- Joined
- Jun 24, 2015
- Messages
- 189
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Okay,
We used to have factions that would hoover up new players and show them the ropes, but we don't anymore. Game staff should be able to take over this role. Most new players are only greeted upon arrival, usually they get confused as to what we are about and depart soon after. I would reckon that most of us stuck around because someone took the time to help us get settled in the faction world. A lot of us try to help but it isn't enough.
This could help new player conversion rates significantly without any huge changes. If the staff started doing it in their own factions or even a dedicated staff-run faction it would help make more productive members of the community. In the long-term, we would see more people stay around and create new cities and factions. I think the staff needs this because the factions world is so stagnant, few factions players want to devote energy to someone who is more than likely going to go inactive. This is not a permanent thing. We would only it while the community is weak. More players staying around will make the community stronger and thus there would be more factions willing to recruit more players.
We actually used to do this when were really small. We just need the "government" to step in and help revive the community by hand until we are strong enough to do it without them.
Something to look into as an intentional part of game staff responsibilities
We used to have factions that would hoover up new players and show them the ropes, but we don't anymore. Game staff should be able to take over this role. Most new players are only greeted upon arrival, usually they get confused as to what we are about and depart soon after. I would reckon that most of us stuck around because someone took the time to help us get settled in the faction world. A lot of us try to help but it isn't enough.
This could help new player conversion rates significantly without any huge changes. If the staff started doing it in their own factions or even a dedicated staff-run faction it would help make more productive members of the community. In the long-term, we would see more people stay around and create new cities and factions. I think the staff needs this because the factions world is so stagnant, few factions players want to devote energy to someone who is more than likely going to go inactive. This is not a permanent thing. We would only it while the community is weak. More players staying around will make the community stronger and thus there would be more factions willing to recruit more players.
We actually used to do this when were really small. We just need the "government" to step in and help revive the community by hand until we are strong enough to do it without them.
Something to look into as an intentional part of game staff responsibilities