So a while back, I mentioned that one can replace a weapon's texture at a certain durability in the new MC versions. Essentially if you had an iron that was at 50%, it could change into something else, like an iron spear. This would remain the texture for that durability.
Only problem, we love to hit things. And use weapons on them. One wrong hit, and that durability goes from 50% to 49%, reverting the texture. So I figured the idea was scrapped. Until today.
Looking at my YouTube feed, I noticed a certain video, which eventually led to this gold mine of possibilities in the next Massive resource pack:
https://minecraft.curseforge.com/projects/itembound-16x
To put it simply, the textures are attached to a name and a given item. All you need to do to get the texture is to rename the item in an anvil.
Example: I put and iron sword in an anvil. I rename it "iron spear." the texture now looks like an iron spear, and now I can pretend my iron sword is a spear when I play MC.
So, why do I bring this up?
The RP community could immensely benefit from using this method in the next resource pack. If someone walks around with a halberd, we have to guess based on the item texture, or they have to emote. While this is fine, it would be 1000% more immersive to have the actual halberd texture shown. Then everyone can react to the player with a halberd instead of the few ho bothered to read the emote.
I'm not gonna lie, this would be a massive undertaking to implement (no pun intended). But I think the end result would be a great addition to the server.
I know I mentioned this benefiting RP more, but I believe survivalists would love to have another collection to store in their faction.
Comment below your opinions.
Only problem, we love to hit things. And use weapons on them. One wrong hit, and that durability goes from 50% to 49%, reverting the texture. So I figured the idea was scrapped. Until today.
Looking at my YouTube feed, I noticed a certain video, which eventually led to this gold mine of possibilities in the next Massive resource pack:
https://minecraft.curseforge.com/projects/itembound-16x
To put it simply, the textures are attached to a name and a given item. All you need to do to get the texture is to rename the item in an anvil.
Example: I put and iron sword in an anvil. I rename it "iron spear." the texture now looks like an iron spear, and now I can pretend my iron sword is a spear when I play MC.
So, why do I bring this up?
The RP community could immensely benefit from using this method in the next resource pack. If someone walks around with a halberd, we have to guess based on the item texture, or they have to emote. While this is fine, it would be 1000% more immersive to have the actual halberd texture shown. Then everyone can react to the player with a halberd instead of the few ho bothered to read the emote.
I'm not gonna lie, this would be a massive undertaking to implement (no pun intended). But I think the end result would be a great addition to the server.
I know I mentioned this benefiting RP more, but I believe survivalists would love to have another collection to store in their faction.
Comment below your opinions.