- Joined
- Aug 3, 2024
- Messages
- 4
- Reaction score
- 1
- Points
- 28
Character Information
still in progress)
Plot hooks:
Combat Proficiencies and Abilities
Attack Stat:7
Defense Stat:5
[14/15 points spent]
Proficiency Points:
- Full Name: Coeus
- Heritage / Culture: Lanlath Starborn under the Star of Peace(starfallen, vampire brood)
- Age: 30
- Gender / Pronouns: Male
- Religion: Evolism
- Occult: Void/Lathan mageborn, Valhersir vampire (fledging)
- Character Occupation: Jobless
- Eye Color: pale blue and red
- Skin Color: Pale white
- Hair: brown
- Height:6ft
- Body Type: lean
- Additional Features: often wears a black cloak
- Hobbies and Talents: Cooking, Baking,sculpting, writing, Alchemy hobby, Magical Talent, strong tolerance for alcohol(even by Lanlath standards)
- Mechanics:
- Lanlath can, once per day, make use of the Magical Variant of the Sealing Pack from Adapt Point Buy. Point-Buying the Pack, or gaining it for free, disables this Mechanic.
- Lanlath cannot use God Magic. However, Lanlath can Dimension Align to Lathan Magic, which is extradimensional like Void/Exist/Ordial, and unique to the Lanlath.
- Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.
- Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
- Lanlath are supremely difficult to inebriate with traditional alcohol, requiring a stupendous amount of liquor before they even begin to feel a mild buzz.
- Vampire
- Common Mechanic I: Vampires can use a Court Glamor to hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, except during feeding. This counts as a Disguise, and does not work on those who already know the Vampire is a Vampire.
- Common Mechanic II: Vampires, if they have Disguising or Shapeshifting Magic, can hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, but all of their Proficiencies are set to 0, and they cannot use Abilities in Combat.
- Common Mechanic III: Vampires can use a Party Glamor at Server Events/Player Events (not Raids), which acts as a Disguise, until the leave the Event Venue. Cannot ever be used outside of Event Venues.
- Common Mechanic IV: Vampires can grant immunity to Vampirism to any person willing to bargain with them. In turn, if the bargained person attacks the Vampire or reveals the deal, they take massive damage (discuss in Dm's what this means).
- Common Mechanic V: Vampires, when applying Curses via Advanced Roleplay Mechanics can apply minor Curses that last for up to 12 Hours max, without needing OOC Consent, which count as having +1 Magic Stat for dispelling considerations.
- Valhersir
- Valhersir Mechanic I: Valhersir can speak the language of command, making them universal translators, able to speak and understand every language, and gaining magic insight when reading ancient writing.
- Valhersir Mechanic II: Valhersir can receive possible future and past memory visions from Vampires and non-Vampires around them, either as visions, or when touching them (discuss in Dm's what people are comfortable with). (Hidden only w/ OOC Consent)
- Valhersir Mechanic III: Valhersis Vampires, when using out-of-combat Strength competitions that involve Dice Rolls, can add +5 to any Dice Result, and have higher adrenaline production.
- Chem Feeding
Chem Feeding does not grant any Abilities, but grants utility for dealing with the Afflicted. The Chemist can produce Magic Aureates, which are apple-sized edible crystals which can satiate the feeding hunger of Vampires or Geists. The same object sates any of their hungers as if they have fed from a real person. Aureates can be produced one of two ways. Firstly, the Chemist must use an attack emote against someone. If they succeed in doing at least 1 HP damage, they gain 1 Magic Aureate, and only one can be produced per day. The second method, is to take a blood sample of their own, and mix it through a complex alchemical process to become a Magic Aureate. Up to three can be produced this way, but any Afflicted who consumes this Aureate becomes enthralled to the Chemist, meaning they listen to the commands and directives of the chemist against their will (this is all within reason, and with consent, the Chemist should not start acting against the interest of the Afflicted, and any weirdness forces the addiction to be retconned). This mechanic is disabled if the Chemist becomes Afflicted themselves. The only exception to this is if the Chemist has an Invaded or Vested Spirit Affliction. Chem Feeding is gained for free upon Point Buying any Chem Point Buy Pack.
- Chem Feeding
- Languages:
- Common
- Altalar
- Katharic(learning)
Plot hooks:
Combat Proficiencies and Abilities
Attack Stat:7
Defense Stat:5
[14/15 points spent]
Proficiency Points:
- Strength: 0
- [Ability Name]
- Constitution: 0
- [Ability Name]
- Intelligence:0
- [Ability Name]
- Wisdom: 1
- [Chem]
- Technique Parry Pack
- [Chem]
- Dexterity: 1
- [Roguery]
- Sharp Reflexes Pack
- [Roguery]
- Faith: 0
- [Ability Name]
- Magic: 12
- [Magic]
- Arcane Bolts Pack
- Arcane Counter Pack
- Arcane Aura Pack
- Arcane Portent Pack
- Arcane Snare
- Arcane Cleanse Pack
- Arcane Shove Pack
- Arcane Revive Pack
- Arcane Puppeteering Pack
- [Invoke]
- Monster Invocation
- [Adapt]
- Shapeshift Pack (Magical Variant)
- Wardrobe Pack (Magic Variant)
- [Magic]
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