I don't care.

Also, no, I am not part of a PvP faction. I do not like PvP because most PvPers I've faced in battle are rude, mean, and don't even complement ones buildings while they kill you. Perhaps is PvPers were less aggressive they would have more support from other groups on the server.
Your experience is yours and I cannot change that.
 
God I hate these arguments... @pokyug - Y u bring meh back into dis? |-(

Anyway, I disagree, I support the 30% (though reducing it would be acceptable to me), blah blah blah, I'm done arguing here.
 
No, the people voicing their opinions on this matter do not need to be smarter, what they are asking is completely reasonable, what you need to do is try to raid one of the stronger factions on the server constantly and see how many times you can even get one of their fighters low, because trust me, your fancy tactics and strategies are easily disrupted by an enderpearl and axe to your face.
๖ۣۜI didn't mean it as an insult (although I did word it poorly, sorry about that), but more of a way for just stating tactics can be used, even the enderpearl and axe to the face can quickly be disrupted as well by the tactic, you just gotta be pretty good at it. Lure them into traps, if their faction is by a cliff try and push them off to at least shave a bit of health off, or to test them with holy water can work. However, since I actually have a computer I can actually PVP in and tried it out, I noted everything you say as very right (Tactics can still work, but I knew they of course can still be flawed, not all tactics are exactly genius!). Also, please do not quote me anymore; around the 2nd page or so I stated I was proven wrong, so I really won't need much more proving. Without Premium's 15% resistance buff, at least there is a bit more chance to kill someone. So yes; I support the removal/altering of the 30% faction buff.
 
What about only having the damage reduction when in pacifist?
This way those who fight back would be equal to the attackers and those who wish to hide will survive a few more hits.
 
I shall be watching this thread. Consider this your only warning that it will be locked and warnings will be issued to those individuals partaking in the flame.
 
Thinking over this thread, my opinion has drastically changed throughout its due course. Experiencing firsthand how well players can tank hits, when they can take almost every hit without a scratch, it baffles me how this fits in with any aspect of the server; in RP, one could not simply withstand a barrage of attacks, no matter where they were. In PvP, it's no fun to have to smack someone repeatedly in the face with an axe to make even the smallest dent in their health. If it were tested and nerfed to a suitable level, that would simulate much more of an home field advantage, say 10-15%, rather than almost a third of the damage being removed. Either that, or give the largest defensive bonus, rather than have them stack, as that's what makes people able to tank so many hits
 
We need a sollution: 5%. Yes. Not much, but let see it RP; a person knows where he lives, he knows where the holes are etc. But in a real fight this wouldn't mean that much.

A 5% buff can still be 'op' but we need to keep everyone happy.

One example of the 30% buff. I raided Mag some days ago when upon me and ben trying to lure them out of terretory. They did not come, when fighting them in terretory I could see I did almost no damage while in the mean time I had to pot up constantly. I got about the same amounts of hits, I drank a resistance pot and I had axeresistant and absorption and I drank the regen and strenght. And even One 1v1 didn't work out. This buff discouraged me of raiding big PvP factions, because with even the same amount of stuff otlr even better, you can't win.