What Would Make You Want To Pvp?

Lets not even go into the repercussions that would have on the PvP community, because I can assure you, 99% of PvPers would run for the hills if a change as dramatic as removing health potions was made.
I must first say, I'm not opposed to health buffs. Hahah but minecraft pvp is something else... You literally can regain full health in seconds and fights between two good players last for around 10 minutes.

My ideal pvp system would be classes that had customizable damage/hit speed and health perks. Two serious things need to happen with pvp, a cool down for health potions and the removal of thorns enchants.

And to the comment that the pvp community would run for the hills. To hell with all of them, all the great pvpers left along time ago. Massivecraft has supported a toxic pvp community for years and it's disgusting.

They talk about working along side Roleplayers, but the only people who made roleplay esque posts were @Neckerei for Alazira and @Herecy for Chronilatr. Well.. Raptum did make 1 roleplay post but that was their only one in their 3 or so years on the server.

They kill off aspiring pvpers and complaint about the lack of competition. If they don't quit, they annexed the player into their faction.

They complain about people not coming out to raid, when the history shows that "Pvpers" Complained until factions couldn't defend themselves (Removal of gapples, reduced faction enemy resistance, nerf of bows, new mandate for escapable traps, etc.)
 
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This is all just based on your opinion of how you think other people should be playing the game. Well guess what, not everyone likes the same things as you. Traps ARE a part of pvp no matter what you think simply because they can and are used and are actually useful. I think what some of you aren't able to comprehend is that other people play differently than what is considered the 'right' way to play by the pvp community. Forcing everyone to basically 'get gud' or not pvp is only going to prevent people from pvping further.

I think building and using redstone IS fun. Just because you prefer to go head to head doesn't make you right. I also have ideas meant for attackers using redstone so its not all about defenders setting traps and then going and hiding btw.
we always have tunnel bore missiles...
 
If some pvpers gave back weapons or occassionaly even gave training or supplies do you guys think it would increase your odds to pvp more often?
I would love to pvp, but do to my parents denying me skype/TS/Discord (It's not impossible to do it without it but it sure as heck would help, also I know this is my own problem not the players in general) I think if there was a pluggin that did something along the lines of you only drop a random half of the your inventory and or pvpers would get extra loot that doesnt come from the player (Kinda like the 1% head drop only like more items?) Idk, it does seem many poeple are intimidate by MCMMO, grinding takes time and not a lot of us have that. I think that it seems most people think that the only people who pvp are the ones that have been doing it since ever, it feels that way when a raider kills you in 4-6 hits with garmor.
(BTW Was the sword/axe damage gap ever fixed?)
 
The reason I use to hated pvpers is a first bad impression, this is a very long story I will attempt to tell.

It was a Sunday afternoon, my brother and I were looking for a new Minecraft server. My brother finally finds a server that says it's a MMORPG server that can't be bad right? It looked amazing, all sorts of new cool features! What's this? Traits? This looks awesome I can breath and live under water? Thats unlike anything I've seen in a MC server!

-Downloading Terrain-
Me and my brother log on. Breath taking. They have a RP city I can't find the end of. They have over 5 survival worlds to go to, all handmade.
My brother says to me that we should build a house, a place to keep our stuff, I agree.

-Wilderness, It's dangerous to go alone-
My brother and I decided on Fenderfell. We Flywater down the coast, looking for prime real estate, we settle on a beach, next to the woods but not in them. My brother starts to mine, I craft and build. In about five to ten minutes I have a under-water-cobble house. Never could do that in 5 minutes on a normal server. We were both unaware of the Dynmap that would be our undoing. It turns night, I'm in the woods trying to get some wood to get sticks to get torches so we can mine some more. A player in full diamond comes at me with a axe. I run out of the woods, into the water they can't fallow me there.
They have Flywater also and kill me, I tell me brother to put all the iron and the one diamond we've found in a locked chest.

-You have died-
-Respawn-
-Go Back to title screen-

Who would kill a new player? Why could anyone want to do that? Those thoughts went throught my head as I hit the respawn and show up at the world spawn I flywater back to my under water house craft a bunch of swords and try to fight the raider. "Feyona" in blue that was the name I saw she killed me and my brothers 49 times that day, two helpless noobs. Then when I asked her to stop in a PM she cussed me out. I decided to join a faction.


[Recruitment]BoPile: Go /f join Lanilor and we'll help you out!

