Writing Contest! Win Free Art And Regals!

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Lulu's creative thinking contest!
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Alright, here's how it's going to go. I'm going to post a picture of a female character, and I want you to tell me about her. Tell me about her personality and interests, tell me about her life and relationships. In a week, I will pick the best one and draw that person some free art of their choosing, plus gift them 300 regals! I will try my best to make this a fortnightly event. I will be judging on creativity, realism, character development and uniqueness.

To participate, here is the template you will need to follow:

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Name:
Age:
Interests: (at least 7, please elaborate on each one!)
Goals:(In what direction is this characters life to go? What are their aims in life overall?)
Relationships:

Life story: (Please try and make me at least three paragraphs, but I am willing to read small novels if you are the more ambitious type!)



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There will be a catch, however. I will post with each character, certain restrictions or aspects that you need to include in the story. Anyone can enter at all!

I will rate your post as CREATIVE once i have read through it!

and GO!
 
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Project one!

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Restrictions!

Her life story must not include a romantic relationship of which she is involved- no love stories!

Her parents must still be alive

One of her interests must involve the ocean. This could mean fishing, sailing- but think creatively! She could also love painting the ocean. Don't let the literal restrict you!

Good luck!

 
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RESERVED CAUSE I LOVE THIS IDEA AND WILL SO BE PARTICIPATING​
 
Name: Agda Maraavi
Age: 32

Interests
  • Clams, Agda loves collecting clams from the beach and using them to create simple necklaces and bracelets. She used to sell these to pitch in when she was a child, and later continued collecting them when her father could no longer provide for the family to have an additional earning next to her job.
  • Etosian Heritage, Agda is obsessed with her Etosian Heritage, largely because of the fancy and fantastic tales spun in her head by Salina. The truth is that Etosian culture is much less fantastic, but Agda is unaware, and she firmly believes Etosian culture should be protected from Regalian encroachment.
  • Ships, Agda always enjoyed watching ships go back and forth, houses on the sea strong and powerful enough to push their will on everything around them she'd think. Her plan for Etosian Revangism is to eventually obtain a vessel and use it to pirate Regalian "thievery" from Etosil, to return the treasures of Etosil to their rightful homeland.
  • Etosian Unionism, Despite being isolated from religious service and buildings, Agda was always raised as a devout Etosian, believing in the holy saints that protected her family and her people. Now that Agda is more free in the lower common districts, she frequents the Etosian basilica in Regalia, a building that she also considered the only true bastion of Etosian culture in the city itself.
  • Etosian Bathhouses, Agda has always felt she was unclean, largely because of her work at the tannery. As such, she has developed the compulsive need to spend at least one afternoon per week at the Etosian bathhouse to clean herself. Despite this, she is unable to actually undo the damage the brine and fumes did to her eyes and skin.
  • Burgundy Red, Despite the fact that working at the tannery was a horrible job, Agda loved the dark rich colors the leathers and skins had when they went trough the curing processes. She often dressed in ocher and other earth based color tones.
  • Etosian Revangism, The militant guerrilla group that fights for Etosian independence, Agda has recently become a member to join in the fight for her own heritage and culture. The group is inefficient, and for many members just a pipe dream to sustain a terrible existence in Regalia, but Agda has a strong motivation and ambition to eventually support this group in achieving it's goal.

Goals
Agda's overall goal is to either obtain or steal a ship in Regalia or elsewhere, and then to use it to privateer goods away from Regalian merchant ships traveling from Etosil to Regalia. This goal is entirely unrealistic as she has no idea what the military capabilities of the Regalian Empire is, but like many of the disillusioned guerrilla members, she beliefs her country and heritage is worth fighting for with all her power. In short, she wants to return the riches Regalia takes away from Etosil, and to see the state restored to independence.

Relationships
  • Constantin Maraavi, Agda's father. Agda has a good relationship with her father, but he disapproves of her Etosian Revangism, and believes she is falling in with the wrong crowd that will get her into trouble. Still, he is unable to do anything about it, as both he and his wife suffer from the slum cough, and are kept bedridden most days.
  • Sachi Maraavi, Agda's mother. Sachi has a good relationship with her mother. As opposed to her father, her mother does support her Etosian revangism, however similarly she is bedridden much like her husband is. Agda and Saachi have dreams of eventually sailing the seas as privateers together, though like much of Agda's dreams, they will likely never materialize.
  • Alexandrikon Estandos, mentor of culture. Alexandrikon is like a mentor to Agda. He taught her how to read, gives her Etosian cultural books and teaches her on the ways of Etosil. Much like the majority of people in Agda's life, the man is disillusioned about the actual course of events in the loss of Etosian independence, and believes strongly that the poverty on Etosil is because of Regalia, not the corruption of the local patriarch.

Life story
Agda was born in the Regalian slums to her parents Constantin and Sachi Maraavi. Her parents were Etosian immigrants, having fled the poverty of the Etosian Isles to look for a better life in Regalia itself. Instead, having used nearly their entire life savings to pay for the trip across the narrow sea, they were thrust into the slums. Their new living was much worse than it was on Etosil, but they could not afford a trip back, especially with Sachi pregnant at that time. Agda's youth was a fairly harsh one, she had to live among the non Human populations of the slum and come by on stealing on the street in her early years until her father found a job.

Her father was eventually hired by a large tanning business in Regalia as a vat handler. His job consisted of dragging skins into brine vats and rinsing them with urine to prepare for hardening, a messy and horrible job that most Regalians refused to do. He was able to sustain his family with food for a long while, until he was struck with the slum cough, a disease that often struck the unclean denizens of the slums. Agda being the only child and capable of labor as her mother soon became sick as well, picked up her father's job at the age of fifteen. Work at the tannery was hard on her like it had been on her father. The brine fumes were horrible on her nose, and the decomposing gasses and fumes from the vats dulled her complexion and caused her eye whites to go slightly yellow. Her employers were also not kind on her, often paying her little.

