Jimmeh is a pretty basic rper though Jimmeh is barely a 1% factions player and 0% pvp player. Jimmeh logs on once a week to get some roleplay in on Jimmeh's character. Jimmeh has memorized several pages atm and written near 11 character apps. Jimmeh doesn't pvp at all and finds the pvp community...
I am a pretty basic rper though I am a barelly 1% factions player and 0% pvp player. I log on once a week to get some roleplay in on my character. I have memorized several pages atm and written near 11 character apps. I don't pvp at all and find the pvp community pretty barbaric and I don't...
i want to get some ideas going... as a survival player there's not much to do, what can we do to fix this? and can we integrate quests or role play into the factions universe? if so how?
My ideas:
-Add small housing districts to faction world spawn cities, just like regalia houses, protected...
The idea:
-Making a Vanilla survival world separate from factions and Regalia.
Why this might work:
-There are almost no pure Vanilla servers anymore. Alot of people would probably come on to massive to take part in this.
-It could help to make pvp interesting again.
-It wouldnt require much...
Hey guys. So, I've been on-and-off the server for around 4 year and a half years.
Throughout me entire time on this server, I've gone through many names, have been in different combat scenarios with different factions, over different disputes, over different wars. I have to say, all the PvP...
^Title
In detail, what I'm asking for are daily quests that require the player to complete a random task or set of tasks. You would only get 1 of these quests per day(real time) and only have that day to complete them in.
Some examples of tasks:
Collect X number of items. Items could be...
First off for those who don't know, my ign is NorthMC and I've been playing Massive for roughly three and a half years now. Because of some bans throughout the way, it caused me to go inactive for the past one and a half years or so, so I got around two years of the Massive PvP experience. I...
Can we please discuss the recently removed trait "flywater"? From what I understand the overall reason for it's removal was because PvP'ers were getting annoyed that combat was hard or not reliable at flight speed. However, I don't think this argument is even close to enough for the trait to be...
Because this hasn't been posted anywhere except as a small comment on one thread, and I believe it deserves more attention:
1k+ repair level now has a 100%chance to keep enchants, 0%downgrade chance.
Repairing a full set of armor at low durability takes about 9-12 diamond
This means that at...
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