Suggestion: A sub-section to expand upon the already made faction rules.
-They are required to have a minimum of 25 Members.-You can't re-brand mandates.-You can't initiate a war from the inside of the offending faction's boundaries.-Unless a faction is sub of yours, you can't raid them for denying a request.-Unless your RP calls for it, you can't raid for them being in a specific place legally.(Yanars could attack for destroying a forest for example.)-Before raiding, you'll have to state your reasons and surrender terms to their leaders/officers-When a raider dies/retreats/logs off, they can't return to battle until the next raid.
The main reason I wanted to do this is because of "You need an RP reason to raid",
Seems fair enough, but its not when you consider a legitimate RP reason can be something
as "We're Bandits". Which can be a nuisance for starting factions. I apologize if I seem whiny,
but when I was officer of Chanticleer, in the early days we got enemied twice every other week
despite the fact we really weren't all that active. But I swear 90% of the time, the people who tried to raid used the stock "Bandit" excuse despite having no prior history of this kind of behavior.
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Note: Flagging means making known, via description and forum post.
Note: Rules already stated in server rules are understood to be in play.
-=TYPES OF MANDATES=-
(The legitimate reasons to raid and their requirements)
-Domination-Banditry-Skirmish-PvP-Roleplay-
Domination: This faction is out to lay waste to the world.
(Enemies Everyone Indiscriminately)
-The leader needs an approved character.
-They need to flag themselves as a Domination faction.
-Required to write their Faction's lore and post it on the forum for mod approval.
-They can only own land on one continent at a time.
-Open to raids due to being warlords
Banditry: This faction consists of Highway-men and Mercenaries.
-Can have a maximum of 25 members.
-Required to flag themselves as Bandits.
-They can only own a single connected patch of land per continent.
(Patches are collections of chunks)
-Freely open to raids due to being Bandits
Skirmish (reason): The factions just have bones to pick with each other.
-They can raid based on offensive actions.
(Murder, Theft, Betrayal, Supporting Allies, exc.)
PvP: This faction is out for blood.
-Required to flag themselves as a PvP faction.
-They can freely attack any other factions that flagged themselves as PvP.
-They are also freely open to raids, due to being a PvP faction.
Roleplay (Reason): This faction enemies strictly because of their RP.
-They attack when the story calls for it.
(Races are Natural enemies, ones full of vampires, have a vendetta, exc.)
-=NULLIFIERS=-
(Things that cancel out war attempts)
-You can't initiate raids against factions younger than two weeks.
-You can't rules-lawyer and abuse loopholes to get around other requirements.
-Failed to provide reasons and surrender terms before acting.
-=PROCEDURES=-
(Things to keep in mind before/when raiding)
-After the initial attack, you'll have to give your reasons and surrender terms
-Raids can only last at the most, 3 Hours.
-You can only raid the same faction once every 3 Hours.
(After Initiating a raid)
-When declaring war, you have to give the faction 1 hour of peacetime before acting.
-You must give Reasons and Surrender terms when asked for it.
While that is the intended effect, it does not make war impossible,I do believe that further pushing this rule to make wars harder to start, would not be good for the future of PvP on massivecraft.
Effectively, the Amendments allows both Peaceable and purely PvP factions to Co-Exist.
Bandit Factions:Can fight ANYONE, but only have a maximum size, and limit on number of outposts.PvP:Can fight any other PvP factions (Including bandits and Domineers) no questions asked.You just have to leave peaceable factions alone.Domination:Freedom to fight anyone and everyone on a single continent.All you have to do is put forth the effort to apply.Now you're probably asking,"But they are also open to being raided by anyone too!",Well, what do you think you're doing by becoming these factions?"But as a Bandit I don't have enough members to go to war?"Well, that's what allies are for, aren't they? Pretty sure I didn't put any limits on that.In closing, if anything, the amendments will make people think more tactically about the wars they choose to go into.Which helps enriches the PvP experience.------------------------------------------------------Furthermore, if you sincerely hate having limits or rules of any kind,Well, there's magical things called "Anarchy Servers"I lived on one, and it was the only one I ever played prior to massivecraft.I loved it.
CLARIFICATIONS:
-For most factions, they probably won't have to change if these rules came into effect,
given they've been keeping the spirit of the server in their actions.
-Domineering, Bandit, and PVP are all essentially the same species, and operate very similarly.
The only difference being their physical faction make-up and small mechanics.
-If you have any questions about why I've made things they way they are, feel free to post here or
ask me directly on my profile page.
EDITS:
-Removed some things.
-Additions are written in Blue.
-Removed things are crossed out in grey.
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P.S. Yes I know in Medieval times borders were shifting all the time,
But if you wanted to use that excuse, you wouldn't go around fighting people
for the sake of fighting people.
And remember, to vote on the Poll if you feel strongly about this idea,
It might not do anything, but the poll makes it look pretty damn cool.
-=TELL YOUR FRIENDS ABOUT THIS=-