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- Sep 20, 2017
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My suggestion for the new server is simple: the server determined value (through voting and other server activities) of regals should be increased by a factor of 5-10 compared to the current value system (10 regals -> 50-100 regals). This change might sound nonsensical when you first consider it, but there's many benefits and few negatives.
Pros:
Trading large amounts of low value items like building blocks and food can actually be profitable without a huge profit margin (often Buy 2 : Sell 1 currently)
Player determined item value will become less rigid and more dependent on the current market
New/veteran players will consider regals from voting as more valuable without any actual increase in the amount gained
Unique items can be priced according to interest/quality and not categorically
Players might be more eager to spend/sell due to item prices being less static
Cons:
Initial confusion about the increase in value (mostly negated by the new server environment and the change being a demand side increase)
Players possibly valuing currency less and investing more into minerals/rare items
Monetary system becomes less parallel to real life currencies
Pros:
Trading large amounts of low value items like building blocks and food can actually be profitable without a huge profit margin (often Buy 2 : Sell 1 currently)
Player determined item value will become less rigid and more dependent on the current market
New/veteran players will consider regals from voting as more valuable without any actual increase in the amount gained
Unique items can be priced according to interest/quality and not categorically
Players might be more eager to spend/sell due to item prices being less static
Cons:
Initial confusion about the increase in value (mostly negated by the new server environment and the change being a demand side increase)
Players possibly valuing currency less and investing more into minerals/rare items
Monetary system becomes less parallel to real life currencies
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