Nerfing the 30% Territory Damage Reduction
Why? With the recent addition of massive traits and the mcmmo alchemy skill players are able to fight with very high damage reductions and take very little damage. A premium player with axe resistant, sword resistant, a resistance potion, and the 30% territory buff will have close to a 90% damage reduction meaning they will take an extremely low amount of damage per hit.
Possible Ways To Nerf The Damage Reduction
-Reducing The Damage Reduction: By reducing the 30% damage reduction to 15% or 10% players would still have a high damage reduction, but would take more damage.
-Players Keep the 30% damage reduction while pacifist true: When a player loses pacifist true they will also lose the 30% damage reduction.
-Removing The Damage Reduction: Even without the damage reduction players fighting within their own territory would still have a high damage reduction with massive traits, premium, and resistance potions.
-Possible Trait Replacements: Instead of players automatically having the 30% damage reduction they would need a trait to receive the reduction. A possible trait could be +100 HomeFieldAdvantage or +100 DefenceBonus, this trait would allow players to have the 30% damage reduction though at the cost of 100 trait points.
-Removing the 15% Premium Buff: If people are opposed to removing the territory reduction, the removal of the 15% premium damage reduction would also increase the damage people take so they cannot have extremely high damage reductions
Another possible trait could be +50 team player, this trait would allow players go gain a +5% damage reduction for every faction member within 32 blocks.
If you disagree to the nerf of the 30% damage reduction please post why.
Why? With the recent addition of massive traits and the mcmmo alchemy skill players are able to fight with very high damage reductions and take very little damage. A premium player with axe resistant, sword resistant, a resistance potion, and the 30% territory buff will have close to a 90% damage reduction meaning they will take an extremely low amount of damage per hit.
Possible Ways To Nerf The Damage Reduction
-Reducing The Damage Reduction: By reducing the 30% damage reduction to 15% or 10% players would still have a high damage reduction, but would take more damage.
-Players Keep the 30% damage reduction while pacifist true: When a player loses pacifist true they will also lose the 30% damage reduction.
-Removing The Damage Reduction: Even without the damage reduction players fighting within their own territory would still have a high damage reduction with massive traits, premium, and resistance potions.
-Possible Trait Replacements: Instead of players automatically having the 30% damage reduction they would need a trait to receive the reduction. A possible trait could be +100 HomeFieldAdvantage or +100 DefenceBonus, this trait would allow players to have the 30% damage reduction though at the cost of 100 trait points.
-Removing the 15% Premium Buff: If people are opposed to removing the territory reduction, the removal of the 15% premium damage reduction would also increase the damage people take so they cannot have extremely high damage reductions
Another possible trait could be +50 team player, this trait would allow players go gain a +5% damage reduction for every faction member within 32 blocks.
If you disagree to the nerf of the 30% damage reduction please post why.