- Joined
- Jul 23, 2017
- Messages
- 20
- Reaction score
- 62
- Points
- 0
The cap on total members in a faction, currently set at 50, should be removed. This will increase the scale that individual factions are allowed to exist on, which can lead to the following benefits.
1. Larger cities with more creative layouts as well as more complex architecture, themes and lore, improving the atmosphere and immersion for many players and expanding the boundaries they can explore in, especially those new to the server.
2. Increased survival world player retention by making use of existing active factions, whose online players can encourage newcomers to participate and gain experience. With the cap in place, large factions face pressure to save their member slots for players who already have experience, rather than giving the slots to fresh new players, who may not be able to benefit the faction as much. Players unable to find an active faction to start in who resort to creating their own factions are destined to struggle in MassiveCraft's unique custom world and plugin arsenal.
3. Increased factions competition by allowing factions to compete for greater dominance, putting the spotlight on the power that larger numbers of players in a faction can have on the faction's ability to achieve its economic, warfare or influencing goals. Small factions will face pressure to gather new recruits, allowing them to rise against larger foes, while larger factions will be able to take projects and wars to levels never seen anywhere else by playing their cards well.
Removing the cap on faction members will undoubtedly cause some interesting dynamics in survival, or at the very least allow factions to progress far beyond what they were capable of before. Giving the opportunity to as many players as possible to gain experiences in the diversity of faction scales, activities and hierarchies will definitely enrich the server, perhaps even in ways we can't know yet.
Discuss your thoughts by replying below, and please leave your official feedback by voting in the poll.
1. Larger cities with more creative layouts as well as more complex architecture, themes and lore, improving the atmosphere and immersion for many players and expanding the boundaries they can explore in, especially those new to the server.
2. Increased survival world player retention by making use of existing active factions, whose online players can encourage newcomers to participate and gain experience. With the cap in place, large factions face pressure to save their member slots for players who already have experience, rather than giving the slots to fresh new players, who may not be able to benefit the faction as much. Players unable to find an active faction to start in who resort to creating their own factions are destined to struggle in MassiveCraft's unique custom world and plugin arsenal.
3. Increased factions competition by allowing factions to compete for greater dominance, putting the spotlight on the power that larger numbers of players in a faction can have on the faction's ability to achieve its economic, warfare or influencing goals. Small factions will face pressure to gather new recruits, allowing them to rise against larger foes, while larger factions will be able to take projects and wars to levels never seen anywhere else by playing their cards well.
Removing the cap on faction members will undoubtedly cause some interesting dynamics in survival, or at the very least allow factions to progress far beyond what they were capable of before. Giving the opportunity to as many players as possible to gain experiences in the diversity of faction scales, activities and hierarchies will definitely enrich the server, perhaps even in ways we can't know yet.
Discuss your thoughts by replying below, and please leave your official feedback by voting in the poll.