⇠ ✪} The Narggoth Goor {✪ ⇢

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INDEX
╔════════════════════════════════════════╗
⇤HISTORY⇥
⇤HIERARCHY⇥
⇤SYSTEM⇥
⇤TERMS & CONDITIONS⇥
⇤APPLICATION⇥
╚════════════════════════════════════════╝

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The history of the Naggoth Goor extends from 302 A.C with the Tol 'Makrah Lok-Guthrain', who had started the Narggoth Goor as the Orken hierarchies within the concrete confines of Regalia diminished. His reign as even Wargod lasted for mere months, and the thinning number of Orc's made an impact on the Narggoth. So much so that Makrah lost his position due to a lack of followers, and was left stranded with Orc's that yearned for direction, and guidance. It wasn't until the very beginning of the year 307 A.C that Kalmar Lok-Guthrain managed to popularize the once weak Orc-Goor once again. Stability amongst his ranks was key in his mind, a brotherhood of sorts with the tallest, and most supportive Orken followers. It is only a matter of time before the unexpected hits, and Kalmar ensures himself to be ready for whatever comes barreling his way.

The Goor hasn't existed for long, but it is one of the newest and most promising Goor and is notably said the first true Goor amongst Orc's within Regalia, being that it is open to all tribes and clans. Regalia is diverse, and the Tol of the Lok clan seems to be adaptable due to this, allowing even Half-Orcs into his ranks as stationary Grunts. The drive is clear, and the ambitions are great amongst the Orken within the hierarchy who all seemingly have a knack for community building, and wish to uphold structure amongst the Regalian Orc's. With the numbers growing, and a whole future to be had within the ranks... it is unclear to where the Goor may be headed, if anywhere, but one thing is for sure- the Orc's in Regalia can once again feel for their culture and their sense of pride as The Narggoth Goor stands.
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The hierarchy of any Orc Goor is paramount to anything else. Unlike other ranking systems, the Orken positions all have power and rely on one another to stand, or fall. Which is why it is smart to keep an equal and fair playing field amongst even your lowest-tier members. Everyone has a purpose and a role to accompany their placement, from guards to commanders. This hierarchy is officialized only through this forum post and is strictly enforces quality CRP (Combat Roleplay) through the Goor rolling system.

⇸The Hierarchy Roster

  • The Wargod | The Wargod is a crucial part of any Orc Goor, as they are the highest rank any Orc can obtain. They control the Goor, and the members within while also controlling outside influences and the future for the Orken within their ranks. This position is highly sought after, and can not be obtained through any subservient or elected system, duels only.
    • N/A
  • The Warlords | While there can be only one Wargod, there can be many Warlords. Warlords are valuable to the Goor on a basis of having more direct communication with the party under them and usually are respected fighters and commanders. Warlords can be found recruiting Orken for the Goor, or planning skirmishes. They are responsible for keeping the Warlord advised, and protected.
  • The Warcallers | The Warcallers is the first rank that any Orc can obtain, it is one higher than the common 'Grunt' and two below the highest rank of Wargod. The Warcaller's are like the captains of any guard force and have direct control over the Grunts beneath them. They are capable fighters and trusted to handle themselves and those beneath them when the time arises. They are responsible for keeping the Warlords safe and protected.
  • The Grunts | The lowest-tier ranking of the Goor, every common Orc can be filed under 'Grunt' status. Grunts may seem irrelevant to some, but a following is crucial to any Goor's running. A sufficient amount of Grunts always ensures a long-lasting, and effective run to any Orc-Goor. Grunts are responsible for protecting those above themselves but usually are under the control of the Warcallers.
*NOTE: This hierarchy is always changing, you should see to PM @WrongChat to see if there are any changes/clarification needed.*

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The overall system that is involved within the Orc Goor is easily adapted to and proves to be one of the fairest mechanics within any Combat Roleplay scenario. Using the /roll command the need for OOC complications is minimal, and instead, the roleplay aspect is more prevalent. The Narggoth Goor must adhere to this system, and if caught disobeying the rolling system will ultimately be terminated from the Goor. You may gain allies and followers to rank up, having people yield in battle is prevalent, but inferior to an honor duel. Furthermore, the actual writings will be posted down below.