Agda's life had all the ingredients te be condemned to the slums for eternity, working herself away in a miserable existence like many do in the poor districts of Regalia, had she not met Halina, who's surname she never knew. Salina was an Etosian from birth like her, but had only come to Regalia in recent years to assess the local Etosian population. Salina and Agda met when Salina made a visit to the Maraavi household, being a doctor, and checking on her father and mother. Salina told Agda wonderful tales of the Etosian people, her heritage and their history. Before long, any free time Agda had from work, she would spend with Salina, hearing the most wonderful stories of the Etosian patriarchs and purple palaces of the Etosian isles.

Salina actually took Agda out of the slums for the first time in her life, taking her to the harbor. Agda was exposed to all the wild colors, smells and flavors of the Regalian multicultural life here, having always been sheltered in the urine and waste smelling slums where one could not even see past the city walls. Salina filled Agda's head further with dreams of returning to Etosil and making everything better, a goal which Salina had for ulterior motives. Salina in truth was an Etosian Revangist, a group of militant Etosians who believe Regalia is suffocating the Etosian culture and increasing the poverty on their homeland. The speakers of Silence eventually caught up with Salina, and while she and Agda were collecting clams near the harbor, Salina was arrested. While Agda watched, Salina resisted arrest and the guards ran their swords trough her on the spot, she was only twenty-three at that point.

Salina's death had a profound impact on Agda, though she was excused from any wrongdoing and thrown back into the slums from where she came. Over the following years as she went back to working in the tannery, the idea of the Regalian state oppressing and extorting her people for the wealth of it's own population grew in her mind, and so did her disgust for the Regalian ownership of Etosil. When she was thirty, she had finally saved enough money to get her parents and herself out of the slums and into a poor fringe district. It wasn't common by any means, but at least it wasn't a stinking hellhole either. Now that she had moved up, she had more time to spend on heritage and future plans. She came into contact with another Etosian Revangist called Alexandrikon Estandos. Alexandrikon taught her how to read in her spare time, handing old Etosian books to her that she could immerse herself in.

As time went by, Agda became an official member of the Etosian Revangists, believing that she should dedicate her life to the preservation of Etosian culture, and the future independence of the Etosian state from Regalia.
 
Name: Gloria Yuri de Echerra
Age: 29
Interests:
  • Fighting
    • Gloria has been a girl of simpler means for all her life. The eastern coasts of Salazo in Girobalda were austere in the preservation of Daendroque culture, especially with its praise and emphasis on one's physical strength and display. Beyond the actual psyche and mentality of strength and brawn over all, Gloria was born into a family of 4, and as the youngest she certainly had to battle for a content living.
  • Shipbuilding
    • The de Echerra family business has been one akin to the many families along the souther coasts of Salazo. While the inland population deals in felling trees, the coastal villages and towns build simple boats and the like. Gloria, along with her older brother, keenly took on to the family trade and still maintains it today. The prospect of conjuring a vessel that would see the edges of the world where she cannot is truly a dream worth dreaming -- dreaming, and dreaming only.
  • The Ocean
    • While in her youth, Gloria was fascinated with the seemingly endless blue expanse that stretched in front of her. While other children marveled at the freedom and infinity it represented, Gloria found it to be a barrier. The ocean represents all that is a challenge in life, and she certainly wasn't one to stretch beyond what she knew to be her own limits. While her interest in the roaring waters isn't that of an adventurer, it is certainly something to watch and admire from a distance.
  • Simplicity and Familiarity
    • The golden plains, the emerald waters, and familiar smiles are all Gloria has known and truly wants to know. Gloria is a woman who prefers the smaller, simpler things and life and is perfectly content stagnating home for the rest of her life. New things threaten the old, and tradition is the defining feature of Gloria, her family, and village.
  • Her Family
    • Though petty sibling squabbles were (and are still) common, Gloria truly loves her family. Family is the nucleus of comfort, support, and happiness in Gloria's eyes, and the feeling of belonging is a connection that would never be broken.
  • Her Septum Ring
    • Gloria's septum ring is perhaps the most daring thing about her. While Gloria truly feels at home in simple surroundings and familiar atmospheres, the sense and desire for individuality as taken root in her since she was a child. To her, her septum ring is her defining feature and most memorable one.
  • The Color Orange
    • While Gloria is certainly not a woman to dabble in the likes of philosophy of deep thought, she has always admired the color orange for the connotation and atmosphere it tends to represent. To her, it is er family and people. The color orange can be festive, wild, and horrendously enthusiastic, but at the same time it's warm, gentle, and domestic, even. It's a color of great contrast, and Gloria maintains a soft admiration for the hue.
Goals:
"Permanecer"
Permanecer translates to "to remain" or "to live for a time" in Daendroque. It's a motto Gloria follows and desires to follow to the end. Gloria is a woman of domestic means. While she certainly is not one to settle down, marry, and have a slew of children, she simply wants to live her life with her kin and kith and simply leave the complexities behind. She wants to simply remain, remain and stay content.
Relationships:
  • Jorge Gualo de Echerra - Father - Alive
    • Jorge is well-aged and happily settled down for the last years of his life. Amply supported by his loving children, Jorge feels he has led a full life -- or, as full as he would have wanted it to be. In that sense, Gloria idolizes her father. It was he who planted the jovial seeds of home and family in Gloria's heart and brouht Gloria up to the woman she is today.
  • Maria Joseph de Echerra - Mother - Alive
    • Maria is of same standing as her husban, Jorge de Echerra. While she is of a more boisterous and adventurous sort, she keenly settled with her aging husband and her lovely family. While Gloria may have not been as close to her mother as her father, there is certainly a degree of respect that Gloria maintains for Maria -- an admiration of her maternal grit and compassion.
  • Jorge "Jorgito" Justino de Echerra Jr - Eldest Brother - Alive
    • A respectable man of 34, Jorge (or affectionately called "Jorgito") is the eldest son of Jorge and Maria and theheir of his father's legacy. Newly-wed and happily expecting a child, Jorge is the light of the family's life. Gloria and Jorge often work together in shipbuilding and household management, and as such, has grown quiet close to her older brother. To Gloria, he is the true icon of the elder brother stereotype and she truly feels he lives up to his title.
  • Sofia Maria de Echerra - Eldest Sister - Alive
    • Happily married in the city of Girobalda, Sofia is a woman of whimsy and life. While the family knows little of her today, she would always be remembered as a vibrant girl who had ambitions of her own. With Gloria being a stark contrast, she didn't necessarily develop the best relationship with her sister. Gloria finds her to be disconnected from reality, or perhaps too curious in areas that hardly concern her or her family, though, these opinions are best kept in Gloria's head. In the end, she maintains sisterly affection for Sofia, if just for the sake of her parents.
  • Enrique Alonso de Echerra - 2nd Eldest Brother - Deceased
    • Having perished abroad as a mercenary in Daendroc, news of er sibling just above her hit hard. Though she hardly had a relationship with Enrique, the mourning of her family struck her more than the actual death of her brother. As of now, Gloria certainly believes herself to love and cherish Enrique, though whether it is an artificial love born from obligation or a true warm affection is hardly something she can discern.
  • Edward Allen "Don Eduardo" - Friend - Alive
    • Edward is a constant visitor and traveler to her hometown, and even a customer of her family's trade. Edward is perhaps the only sort of vagabond or adventurer Gloria has come to enjoy, keenly studying the specimen of lifestyle she firmly disagrees with. Though their friendship isn't practical in the sense of consistency and shared interest, they both genuinely maintain a sort of protective care over each other.

