I have a suggestion for the regal currency system and the money commands.
Add another piece to the money command for sending money.
/money pay Dixii 500 For stone
/money pay Dixii 500 for donation
/money pay Dixii 500 for labor
Etc
And to prevent a possible scam flaw with the above, require the receiver to manually accept and confirm the payment. This is a binding contract confirming The payment is being received in exchange for the stated reason for sending it.
Ex:
/money payment accept
/money payment decline
If the stated reason for sending the payment is a donation, ( / money pay Dixii 500 for donation) then the player does not need to accept the payment and enter the binding contract.
If the binding contract is broken, staff will see a given reason for sending the payment and can check the receiving player logs to see if they followed through with it in the case that a ticket is created.
The sending command works as so.
/money pay (player) (amount) for (reason)
/money pay Dixii 500 for labor
{allow the reason to be multiple words in the case of multiple items being purchased or a large labor job}
Example:
/money pay Dixii 500 for labor, construction of a few small buildings
The purpose of this is to reduce scams not made through the /trade system. While that system is safe, my idea is easily loggable and secures payments more thoroughly. Many people don't use the /trade system and may be scammed in the case that you perhaps give someone cash to get you something and they never get you your item, you lose your money. Or maybe you want to buy a piece of land, you can't put that in /trade unless you make some type of non confirming contract via book and quill, where the other player is unable to willingly sign and agree to the contents.
This will simply make life a little easier for staff assisting in scamming issues.
Leave your opinion and comments below!
~Dixi
Add another piece to the money command for sending money.
/money pay Dixii 500 For stone
/money pay Dixii 500 for donation
/money pay Dixii 500 for labor
Etc
And to prevent a possible scam flaw with the above, require the receiver to manually accept and confirm the payment. This is a binding contract confirming The payment is being received in exchange for the stated reason for sending it.
Ex:
/money payment accept
/money payment decline
If the stated reason for sending the payment is a donation, ( / money pay Dixii 500 for donation) then the player does not need to accept the payment and enter the binding contract.
If the binding contract is broken, staff will see a given reason for sending the payment and can check the receiving player logs to see if they followed through with it in the case that a ticket is created.
The sending command works as so.
/money pay (player) (amount) for (reason)
/money pay Dixii 500 for labor
{allow the reason to be multiple words in the case of multiple items being purchased or a large labor job}
Example:
/money pay Dixii 500 for labor, construction of a few small buildings
The purpose of this is to reduce scams not made through the /trade system. While that system is safe, my idea is easily loggable and secures payments more thoroughly. Many people don't use the /trade system and may be scammed in the case that you perhaps give someone cash to get you something and they never get you your item, you lose your money. Or maybe you want to buy a piece of land, you can't put that in /trade unless you make some type of non confirming contract via book and quill, where the other player is unable to willingly sign and agree to the contents.
This will simply make life a little easier for staff assisting in scamming issues.
Leave your opinion and comments below!
~Dixi