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Forward:
So many threads I've seen and participated in that complain about the premium skills and "Overpoweredness". Well, I haven't seen many threads that exist to help balance premium perks and better meld the premium abilities into the Massivecraft theme of roleplay. So I've created this thread to serve that purpose. If such a thread has already been created feel free to (as an admin) post a link to it and close this thread. To all those who seek to post comments in my thread: THIS IS NOT A BITCH ABOUT PREMIUM THREAD! If you are dumb enough to make it into such a thread I will have it closed down and will be disappointed in the lot of you. Now, on the to thread...
As stated in the title, this thread is about alterations that could be made to premium perks. The current premium perks are as follows:
So many threads I've seen and participated in that complain about the premium skills and "Overpoweredness". Well, I haven't seen many threads that exist to help balance premium perks and better meld the premium abilities into the Massivecraft theme of roleplay. So I've created this thread to serve that purpose. If such a thread has already been created feel free to (as an admin) post a link to it and close this thread. To all those who seek to post comments in my thread: THIS IS NOT A BITCH ABOUT PREMIUM THREAD! If you are dumb enough to make it into such a thread I will have it closed down and will be disappointed in the lot of you. Now, on the to thread...
As stated in the title, this thread is about alterations that could be made to premium perks. The current premium perks are as follows:
Massivecraft said:
- Join servers even if they are full
- Craft and wear diamond armor (only premium members can)
- Open your huge backpack using /bp.
- Open a portable workbench using /wb.
- Faction power doubled. You get 20 instead of 10
- Faction power regeneration speed doubled
- Keep backpack items on death (always)
- Keep armor slots on death (always)
- Keep inventory items unless you attacked someone within 30s
- Keep xp level (always)
- Keep xp progress unless you attacked someone within 30s
- Create portal gates
- Build and fire cannons
- Wear any block as a hat
- MCMMO cooldowns reduced to 50%
- Craft horse armor (when 1.6 is released)
- Craft and use name tags (when 1.6 is released)
- Get double money drops from mobs
- Display another players money using /money balance <player>
- Display the money top list using /money top silver [page=1]
- Craft and wear diamond armor (only premium members can)
- Build and fire cannons
- MCMMO cooldowns reduced to 50%
- Craft horse armor (when 1.6 is released)
- Craft and use name tags (when 1.6 is released)
- Diamond Armor - Give this to everyone. There is nothing roleplay accurate about only premiums being able to use diamond armor and everyone knows it. The feature is literally a pay-to-win feature and shouldn't even be considered under the current standing proclamations by the server administration. And if premiums get pissy at first they will soon accept it when they start killing non prems and getting sets of diamond armor they can then use for themselves.
- MCMMO Cooldowns - ahahaha no. Premiums should have to wait like everyone else - indeed, they should have to wait longer since the rich and powerful weren't exactly the most skilled at survival tasks like woodcutting or mining.
- RolePlay Based Perks - There should be perks that are based on roleplay rather then pvp.
- Names - Premiums could be able to change their IG nametag to suit their RP character. For example, I would be Mr.Paloin instead of Mecharic (only in Local Chat mind you). This would definitely make it easier for Roleplay to Occur if possible to code.
- Item-Carry - This is probably way too complex to be possible, but if it is Premiums should be given the ability to have an item in their hotbar and type /holditem to have it go in their hand like if it was on a wall (for example, torches. You type /holditem and it gives off light and looks like you're holding a real wall-torch). An item in /holditem could be either dual (meaning it goes to the hand not used for tools/blocks) or single (meaning it prevents use of another item). Would be AWESOME for roleplay.
- Specialty Items - Craft yourself a pipe or a cane, then use the /holditem feature to use it in a realistic manner!
- Pipe - 3 stick with a wood block above the end (either will do).
- Cane - 3 sticks in a horizontal manner.
- Latern - Redstone Light in the middle, lever on the top.
- Hats - Realistic hats made by putting 3 blocks of Wool, Wheat, or Leather on the bottom and then 1 block of the same substance in the middle and on top.
- Statue - 3 stone blocks on the bottom, 2 stone brick on top. Creates a random statue of a mob/Steve/important players. (this could even be a standalone for decor).
- Horses & Armor - I do not see the value in preventing normal players who may very well be richer then their premium counterparts from crafting and equipping horse armor - even if it is a massivecraft plugin
- Cannons - Anyone should be able to build a cannon.
- Have some effect on the Role Play aspect of Massivecraft.
- Not cause the server become a Pay to Win or Pay to Play server.
- Not cause the server to lose it's entire premium base.
- Not enhance premium to the point of obnoxious.
~Mecharic - Part Time Drunk, Full Time Banker