Life Story:
Born to Jorge Gualo de Echerra and Maria Joseph de Echerra, Gloria came into a world where she wasn't necessarily desired. An accidental pregnancy and birth strained what little resources the de Echerra family had, and much of Gloria's early childhood consisted of struggle and hardship. However, having been born to loving, hardworking parents, Gloria was set on to a linear path of life that demanded obedience, diligence, and cooperation.

Gloria's entire family was raised in what was essentially a shack. While Gloria's father worked daily at a collective shipbuilding site, Maria and the children stayed home and did what little they could to make money from the side. Most days the young children scavenged for food at the border of the local woods while their mother made and repaired clothes for other families about the village. Theirs was a simple life, and it remained so until the children matured.

While young Jorge and Gloria were content with their flock of life, Enrique and Sofia actively sought for things that Gloria saw as far beyond their reach and purpose. Soon, outward rebellion against their parents and classic tradition brought a strict divide between the family, and, as Enrique and Sofia grew older, they grew keener to simply leave. Within a few months after this sharp retaliation, Sogia and Enrique left. Sofia traveled to the urban centers of Girobalda while Enrique left westward to Daendroc. Jorge and Gloria, meanwhile, were left to fix whatever sort of turmoil their leaving caused to their parents and community.

Years have passed and wounds have healed (if not for the sake of familial unity and love). Sofia eventually wrote to her family in the southern countryside informing them of her marriage to some petty merchant. Meanwhile, word of Enrique's supposed honorable death risked a collapse of family spirit.

In the end, time healed all wounds and life was essentially as it was from the beginning. Jorge works in higher positions in the shipbuilding business while Gloria dabbles in the dirtywork.
 
Name: Ingrid De' Miroslav
Age: 47
Interests:

    • Painting: Ingrid ever since she was young, loved to draw and paint. Usually drawings of her family members or small scale drawings of the Arvost City.
    • Old Gods Religion: Being from Arvost City and since AC are followers of the Old gods, Ingrid takes pride in her religion. Usually praying to them when she needed it, etc.
    • Piercings or other Jewelry: Ingrid adores anything she can fit around her wrist, or on any part of her body physically that has a shiny gem in the middle. As of this she wheres many bangles, rings, and had her nose and ears pierced.
    • Boys clothing: Even though she dons herself in many "lady like" things, she can't help wearing male clothing. Womans clothes had always made her feel uncomfortable, exposed, or just makes her feel like one of them whores of Regalia. So she just resorts to wearing male clothing to benefit on her factor.
    • Ocean Smell/Ocean: Even though she never grew up around the sea, her mother worked around the ports of Arvost City. She sometimes took Ingrid to the ports when she was younger and boy was the ocean was a beauty. The aroma of ocean also smelled very good too. That's why she usually goes by the ports of Regalia often, just to look at the amazing ocean.
    • Opium: "It takes away my worries, yeah?" She says. After her beloved step fathers eventful death, she had resorted to opium as so had her mother. Eventually she had got addicted to it, and once and week or so someone could find her smoking opium.
    • Sleep; As a little girl, Ingrid was very jumpy and active. Whenever she was exhausted from running around, sleep would be her savior. To this day, she still loves a little shut eye.
    • The Number Thirteen: Ingrid had adored this number, of because it was the year of age she had experienced much happiness and only little demise or tragic events. Of this favor of the number, she wears thirteen bangles on both of her arms.
Personality(These will be just three basic traits):
  • Creative: Of being a painter/artist, Ingrid can be very creative. "Thinking out of the' box is key to making art" She says. Whenever Ingrid sketches or thinks of something to draw she always thinks outside of the box, something that has never been done before. As of this she might fall into a daydream and such.
    • Kind: "Kindness is the key to friendship and alliances." She would say. She would be usually kind and caring to other people, if not provoked into other matters, in where she would scream and yell. But in a sum, she would most likely be kind to other people in hopes for friendship and alliances.
    • Asexual: Ingrid has never really love the opposite or same sex. Not really wanting to get into loving relationship, because of fear of making her mother's mistake and having a child that would experience pain throughout their precise childhood.
Goals: Ingrid goal for the time present, would be to be a famous artist of Regalia. Even though she doesn't bother being a unknown by the rest of Regalia, she would sure love being adore like the jewelry she wears. People could probably say she vain, but eh "They can piss off" she would say.
Relationships:

