- Joined
- Feb 4, 2018
- Messages
- 267
- Reaction score
- 201
- Points
- 233
You mean in Abyssal Body I? Oc, I understand his hair will still be red in that form. His hair will only be purple in Abyssal Body II. By using the language "making it look like it was dyed."Approved, but also as a note. Crimson witches cannot dye their hair. The red marks are always persistent while in their natural form.
Define what you mean by this. You cannot have dyed hair in their natural form. It has to be as it describes on the page.@Caelamus Decided to change his main color was red to purple while in Abyssal Form 1, hope this is ok. I lost the tag when updating the pictures ahh,
The bird is fine, just have a hawk or something with magical aesthetic. I have a funky watery condensed kraken on Therris. I'm fine with you adding in more sorcery on the caveat that they're mostly from the aesthetic category and aren't solely combat related. Maybe just remove alchemy all together or even weapon proficiency, they're not really that necessary.@Caelamus
Another thing for both balance and aesthetic reasons (mostly aesthetics cause you know how I love my aesthetics). I'm thinking of switching out Darkness 3 with Spirit Familiar 1. Thing is, I don't want the creature in question to be a regular animal from the mundane page. And want it to reflect more on Zads magic and current ability theme. Being blue/magenta/purple crystals and stuff. I was looking at the creature in question looking somewhat like this. But the wings look a lot more crystalized (sharp on the edges and such). And the body of the bird shimmers like crystals when in sunlight. I just wanted to ask if something like this was possible to do.
View attachment 175827
It's either that or some kind of Home Enchant spell like 2. Basically having a home, or whatever covered in small crystals that grow and spread out to protect it against things like fire. Basically covering whatever is about to be damaged or harmed in hardened crystals. Something along those lines. I kinda just need advice here on what I should do cause there's a lot of fun aesthetics I want to do but. I don't really seemingly have the points for it lmao.
The bird is fine, just have a hawk or something with magical aesthetic. I have a funky watery condensed kraken on Therris. I'm fine with you adding in more sorcery on the caveat that they're mostly from the aesthetic category and aren't solely combat related. Maybe just remove alchemy all together or even weapon proficiency, they're not really that necessary.
I don't manage enhanced mutations, you should consider making a ticket to ask these questions or just apply and try. Enhanced mutations are just aesthetic, they can't be abilities or in an ability format. Having a familiar for example would be an ability, you wouldn't need a perm to customize its aesthetic because that is already available in the ability.I'm wondering, do you think getting getting an extra Mutation Special Permission may be a path I want to go down given I want extra aesthetics? Like a free kinda Spirit Familiar and other aesthetics some which could act as toggle passives? I have a few ideas such as.
-His hair becomes like a pure black color looking like a mist with some purple-blue shades and swirling bright red in it quite dark which spreads out to the tips. Making the tips entirely Crimson Red in color. Having an infinity amount of small crystal shards inside of it.
-Small Crystals of purple-blue hues with glowing swirling magenta in them. Surround his body in the air
-His gaze can send a shiver down a persons body and cause them to begin hearing whispers, giving a sense of paranoia into the people he looks at but it serves no real purpose. (Think of what that old Pegan Ritualist Aesthetic ability used to be like).
-A whitish mist surrounds his body, showing the freezing temperatures coming off of his form. But touching his direct skin would only cause a person mild discomfort if anything.
-And there's also the Spirit Familiar I would find pretty cool on him.
-His voice can sound like whispers and mumbles in which people can make out and fully understand. But they would still feel as if something is wrong with his speech. Cannot be used to disguise his voice.
-His clothing can become and look crystalized, reflect and shining in sunlight as if they were made up of crystals.
-Patches of his skin can become crystal like, seeming to be hard and made purely out of Crystal, shining and glinting in sunlight and some parts can even pop out of his body. However they offer him no protection and serve only to look pretty. And can be easily destroyed when being hit with a any weapon. Fading out into a mist like shadow before hardening again. The crystals are also freezing cold and cause mild discomfort when being touched.
These are just a few ideas I managed to come up with. Just lmk what you think of them.
All of that is fair enough, thanks Cael!I don't manage enhanced mutations, you should consider making a ticket to ask these questions or just apply and try. Enhanced mutations are just aesthetic, they can't be abilities or in an ability format. Having a familiar for example would be an ability, you wouldn't need a perm to customize its aesthetic because that is already available in the ability.
I would also recommend condensing your questions as most of these are difficult to read walls of text that aren't very concise though I will say as a general rule of thumb whenever I review, the priority for me is whether it is a fair and balanced character first and then I review if it makes sense after. I'm going to disallow an excess of abilities if you intend on keeping things like alchemy or combat proficiency. Abilities that are aesthetic only however are fine.
Just switch out magic bolt for it. Element Control 7 is fine.@Caelamus I chose to yeet away with the Element Control 7 and give him Super Self 1 instead purely for the aesthetic purposes. I hope this is ok.
And just a question, given Super Self 1 is mainly Aesthetics in combat rp given you also know the Phy stat boost doesn't exactly do much in combat roleplay. And the Knocking over is fairly something a person could easily recover from within a single emote. Would you condone if I kept Element Control 7 or no? It's perfectly fine if not. I just wanted to ask you first and not risk pushing my limits here. Element Control has been an ability I have used a few times before in the past mostly for self defense purposes and has come in handy a few times for Zadicus in the past. If anything I could likely just switch out Magic Bolt 1 for it. Given he hasn't exactly used Magic Bolt 1 as often.
And it's done, no Magic Bolt, and Element Control 7
@Yurs This has been done!Howdy! App looks good for the most part, there's just a few changes that need to be made for a complete review:
Go ahead and tag me once you've made those changes for another review, I'll get this approved ASAP!! c:
- You currently have 3 Dexterity abilities purchased but only 2 points invested. Please shuffle your points around to accommodate.
- Please trim your backstory to the bullet point format. Apps are coming in at a very high rate due to the recent update and it takes a while to go through a full backstory; for ease of review this would help a lot.
"Cahal do not have any Abilities in their Base Kit. Instead, Cahal gain 4 commutable Point-Buy Points that can be spent in specific Categories. These commutable Point Buy Points do not increase any Proficiency Stat, and allow the purchase of additional Point-Buy Packs, but do not allow them to exceed the cap. These commutable Point-Buy Points must be mentioned on the Character Application, and are lost instantly when the Character is cured. These Commutable Point Buy Points may be used in the following Categories: Engineering Point Buy, Alchemy Point Buy, Spell Point Buy, and Afflicted Point Buy a unique category only certain Afflictions have access to. Each Cahal Type does still have Specials though."