The reason I am not playing much massivecraft is because pvp isn't really correct on it. I realize the staff have other priorities and not enough time to fully think out pvp, which I respect. I will make a thread later with a full list of suggestions. The counters are not doing what they are intended to do, they are glitches on massive specifically. It should be doing 50% of the damage it countered (3 heart hit = 3*0.5=1.5 hearts of damage. Instead it divides it for some reason, example (3 heart hit 3/0.50= 6 hearts of damage) Now take into consideration that counters do not take weakness pots, faction buffs, or the undead. If you are wearing prot 4, in your own land, undead, and weakness pot the opponent that is 1/2 heart every 2 hits when the opponent hits with a sharp V strength II. Now remember counter takes the base damage and ignores the damage reduction. Now let's put on some thorns 3 on dat shit, pop a golden apple, and sit there holding counter attack. That is a one shot at times, and at least 7 hearts a counter (taking not even half a heart if it isn't counter) Only solution is to make it 5% to counter. Orrrr massive could try fixing it and most likely mess their mcmmo even more up...
Credits for the video @gridiron ^^
Credits for the video @gridiron ^^