  • Astrid Miroslav, Mother, 77, Alive: Oh Oh, dear mother. Ingrid adores her mother as much as she does with shinies. Her mother was almost like her savior, when her father came home drunk on ale. The fact of that she was a alchemist/healer, made it even better. As Ingrid would end with tons of scratches and cuts from bullies at school and her father being abusive. All in all, Astrid Miroslav was like Ingrid's savior/guard.
  • Bolvir Miroslav, Drunken Father, 78, Alive: Ergh. She loathed her father. She can even to this day, think of why her mother ever loved the man. He was drunk ever day, slept in from massive hangovers, and brought "friends" from the pub over to there place, which in they would trash it. All in all, she would spend all of her money she owned to see the man suffer in the void. She was quite happy when her mother abandoned the man.
  • Jaklian Mirsoslav, Beloved Brother, 8 , Presumed Alive: Jaklian was Ingrids second favorite of her perverted family. He tried so hard in following Ingrids steps and she thought this was the cutest thing. When
Life story:
(0-7)

Ingrid, technically was a mistake at birth. Born to Bolvir and Astrid Miroslav, whom which were "poor." Her life couldn't get worst as it was. At the young age of seven she had to multi-task already. Dealing with her drunken father and getting a meal for dinner. Doing this almost everyday, it had like hardwired into her brain and made her not think twice of doing it. To add on to it, she had to deal with the stress of school work and the rather abusive teachers and students. Though in these tough times as a child her mother was always by her side. From the age of 1 week to the young age of seven, she had always been there to help her and which she still thanks her to this day.
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(13)
At the teenage year of thirteen, Ingrid had been surprised with many things. Her mother, from her hardworking job had earned enough Regals to buy a better and wealthier house. Leaving her father behind in secret when he was passed out. Another thing, is mother had fallen in love with another man named Carlos, whom was from Daendroque. She also discovered a talent in art for her, which would carry onto her adult years. Thirteen had been a special year for her.
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(Almost 14)
Around almost year or so of starting a new life, she had been greeted with yet some more surprises. The birth of her beloved brother and the discovery of the uncomfortable-ness of woman's dresses and other clothing that suite woman. Upon the discovery of the dislike of woman's clothing, she had her mother sew clothing for her that was not dresses or anything woman like, and wanted something that Carlos would wear. Her mother very concern about this, did it anyway. Than came her brother, at first the obnoxious little brat cried non-stop, leaving Ingrid up all night, starting to loathe the bastard.
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(Age 20)
Carlos death had been expected. A week before Ingrid turned twenty, Carlos had been infected with a flu of some sort. As of this, Ingrid had turned to opium to drown her sadness in. The man had died a day after she turned twentyand that made it worst. Ironically, her mother had turned to opium as well, but didn't get as addicted as Ingrid had. Eventually Ingrid had set sails for Regalia where she would stay, leaving her mother and Jaklian behind to drown in there depression, as she thought it would be the best thing to do before she was sucked into the cave of depression.
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(Present)
It had been seventeen years since her "new" life had gone down. She gotten many jobs, whom which she eventually quit to go to selling art off the streets to many people. Even with the depression that she had left behind, it still linger on. Though that was in the past and time waits for no one. So she kept moving, as the past was in the past.
 
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This was a lovely idea and I thank you for making this an opportunity. ;w;
I actually erm kinda want to play this new Beth character I've created now, lolol. Anyway!
Sorry this a little long. x3

