Magic Question

Cruallassar

The shadow of power
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Alright, I know all available lore for all this kind of stuff, but I would like to know one thing. Massivecraft Magic has limits, the larger the spell, the greater the toll on the caster, like in Eragon or other books, but with the side effect of possible possession by void demons. However, what constitutes large spells? It goes without saying that something like using sparks to light kindling or a candle is simple magic, even a novice can do that several times over without getting fatigued, and that something like drawing fire from the sun is Godlike, and over the ability of anyone ever. However, what is in between? How much power does it take to produce and manipulate a fireball from a candle or flint-and-steel? What about producing an air shockwave? What is the formula for energy required to do magic, and how much energy does a magician have? What is the rate at which one gains energy, giving an estimate for relative ability of magicians? I would like the answer for this question, to help magical roleplay.
 
There is no clear answer to those questions, as the use of magic is an ability that drains stamina, and depends on the "stamina" built by the user trough practicing and training magic, much like an athlete trains to keep in shape and in top condition. It varied radically from one person to another.
 
I realize this, but regarding physical strength there are ways to measure it, how much can one lift, 50 pounds or 100, or heartrate after a mile run, 140 or 180. Is there some way to measure it with magic?
 
I realize this, but regarding physical strength there are ways to measure it, how much can one lift, 50 pounds or 100, or heartrate after a mile run, 140 or 180. Is there some way to measure it with magic?

No, not yet. You can only assume. Let's take Person A and Person B: They were both awoken at the same time and they are twins. A has been training with his magic for five years, studying as much as he can and using his aura. B, however, went back to being a warrior. Forgetting about his arcane studies and his magical abilities. At the end of the fifth year, they have a magical duel. Person A wins by a landslide.. literally. His auric energy was used to such strain and was capable of much powerful feats.
 
So one must only assume by the approximate strength of the wizard what rate of fatigue they have? Ok, is there some currently defined strength of spells that an approxomite strength of wizard can produce? Like, a master wizard who's been training for years can pick up a landslide and drop it on someone, but a novice can only do as much as levitating a rock?