Thortuna , allow me to pretty much sum up this whole counter attacks thing in one large post. First off, the simple question of what are counter attacks and how they work. Counter attacks are basically an active ability triggered by right-clicking while holding a sword that will make you block as well as give you the chance to deal a counter attack. A counter attack blocks some of the incoming damage and reverses it on the opponent. Videos such as the testing I did in the original post give an idea of how well counter attacks work, minus the actual aspect of Pvp.
Now, the first side of this debate; The people saying nerf it, it is overpowered. This is the side I personally agree with, and here is why; In the test video you see how much damage Sirvan can deflect onto my by just right clicking. He is not drinking potions, swinging, or losing pacifist, yet he was able to kill me 3 times. Although I obviously wasn't trying either, I was still killed while on some basic potions. One thing that is not in that video that really makes counterattack insane is Sirvan not being on potions. If Sirvan were on a strength II potion, his counters would have done double the amount of damage that they did. Although I could show another video if need be, you can probably imagine how brutal it is to get countered while skullsplitting and the enemy is on a strength II. The second video I posted, via the link to twitch, is an example of counter attacks in action. I will flat out say that I should not have killed MDJ. Based on how much health, potions, and armour damage I had taken, he had just about every advantage going into that duel. What I did, however, was held right click and got 4 counter attacks on him while he tried to kill me. Before he could have time to even splash a heal, I was on him with an axe and killed him in 3 hits. I could record more scenarios such as this, but, they are all the same. Fights being won by people who are not even on potions because they can hold right click. That video also captures how to make counter attacks from the "nerfed" active ability they are now, into pretty much the exact same passive ability they were a few months ago. If you simply mash left and right click during a fight, you will get just as much counters as you were able to back before right clicking for counters was a thing. The discovery of how much this is like old counter attacks, and how it can be used to wreck people in a few seconds in pvp, is why this problem has come to light.
The other side of this argument is that counters are beatable and should not be nerfed. I am not going to say there are no ways around counters, but I'll explain the idea of this concept first. If someone is simply holding right click, it is suggested that you just splash debuff them, or shoot them with a bow. Both of these methods would successfully get around counters and damage the scrub doing it, however, there are drawbacks to this idea. The first one, debuffs, would certainly work, however that is assuming that it is a 1v1 with no one else trying to kill you and the target just holding right click, and no more. If he were smart, and took golden apples to get absorption and brought splash heal IIs and a milk bucket or 2, debuffs would be completely useless. Also, this would prove ineffective because of the ability to smash left and right click together creating that feeling of old counter attacks. Next, the bow idea. This idea would only work if the counter attacker was an idiot and didn't use fire resistance. Other than flame on a bow, they do very little damage. It would take quite a few shots to even bring them down 1 heart if they are on a regen. Also, as with the debuffs, it would be inefficient if they were fighting back by smashing left and right click.
My personal thoughts on counters are quite negative. As a long time massivecraft pvper, I am no idiot that will whine because I died from something and try to get it nerfed. Counters, however, are something to the next level. Although I would never just spam an axe against a counter-attacker, 3 deaths to 1 kill against someone not even on potions is very alarming. Counter attacks allow people with a set of god armour, 600 mcmmo levels, and 0 skill to walk onto the battlefield and kill. This feature is especially overpowered, in my opinion, considering the fact that (Theoretically) every 3 hits you get a counter attack. Not to mention that it is possible to 1-shot a fully potions god-armoured pvper with counters, in the right scenario. I understand that the team is looking into improving pvp, which is very exiting to me. That being said, I would hope that team members who have a decent knowledge of pvp take the time to look into these recordings and complaints. If more video of anything is needed, simply let me know as I can go test just about anything.
Thank you for your time, and I hope this issue of Counters can be resolved.
-grid