Name:
Beth Anne Westerhouse.
Age: Twenty eight.
Interests:
  • Seashells: Due to her collecting all types of different seashells throughout her lifetime, all unique in their patterns and of their different shapes and sizes, Beth has grown rather attached to them. Whenever she strolls across a particular shell which appears far more appealing than the others she collected, she will often keep it to herself, placing it upon a shelf in her bedroom for safe keeping. Each shell receives it's own personalised name which relates to it's exterior and texture.
  • Boats in Bottles: While Beth herself has never learnt the art of placing minuscule pieces of wood in a delicate pattern to create a ship within a glass bottle like her father, she simply loves studying and admiring the works of such art, taking the entirety of the structure in. She occasionally watches her father build such boats and provides ideas or constructive criticism, mostly about how the boat should be built.
  • Art: Specifically, art of gorgeous landscapes and sunsets with waves crashing against boulders along the shoreline. Such art is sold in their shop, most of which is created by Beth's mother, Margaret, whenever she is sober. While the artist of such beautiful works isn't her favourite, Beth still continues to respect the paintings she created and takes delight in such.
  • Routine: Unlike many throughout the city of Regalia, Beth prefers to stick to a certain routine from day to day, week through week, without change. She will always perform a task at the same time, on everyday, regardless of the weather or instructions from those higher above (despite her respect for them). Any interference during her routinely actions will cause her to become agitated and irritated, often snapping at those she loves, and intermittently, those whom she hates.
  • Tradition: Beth is one for the transmission of her family customs and beliefs from generation to generation, continuing any practice that has remained throughout her family name for years (such as the shop they own). Rarely will Beth choose to break a family tradition, and if she does do such, she will soon after beg forgiveness from her father and mother, along with the Old Gods.
  • Religion: With the influence of her father whilst she was still a young girl, Beth has been a strong believer in the Old Gods throughout her entire life. She tends to all services that are held and prays from day to day, taking valuable time from her work and scavenges to do so.
  • Family: Despite the countless horrors that have been experienced throughout Beth's family life, she adores them and would rather suffer her entire life than live without them. She is prepared to die for any of her family members, should that be necessary, and will forever remain by their sides as she sees it is her duty to do so. Beth has little interest in relationships with others, whether it be a simple friendship or a lover.
Goals:
  • Obtain more Customers: Through any means necessary, Beth is determined to somehow gain more money from their small business in the Poor District to keep themselves from shutting down and perhaps dying due to bankruptcy. Not only does she believe it is her duty to do so as the oldest and only living child, however Beth finds it also a way of providing an everlasting promise she made with her siblings, that she would keep their mother and father safe and fed until they themselves passed, along with herself.
  • Assist her Mother: With her mother's clear addiction with alcohol, Beth is insistent on finding a means of 'curing' her mother from such an unholy addiction and allowing her to gradually become less violent and far more sober. This task which she has made for herself is one she is determined to finish, despite it appearing an incredibly long way off from the current moment. Beth intends of speaking with her father about finding some sort of help for her mother, however in the meantime Beth is focused on surviving the beatings she receives from day to day.
  • Sleep well: Ever since Beth was a young teenager, she began to have frightening nightmares and night terrors, all in relation to the three deaths of her younger siblings. Such dreams contain graphic images of her siblings' skin pale as white, eyes bleeding crimson blood down their cheeks and their patches of their hair falling from their head, along with much more. Beth is set on fixing such an issue on a later date to allow herself to obtain more sleep over the harsh nights, instead of awakening with screams in the earliest hours of the morning.
Relationships:
  • Margaret Westerhouse ā€“ Mother ā€“ Alive: During her childhood, the relationship between herself and her mother was what most believe to be expected; hugs, kisses and kindness. However as she grew and the alcohol which was consumed began to also increase, Beth became more distant with her mother, often speaking of the possibility of addiction whenever she was sober. However, what truly forced them a part was when the beatings began, leaving Beth emotionally and physically exhausted. However, with this, it should be noted that despite the emotional barrier between the two, she continues to admire and respect the art work she creates for the shop when sober.
  • Quinn Westerhouse ā€“ Father: ā€“ Alive Beth finds comfort when she is in the presence of her father and has done throughout the entirety of her life. While she considers him weak, most mentally and physically, she will always side with him throughout thick and thin. She admires her father for the beautiful items he creates, however not for the ways he acts when around her mother.
  • Cecily Westerhouse ā€“ Younger Sister ā€“ Deceased: The youngest siblings out of the three, Beth felt most strongly toward her. Her brighter, more ginger coloured hair and brown sparkling eyes caused her to smile throughout any situation, and her laugh was quite simply infectious. The young girl was the last to fall to the Fahleins' ferocious teeth, and with her death, Beth felt most affected. She began to feel emotionless with every one of her mother's lashings or shots of rather cheap vodka.
  • Jane Westerhouse ā€“ Second Younger Sister ā€“ Deceased: Jane was a mature, intelligent girl with locks of coco coloured cascading hair, similar to Beth's own. While her emotions were not as strong like with Cecily, Beth still felt an enormous amount of love and care for her. The fourteen year old girl was most quick with the mathematic skills she learnt whenever she travelled next door to learn from Ingrid Lilly across the street for free with Felix, and had a rather promising future until she fell into the trap of the Fahlein. She was the first to unfortunate pass, in the most brutal way also.
  • Felix Westerhouse ā€“ Youngest Brother ā€“ Deceased: The young teenage boy was only two years younger than Beth herself and rather distant to her, also. He left the Westerhouse home in the early morning and returned momentarily during lunch to take a loaf of bread and travel toward Ingrid Lilly's house to learn along with Jane. Beth however noticed his interest in sewing equipment whenever their mother paired them together to collect food for supper and assumes instead of learning with the elderly woman, he sew. Upon his death, Beth felt an overwhelming amount of guilt, most of which was due to the fact she had spent very little, if not no, time with him.
  • Parnell Opper ā€“ Tax collector ā€“ Alive: While Beth saw the man very little and knew next to nothing of him personally, she continues to despise him with every inch of her bone. She despises him for his cruelty against the families who are too poor to continue to supply for themselves and his pompous attitude whenever he collects the money of such unfortunate people. Beth has a secret wish against him, hoping for his ultimate demise to be incredibly painful, similar to the ones her siblings had suffered.
  • Ingrid Lilly ā€“ Neighbour ā€“ Deceased: Beth herself never met the elderly woman personally, however she knew of her and that she had influenced many members of her family in countless different ways. The widowed woman was mostly kind, a respectable lady who seemingly had quite a history (or so Beth had heard from Jane, the second youngest). Overall however, Beth felt very little for the woman, leaving her in a neutral state when she overheard her passing.

Life story:
Beth was born to a young Margaret and Quinn Westerhouse in a crowded apartment in the Poor District of Regalia several weeks into the harsh winter. Her parents owned a modest shop close to their own home, which mostly sold sea-related items, such as seashells, paintings of the sea, tiny wooden boats delicately placed inside glass bottles and etcetera. Being the family's first child, she was to inherit all of their business once they had passed. Due to this, Beth was introduced to gathering items for the shop and assisting in serving customers at a young age, her education being very little of importance.

Throughout the girl's childhood, she was taught very little, other than the importance of collecting an income to support their family and that the Old Gods religion was to be followed strongly by her father. Beth attended services and spoke her prayers to Maedin before scavenging for shells along the seafronts by the harbours of Regalia, paying little mind to the foreign sailors who spoke of danger by her doing so. Shortly after collecting such items and placing them safely within her torn satchel, she would return home to eat quickly, offering thanks to Maedin as she always did before. Then, Beth would skip toward their business, stocking the shelves with the items she found and serving customers. The young girl had a routine which she followed daily, disliking it strongly whenever something interfered.

By the time she became eighteen, she had already three other siblings, two sisters and a single brother: Cecily, Jane and Felix, whom were ten, fourteen and sixteen. She loved them dearly and within the few years that each of them were born, they became her meaning for breathing and the apples to her eyes. Such was why, following their deaths after the unfortunate invasion of the hundreds of Fahlein that infected certain sections of the Poor District, Beth felt an incredible weight upon her shoulders. The young woman began to lose sleep, nightmares filling her dreams, causing to to wake covered in a cold sweat numerous times a night. She would continue to run the business along beside her father to distract herself from the horrors of her mind, and the seemingly progressing drinking of her mother.

Once Beth reached her twenties, surviving the majority of the attacks alongside her mother and father, she was dedicated entirely to running the shop. The taxes were increased during this time for shop owners, leaving them closer and closer to bankruptcy. Parnell Opper, the tax collector in question, was a large and cruel, pompous man, who cared very little of the beings which owned stores along the Poor District. He evicted many of their shops, regardless of how little penny they were beneath the tax, leaving them to die in the streets shortly after. One of his victims was an elderly woman whom sold beautiful handmade curtains, who happened to be a singular close friend of Margaret. It wasn't surprisingly, following the woman's death, when Beth's mother began to drink more consistently and become enraged more often. By the time the young woman became twenty seven, her mother an aging forty four and father fifty eight, Margaret was purely an alcoholic and Quinn miserable. Beth herself became quieter as she soon became subject to beatings from her mother, and with her father being a weak man, both physically and mentally, he allowed her to inflict such pain upon her.

