I'm going to throw a very big generalization into this, but I ask people look beyond that, and understand the context.
The majority of the rule breakers on the server are PVP'ers. While this is not explicitly researched, I don't think anyone will try to argue it. After all, Game staff is not allowed to deal with roleplay issues in Regalia, we have lore staff for this. Everything else is administration based on factions or player interaction infractions. If we were to take an average on a daily basis of punishments handed out, 95% of them are concentrated on PVP'ers:
- flaming in general
- abusing glitches
- cheating
- provoking staff
- harassing roleplayers
- disrupting roleplay events
- breaking common sense
The following is an
assumption, It is not hardcore data that I can back up, but simply my opinion generated from 2,4 years of staffship. It is also not an opinion necessarily supported by other staff. The amount of rulebreaks on the server performed by long term pvp players outweighs the amount of rulebreaks performed by new "noobish" players as they tend to call them. Nearly all (with the exception of 2) forum reports against players concerning "hacks", were reports made by and against long term PVP'ers. The reason why the game staff cannot perform much PVP, at least as much as they used to, is because of the excessive administrating that they need to do. Half the people in this thread
for as well as my memory servesmehave at least a mute, jail or tempban, or at least 2 of those. "community" is not something that is made by the staff alone. For about 80% it is the product of the interactions between the players, and to a smaller degree between players and staff. As such, it is reasonable to conclude that the fact that PVP players are effectively overworking Game staff who would normally be on their "fence", is their own doing.
A good way to express this sentiment is "the boy who cried wolf". Say an admin spent several days stopping an unruly player from constantly disrupting roleplay for shits and giggles, being completely inconsiderate of the feelings and fun of those roleplayers, but also the staff member who constantly has to chase after them. Then on one particular early morning when the player who disrupted roleplay himself needs help, the exhausted admin turns him down and something bad happens to the player because he did not receive help in time.
If the player had not rolled around disrupting roleplay, the admin would not have had to chase him around, would not have been tired, and would have been prepared to help the player even though it is way past his bed time. Not only that, the admin would have also been able to fill his time before that point with whatever he peased to do, which in most cases, would be reaping the fruits of his labor.
Either way you turn it, I personally feel that improvement for this change is fundamentally the internal responsibility of the PVP community. If the "headpieces" wouldn't treat each other so sourly, not only would be community be a friendlier place, it also means the staff can do more to support the technical side of things instead of constantly having to spend their time running after rule breakers.
We will support the PVP community with what changes we can, techwise and rulewise. We do however feel that the PVP community also needs to treat each other a tad less toxic.