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Capitalizing on Chorus Fruit Mechanics To Improve Engagement.
I want to quickly identify a problem. Because of the game's age, players now know most of the tricks, especially pertaining to getting inside bases and the prevention of those tricks. This means raids are easily avoidable, but more importantly the current situation is that a raid is in reality a conscious agreement between two parties to fight. This means combat is mostly a very controlled fight between players that predominantly just PvP. One can argue that some players don't want to fight, but refusing to make massive more competitive in order to cater to a few players is absurd. Massive obviously lacks endgame engagement.
Therefore, I want to suggest an important improvement that must be made. An automatic system must be put in place in order to allow any faction to be raided, regardless of the playstyle of the faction. In addition, it should be implemented in such a way that favors heavily the raided faction. Ideally, the system should also be novel and new, so its more fun and engaging.
So, as a solution I would like to suggest that we enable chorus fruit. Then, in order to give the advantage to anyone getting raided, we should create a rising edge cooldown to chorus fruit based on the movement of the person using it. What is that? Its what is currently implemented with traits: You have to stay still for a certain amount of time before using a chorus fruit. In essence, it means that if you remain undisturbed for, say, 2 minutes, you can teleport to a random place around you, like inside a faction. Now, the most important part of this is that in order to start the timer, you need to be in an enemy faction territory and that faction must have an configurable number of people on the factions server. In addition, there should be some sort of notification that informs the raided faction of where the raider is, so they can easily go out to disturb the 2 minute cooldown.
As a side note, I think the best way to capitalize on this and encourage it would be to disable elytra rockets and enderpearls, but that would have other widespread effects as well.
As another side note, if it is thought that this would be too overpowered/overused, one can just stop chorus fruit from growing naturally and instead give it out rarely or moderately rarely. Perhaps a ChorusFruit4all. Idk.
As a side note, I think the best way to capitalize on this and encourage it would be to disable elytra rockets and enderpearls, but that would have other widespread effects as well.
As another side note, if it is thought that this would be too overpowered/overused, one can just stop chorus fruit from growing naturally and instead give it out rarely or moderately rarely. Perhaps a ChorusFruit4all. Idk.
I believe this is the best solution because:
It makes raiding accessible to everyone.
It gives an opportunity to prevent a raid to defenders without requiring them to defeat/kill anyone.
It respects builds on the server and makes them worthwhile but not impenetrable
It makes use of pre-existing mechanics and pre-existing functionality of the traits plugin in order to make coding simpler.
And I have presented this before. I wanted to re-present this because the current system proposed addresses all concerns, barring the silly ridiculous one "it'll be abused!" and the obvious one "The (PLUGIN NAME HERE *cough*MarrigePlugin) takes priority right now.It gives an opportunity to prevent a raid to defenders without requiring them to defeat/kill anyone.
It respects builds on the server and makes them worthwhile but not impenetrable
It makes use of pre-existing mechanics and pre-existing functionality of the traits plugin in order to make coding simpler.
Anyways, thanks. I hope this is of some use.
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