The family, to this current day, continues to suffer the harshness which Parnell brings; their money growing smaller and smaller with each day. Margaret uses most of the income from their shops to purchase large quantities of alcohol, very rarely allowing such money to be shared between the three for food and water. Quinn remains silent and obeying, working mostly in the shop day and night, often refusing to return home to his corrupted wife. Beth now simply collects seashells and listens intently to the crashes of the waves against the rocks during harsher weathers, inhaling the salt that emits from the water. She takes beatings from her mother and believes there is little that can be done, believing that Maeden has chosen such a fate for her. She continues to receive very little sleep due to her nightmares/night terrors, all related to the deaths of her siblings.
 
Name: Avielle Chastain
Age: 32
Interests
  • Art - There is a beauty in the still-captured, the mental picture or even more-so in the temporary. Avielle find works of art fascinating and inspiring. Prone to sitting out in the wilderness or perching atop a building and drawing whatever she sees within her sketchbook.
  • Wine - While she doesn't enjoy alchohol in the excess her mother does, Avielle does partake in the class and bravado associated with the drink. Among her few visits with the higher class citizens of Regalia who would try and make her feel lesser than they, Avielle loved rubbing their own lack of knowledge in their faces.
  • Skipping Rocks - During her time as a child, Avielle's father would often take long voyages out to the other lands. While awaiting his return, her mother would always braid her hair and they would sit down by the shore skipping small pebbles over the shifting waters. Since then, the ocean has become a symbol of tranquility for Avielle. And while her father may not take the long voyages he used to, she will often sit along the shoreline, watching the sun slowly set as the rays shone spectacular shimmers of golds, pinks and greens over the sea. Skipping rocks into the rays of light and giggling to herself as the ripples caused some of the colors to blend.
  • Exploring - Never quite content to be in one place, Avielle's "to hell with it" nature caused her quite the bit of grief from her parents. And while they might have scolded her for the distress she had caused, secretly, they were proud and they encouraged it. Loving nothing more than seeing that spark light up in her eyes as she described this new place she had found. After things began to turn rough in her household, Avielle used her exploratory nature to find solace away from that world.
  • Singing - One of her earliest memories involves her mother singing simple lullabies to her. While her mother stopped this simple comfort long ago, Avielle still finds a fondness in the memory. And while she isn't as bold as to sing in public for crowds of people, when she finds herself alone under the starlight, Avielle will sing the simple lullabies once sang to her.
  • Politics - While not nobility herself, Avielle enjoys talking about the power struggle of politics with those that are close to her. Her persuasive, if bold nature aids her in speaking her mind and persuading others to see her point of view.
  • Stale Bread - Reminding her of an old friend, this combined with the ocean is almost enough to bring her to tears. Instead, Avielle smiles whenever she sees it, often mumbling about a rat who couldn't get a nickname right whenever someone asks about her enjoyment of the substance.
Goals: While her family desired for Avielle to gain land and title for the Chastain family, her own interests have wandered elsewhere. Revolving around creating her own business, Avielle has daydreamed about having a small shop aboard a small Argosy-style vessel to sell her art, or to own a small cafe overlooking the ocean.

Relationships:
  • Francheska Chastain - Mother - 65 - Alive
  • William Chastain - Father - 67 - Alive
  • Isabella Chastain - Sister - 26 - Alive
  • Cedrik Dumonteir - Friend - Deceased
  • Vincent Antico - Enemy - Deceased

Life story
"I won't lie to you, Ma cherie, out of every family in the world, you were born to the worst one"
-William Chastain
Looking down at the squalling newborn, Vincent grinned. His dark eyes twinkling with greed as he decided to take advantage of the situation. "William, ye'r holding out on me. Additional body. Additional fee. Ye' know that."
With a grim acknowledgment, the father nodded as he looked upon his newborn daughter. Tears glimmering in his eyes as he forced a smile. Running a finger lightly over his daughter's brow as he whispered. "I won't lie to you, Ma cherie, out of every family in the world, you were born to the worst one." A tear falling from his whiskered jaw splashed onto Avielle's cheek. "And I am so sorry..."​
The Chastain family was never one to be considered blessed. As a trading family they were often targeted by roaming bandits or pirates, but what they perceived as a stroke of well-deserved luck was actually a curse in disguise. Vincent Antico, a renowned smuggler, offered to transport the family to Regalia. And only when they were well aboard the ship and safely stowed below deck were they informed that the transport came with a very steep fee. A fee that the family had no way to pay except to conscript into servitude for Vincent.

For a time the family got along well. Vincent would stop by every few days, giving the family a small satchel of Regals to help them along. Making sure they found their way into a decent home, had plenty of food to eat and were overall well taken care off. Then Vincent came to collect. Demanding a fee the family could never hope to pay back at the time, Vincent chose to exact his fee in other means. Forcing William into servitude within his smuggling ring while secretly taking Francheska, Avielle's mother, as his concubine. As time waved on and Avielle found herself experiencing her 6th summer, Francheska and Vincent's forced affair led to the birth of Avielle's sister, Isabella.

