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Played Character Aelisiana Leratra - The Marble Knight

This character is actively played.

GhosTech

Premium
Joined
Aug 29, 2023
Messages
13
Reaction score
7
Points
43
โœฟเผบ ๐’œ๐‘’๐“๐’พ๐“ˆ๐’พ๐’ถ๐“ƒ๐’ถ ๐ฟ๐‘’๐“‡๐’ถ๐“‰๐“‡๐’ถ ๐’ฑ๐“‡๐’พ๐“๐“๐’ถ๐’พ๐‘’ ๐’ฎ๐‘œ๐“๐’ถ๐“‡๐‘’๐“ƒ๐“‰ เผปโœฟ
  • Full Name: Aelisiana Leratra Vrillaie Solarent
  • Heritage / Culture: Pelyon Teledden
  • Age: 22?
  • Gender / Pronouns: She/They
  • Religion: Estelley
  • Occult: Artarel Godborn
  • Magic Schools: Eidolon(Inulvaan)-Radiant/Mend/Gravity/Counter
  • Character Occupation: Aelriggan Squire
Appearance Information
  • Eye Color: Marble
  • Skin Color: Pale
  • Hair: Blond
  • Height: 6'2" (188cm)
  • Body Type: Mesomorph

Skill Information
Hobbies and Talents: Magic Talent, Cleric Talent​


Mechanics:
  • Lanlath can, once per day, make use of the Magical Variant of the Sealing Pack from Adapt Point Buy. Point-Buying the Pack, or gaining it for free, disables this Mechanic.​
  • Lanlath cannot use God Magic. However, Lanlath can Dimension Align to Lathan Magic, which is extradimensional like Void/Exist/Ordial, and unique to the Lanlath.​
  • Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.​
  • Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.​
  • Lanlath are supremely difficult to inebriate with traditional alcohol, requiring a stupendous amount of liquor before they even begin to feel a mild buzz.​
  • You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation.​
  • You can create animal or fairy-like familiars either from plant-matter, or light-magic, that can act as your pet in social roleplay, or perform simple tasks around the house in emote flair. You can have any number of Solur familiars, but they will flee when Combat begins.​
  • You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind, you can still be attacked while attempting to break out!​

Languages:
d'Ithanie
Altalar
Common
CSL​


Combat Proficiencies and Abilities
Attack Stat: Dexterity (7)
Defense Stat: Magic (5)
[15/15 points spent]
Proficiency Points:
  • Strength: 1
    • Athletic | Overstep
  • Wisdom: 2
    • Bardic | Harmony(Free)
    • Bardic | Aria of Weakening
    • Bardic | Sonata of Purity
  • Dexterity: 7
    • Deadeye | Stance (Free)
    • Deadeye | Barrage
    • Deadeye | Pinshot
    • Deadeye | Luckshot
    • Deadeye | Quickshot
    • Deadeye | Execute
    • Roguery | Sharp Reflexes
    • Roguery | Fate's Wheel
  • Magic: 5
    • Arcane | Portent
    • Arcane | Warp
    • Arcane | Cleanse
    • Arcane | Barrier
    • Adapt | Shapeshift(Magical Variant)

Backstory/Plothooks:
A marble image brought to life by the moon, dreams of fulfilling her life purpose of cleansing the world of impure magic.
 
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