*NOTE: Simple spars and matches do not need this system to be put in place, this is only for officialized Orc Goor honor duels. If there is any questions PM @WrongChat for further information.*


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This Orc Goor has many opportunities and is very open-ended in terms of paths, and specific roleplay. Though, there will be zero-tolerance for toxic behavior in-game, and out-of-game. History of any power/meta/roleplaying will lead to dismissal from the Goor. This is a hierarchy that aims to create the best atmosphere for Orcs on the server. This is also not to say that redemption is impossible, there are plenty of new roleplayers who have garnered a bad reputation due to unknowingly disobeying the rules, and if so there can be a trial period put in place. The exact list of terms is shown below:

⇸Terms and Conditions

  • No recent track-record of disobeying MassiveCrafts roleplay rules.
    • This includes everything from factual knowledge that you/someone does not obey RP rules and those who have been reported and punished for said rules. Though, these punishments must have occurred in the last month-or-so.
  • No toxic/memey behavior that will counteract anything progressive.
    • If you intend on joining the Goor, do not let the reason of 'I want to be muscle god' be the sole factor. Have a want to community build and further the race as a whole, whether it be starting a mercenary company/guard charter, garnering noble representatives or whatever else. Have a drive that will make people want you as their Wargod.
  • No Yub-Yub's.
    • Since it's a semi-lore complaint, no. Just… no.
  • Be inclusive and constructively-criticize when necessary.
    • No 'do this because this is bad' if you find a problem with anything within the Goor, or people within the Goor tell them your opinion whilst giving a resolution. Insults flying around and non-stop 'you're bad because xyz' gets absolutely nowhere.
  • Adherence to the Orc page.
    • If you are playing an Orc, read the page. Here are what Orc's are not; monsters that hit everything that breathes, monsters curse out everything out, and monsters that are stupid and speak with a speech impediment. Try to really read over the 'mental' section of the Orc's and find a good middle ground. Usually, Orcs are nice, and acting dishonorably/without valor will find yourself some trouble and will possibly get yourself, "YEETED" - HobblingHobbit, from the Goor.
  • Try to have a good time.
    • Just try, it's pretty easy.
*NOTE: I, along with the Wargod at the time have the option to kick any members from the Goor for whatever reason we see fit. This will always relay back to the player at hand, and will always be reasonable.*

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Applications are a completely in-character process, meeting with the highest ranking official within the hierarchy, and discussing with them your possible entry into the Goor. If there are any questions/concerns PM @WrongChat or join our discord, here: https://discord.gg/6dNMZMd which will lead you to the Orc community discord. Try this out, and have a good time!
 
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REMEMBER!

This group is solely for Orc's and Half-Orc's alike, read further on the Orc page, and look into whether you are applicable. You may ask list a note or comment that would indicate your Orc's interest in the Goor. Also, add me on discord @WrongChat#3861 to set a meeting time, and to ask me any questions.
 
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Current Heirarchy Status reads as follows:

Wargod: Vacant
Warlord: Vacant
Warcaller: Kalmar Lok-Guthrain @WrongChat , Unric Lok-Hammovich @Mortisian
Grunts: Murth Ogartwog @Churro Logar Vu'donak @MrOof1 Sibyllad Lykke @Sujitation Kagan Lok-Guthrain @Yuest Nark Lok-Hammovich @CrookedChrona Ver'tu @(Name Search Pending) Fenic @Narrju Torhilde Ulster @Scaffolding99 Broz Lok-Guthrain @Patsie Kruul @MasterMordax

If you currently are looking to make an Orc or have one presently that is within the Goor though not listed above, please message myself or @WrongChat and we will see the Heirarchy is fixed and you are all counted towards being apart of the Goor.
 
@Mortisian @WrongChat Please keep this up to date. Especially when Mortisian frames his roleplay with the nobles based on the goor, these numbers need to be accurate to the letter. I see too many incorrect presentations: example1 example2

False claims to the goor structure are god-rp and should be rectified. IC benefit should not be gained from players just tossing their name in a jar and then benefiting others while they put no effort forward.