"Mommy? Where is Daddy?" Avielle clutched the hem of her Mother's skirt, her wavy red hair fluttering in the breeze as tears began to mist her eyes.
"Hush child, and look to the water" Francheska whispered. Clutching the newborn child, Isabella, to her chest as her already graying hair blew wildly in the wind. Directing Avielle's gaze to the lapping waves. "Each of those waves is your father, sending you his love. Wishing that he could be here by your side" Picking up a small flat rock, Francheska slid it into her daughter's hands with a saddened smile. "If you put all your love into this rock and send it out into the waters, the ripples will reach your Father and he will feel your love."
Smiling as tears fell from her cheeks. Avielle shut her eyes as tight as she could, furrowing her brow as she scrunched up her face and pressed the stone to her forehead. Her body waving from side to side as she did her best to put all her love into the rock. Whispering under her breath "Daddy, I love you. Me, Mommy and Isabella all miss you. Please come home soon" before throwing the rock into the ocean.
Unable to contain her tears, Francheska sobbed. Her body shaking with sadness as Avielle stumbled to her side. Smooshing her Mother's face with her hands as she planted a sloppy kiss onto her forehead. "No Mommy. No tears. Daddy will be back soon, my love waves will reach him and he will know that we are waiting and then, and then he will come back. I know he will. But maybe, maybe if you send a stone too he will come back twice as fast! Then you won't have to cry no more."
Plastering a smile on her face as tears continued to fall, Francheska picked up a stone and copied her daughter's gesture. Stopping herself before throwing the stone. "Here Avielle, let me show you a secret." Flicking her wrist as she let the stone fly, Francheska skipped the stone masterfully across the waves, causing her daughter's eyes to widen in amazement.
"How'd you do that?" Avielle screeched in excitement. "Will you show me?"
"Of course baby, gather more stones and we can send more wishes to your father"
It wasn't until her 13th birthday that Avielle had fallen into Vincent's sights. Partnering the girl with Vincent's favorite play-toy, Cedrik, and using them to smuggle letters, payments and drugs between his dealers. Taking his anger out on the two whenever things did not go exactly according to his desires. While her family did their best to comfort the child, there was nothing they could do to circumvent Vincent's wrath. The fact remained that they owed him everything and the only thing keeping them alive was their will to bend to his wants and desires.

Tucked within a small hideaway near the Abusement Park, Avielle weeped softly into the dirt around her. Vincent's latest spout of anger had knocked a her left premolars loose and left her with a sizable bruise covering her cheek. Ever since Vincent had gotten comfortable with getting rough with Avielle, Francheska had been sinking into a deeper and deeper depression. And while Isabella had remained oblivious to it for the most part, Avielle was often the recipient of her Mother's intoxicated ramblings inspired by spouts of grief.

Sighing as she ran a hand through her frizzled red hair, Aviel froze. Hearing someone curse as their head collided with the roof of the tunnel that led to her hideaway. Scurrying to the wall opposing the entrance, she grabbed a broken bottle and held it out in front of her with every intention of ramming it into the face of whoever popped through that opening.

"Avielle? Its me. I'm coming in."
Her heart lodging itself within her through, Avielle cursed beneath her breath. "Bloody hell... Cedrik what are ye' doing 'ere?"
"Bringing you food," glaring at her as soon as Cedrik entered the small space alongside Avielle, "Like a good little rat."
Wincing at a comment she knew he only included to hurt her, Avielle's mind flashed back to their last argument. Cedrik had tried to defend her from Vincent's wrath and caught a backhand across the face because of it. In her anger, she insulted Cedrik and said she didn't need rats standing up for her.
"Listen... Cedrik I'm,"
Chucking a loaf of stale bread at her, Cedrik cut her off. "NaNaNa, don't you go spouting that emotional dribble at me. I know my place and I know my enemies. You Avy, aren't an enemy." Pausing as he eyed the drawings lining her walls, Cedrik smiled. His dimples and overall boyish charm effectively lightening the mood. "I see you've been practicing," he said as he picked up a stray sketch. "Always the ocean, why is that?"
"Good wishes," she mumbled under her breath.​

Cedrik's death hit Avielle the hardest. In fact, it seemed like she was the only one to care. As Vincent fell into a fit of rage with Avielle again, he snapped her arm halfway down the ulna. Causing her to scream, to which he responded by hitting her more. Cedrik, her only friend. Cedrik, the only one who stood in her defense, grabbed a nearby knife and thrust it into Vincent's back. However, his mind dulled by the effects of whatever drugs he was under, didn't acknowledge the pain, only the annoyance. As Cedrik withdrew the blade Vincent turned and began to lay his fists into him. Sobbing as Vincent picked him up by the neck, Cedrik thrust the knife into his former owner's chest. Effectively saving Avielle's life....
Cedrik wasn't so lucky​
Succumbing to his wounds, Avielle lost the one friend she could truly count on. The only person she could confide in. And the only one that every raised a hand to protect her. Taking the slavery band from around his finger, Avielle brought it to the local smith and had him refashion it into a piercing that she wears proudly in honor of her friend to this day.

A Memory
"Cedrik where are you taking me" Avielle cried out as she stumbled over the stones, trying to keep up with his long strides.
"You know where we are going Avy, you draw it all the time... and stop!" Spinning on the balls of his heels, Cedrik's dark, ratted jacked, a stark contrast to the white of his exposed skin, flapped in the breeze as he raised his arms into the air.​

They sat there all day together, Cedrik and Avielle. Skipping rocks into the lapping waves and sharing somewhat less stale bread and a bottle of wine.​

"C'mon Avy, let me see!" Cedrik laughed as he grabbed for the piece of paper in her hands.
"I told you to stop calling me that," she sighed as she surrendered the drawing to his clutching hands. It wasn't perfect, but it clearly showed Avielle and Cedrik laughing together, the ocean lapping along the shoreline in the background. Their bodies layed away from each other as the tops of their heads remain touching. Cedrik's arm was pointed upwards towards the viewer, his index finger extended as if to indicate some oddly shaped cloud floating overhead.
"That's... amazing" Cedrik said with a smile. Passing back the drawing as he stood upon a nearby rock. "I declare that you will be an artist! You're going to get out of here and experience the world in an amazing light. You're going to be incredible. I just know it."
Laughing whole-heartedly, Avielle smiled as she shook her head. "What about you? What will you be?"
"Besides your friend?" He said with a smile. "I know my place, and I know yours. Live it for the both of us okay?"​

Avielle's Father tilted his head to the side as he eyed his daughters drawings. "Why do you draw the ocean so much ma cherie?"
She simply smiled as she mumbled under her breath.​

"Good Memories"
 
Name: Lucinti Esalina
Age: 31
Interests: (at least 7, please elaborate on each one!)
  1. Sailing! Lucinti was a sailor for a part of her life, and while she is no longer easily able to do such things, she will always be in love with the process of sailing, each journey being a great war with the ocean to fight with mind and body at nearly all times.
  2. Money! Lucinti's goal in life (to be told later) requires a fair bit of money, so she is rather interested in money for that reason, however she also has a habit of collecting different coins, such as old Ceardian silver pieces or Elven coins. She has quite the collection.
  3. Art of the sea! She likes to look at pictures of ships, ocean life, and the like. Sometimes it is just for the beauty, however most of the time she fancies herself a bit of a critic in this area, having been a sailor herself. She loves pictures that really capture the nature of sailing, and not just the calm pleasure cruising, but the real struggles: storms and squalls and moments where the least misstep could mean another victory for the elements. In contrast she doesn't particularly like those that don't capture that very well, or those that idealize or include inaccuracies about sea life. She doesn't say anything to the artist...usually...but she also doesn't find them worth her time or money.
  4. Sea-races! She finds Maiars and Slizar fascinating, particularly Maiars due to their life underwater. She would talk to a Maiar for hours on end if she could, quizzing him about every aspect of their waterbound existence. Sadly she doesn't get many Maiar customers.
  5. Her shop! Her shop is her life at the moment. She treats it like a ship, and she is its captain. No one enters but by her consent, and no one stays without her good will. It is always kept ship-shape, and its wares are always kept perfectly ready for purchase. She spends most of her day there.
  6. The harbor! When she is not at her shop, she is at the harbor, watching ships come and go, plying sailors for information about their travels, and bartering for trinkets and other oddities that she might be able to sell in her shop. It is often here that her most valuable wares are obtained.
  7. Elves! For some reason, despite their having relatively little to do with the sea, Lucinti sees Elves as being somewhat exotic and strange, like aliens come from a faraway land across the ocean. It doesn't hurt that they often have strange and interesting tales to tell, or that they often share her dislike of Orcs. Filthy things, orcs...hulking brutes that can barely fit through the door and smash more then they could ever hope to bother paying for...she does not tolerate Orcs in her shop. Luckily she rarely has occasion to expel an Orc customer.
Goals: Lucinti dreams of one day buying her own boat. It doesn't have to be a big boat, just seaworthy enough to take her wherever she would want to go, to faraway lands and distant shores, wherever the wind may blow. She has quite a bit of money saved up, and every spare regal she makes goes into that fund. It is this that fills her every spare thought and fantasy. She will name it the Elasina's Flight, and she will be very happy indeed.

Relationships:
  • Parents: Not really a relationship. She hasn't seen her parents since she ran away and became a sailor in her teens, and she has no intention of changing that until she buys her ship, if then. She has no idea if they are even still alive, and she really doesn't care. Rancid fish feathers to them!
  • Captain Telis Morbance (and crew): The captain of the ship she became a sailor on. She only much later learned how lucky she was that it was his ship she found, rather then any number of other, lesser ones. He made her all the sailor she became, and helped her start her shop when she left his ship many years later. He still shops at her store, and sells her some of her more regular wares. The two are rather good friends, along with a lot of the rest of his crew.

Life story:
Born in the poor district of Regalia, Lucinti's parents were...well, like quite a few commoners in the poor districts of Regalia. They never did understand Lucinti's obsession with the sea and her desire to become a sailor and travel to distant lands, rather then to grow pretty, do her work, and marry someone in a healthier financial situation then they had. As she grew older and more stubborn, she grew to have a great many arguments with them, often ending with her shouting about how one day she would accomplish her goals and then she would come and say "I told you so!". Her parents...and many others...thought her an exceptionally silly girl.

So one day when she was fourteen years old, she decided to run off and do as she had said. She slipped out of the house before her parents were awake, ran to the docks, and offered herself as a cabin girl to the first captain she saw. She was extremely lucky. Most captains would have laughed her off the docks, or accepted her services and then used her very differently. However the captain she approached, Captain Telis Morbance, was rather enamored of the earnest teen girl and her quite serious offer, and happened to be in need of a cabin boy...or girl...at the time, so he decided to give her a chance. That day, her parents found a note informing them of her whereabouts, and she found herself on the trading ship Fleeting Gull, bound for Daendroc.

Her adventures...or what were relatively common and predictable occurrences on a ship with an adventurous cabin girl...were many and varied over the next few years. She didn't stay a cabin girl, or the ship's mascot, but learned the craft of sailing to a level of high expertise by the age of twenty. By twenty four, she was considered a probable choice for Captain Morbance's second mate, or at least some position of authority. She certainly had all the necessary knowledge and skills. However here her gender started to seriously hamper her. There were quite a few thoughts of favoritism among the newer crew members who had not been sailing with Morbance for the last ten years, and it was predicted that the accusations would fly faster and harder if she was promoted. Other even newer crewmen showed problems with the concept of working under a girl. Morbance had heard of these kinds of things happening before. So Lucinti was cheated of her promotion.

However Lucinti was not really one to just allow herself to be stuck in one place. She wanted a ship of her own, and she intended to have it. So over the next year, she formulated a plan with the captain. She got the position of assistant to the ship's clerk, in which she learned some of the more administrative skills that she was unable to learn prior, including reading and numbers. Then at the age of twenty five, she left the crew of the Fleeting Gull, and set up her own shop in Regalia with the help of Captain Morbance. It was Elasina's Sea Shop, a shop she would run for the next few years to raise money to buy her own ship. She knew ships, she knew business, and they predicted only about six or seven years until she would have the money. She didn't have any interest in marriage, so the only thing that would slow her down in that manner would be kicking flirtatious customers out of her shop. She almost has enough money now, and has been pricing ships and thinking about exactly what she wants. It won't be long before Lucinti is sailing the seas to her heart's content.
Hopefully.
 
W. I. P.

Name:

Catrice Rho

Age:



Interests:
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Goals:

*To See all of Aloria's Waters.
*To have a nice dock house.
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Relationships:

Life story:
 
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