Two years since then, but for the first 3 months I stopped playing beacuase Feyona killed me 49 times, she made me want to quit the server
 
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You guys are pretty new around here, so I'll dumb it down. Traps are fun. Pvp is supposed to involve aspects of the Environment, Skills trees, and use of multiple weapons. The only thing that you have to do in pvp now is spam potions and spam hitting. Without mods it is difficult to monitor the time of each individual potion. Which for current pvp is Strength2, Speed2, Fire resist, Absorption, Resistance, Healthboost2 and maintaining health by spamming health potions. That is 7 different types of potions you have to prepare for a fight and an inventory of potions you'll lose trying to get better.

Why do you think the pvp community is so small?
It's not because people aren't banding together, it's because the PvP is genuinely not interesting. @BenRekt @Nekoii


Damn bro forget everything I said. Try it out, let me know how it goes.
I don't know why I explain it to these heathens.
You're kidding.

That or you don't know what you're talking about. (No hate meant, just think you're wrong <3)
1) There are several players on this thread who I know have been around on Massive just as long, if not longer than you.
2) Traps are fun for one person, frustrating for everyone else involved. Should they be illegal, no, but they shouldn't be encouraged in any form by staff. And I know you didn't personally make this argument, but someone in this thread did, and there is no skill involved in making traps, or thinking, or anything like that. Pretty two best/strongest/whatever traps in existence don't use redstone. One is the string trap, which is pretty obvious, the other is a fall trap which is completely invisible and uses no redstone.
3) "Spam potion and spam hitting." Sigh. Thought we'd finally gotten over this. Spam potting isn't really a thing if you know what you're doing. If you know what you're doing, you hotkey, manage your potions properly, use them properly so you heal more than one heart, and can get away with using a pot every 5+ seconds, just depending on the circumstances. Click speed is literally the least important factor of pvp. Strafing, aim, w-tapping, etc., are all significantly more important. It helps sure, but there are tons of excellent pvpers, including ones significantly better than myself who don't jitter click.
As for potions, you can get away with using strength, speed, and health. I personally don't use resistance. And I mean, yes, of course people are going to use health potions. It's potion pvp ffs. Absorption, sure, it helps, but I mean, they're cheaper than health pots anyways. Healthboost 2 is actually never used, people use healthboost 1 extended, and you can get away without using that pretty easily.
Disabling potions won't change anything. I will still beat you, the next guy, and everyone else who I can currently beat. All it will do will make fights shorter (which, frankly, is to your disadvantage anyways), and that's not really the direction PvP should really take if you think about it. I mean, why bother running 500 blocks to a raid just for 10 seconds of actual pvp, after which you're probably going to die. If you don't die, you have to run away until you regen, which just takes further time away from pvp.

The PvP community is not small, actually. It is small on Massive. However, excluding Mineplex and Hypixel (most of their minigames revolve around pvp in one way or another, though) the largest servers are all pvp based. You could make the argument that the largest servers for the 14-16ish demographic are hardcore faction servers (which, by the way, a lot of people are rather pissy about the extensive use of traps in the HCF community as well, though again nobody is suggesting you're illegalized), so no, pvp is in no of a small community.

Think about it. If potions were removed, and the other changes you suggested added, what do you really think would happen? All of the pvpers would leave. Maybe some of the current roleplayers would screw around with pvp a bit, but I guarantee they'll get bored after a while, for the reasons I highlighted earlier. And a potionless, trapping pvp community will not attract outsiders. There are already very much established pvp communities outside of Massivecraft. Literally none of them involve the aspects you are suggesting; in fact most of them attempt to do the exact opposite.

In real life a player will come at another player with a weapon. On massivecraft a raider applies Strength2, Speed2, Fire resist, Absorption, Resistance, Healthboost2 before attacking a player, and if the defending player is good and manages to drop the raiders health. Then the raider can use their inventory of health pots to bring themselves back up to full health. This is not player vs player, it is potion versus potion.

No traps and no class damage buffs it makes it a complete one way fight in the raiders favor. That is why raptum likes the current system.
If you want real life fighting, go learn martial arts. It's actually quite fun. Otherwise, please don't bother with "this is more realistic so we need to do this;" this idea has long been debunked.
Who the hell do you think are using the potions? Spoiler, it's the player :P, and I guarantee I can do it more efficiently than you can, as can toku, as can ben.

....Defenders have literally every advantage there is. Raptum, believe it or not, is not invincible. SunKiss won raids against them. Back when Mag was a thing, I won raids against them alongside Atheria, and that was before either SunKiss or Atheria were primarily PvP factions (granted, atheria never became a primarily pvp faction), and we also won even more defenses (because believe it or not the defenders have the advantage). Raptum has every disadvantage in the book when they're raiding you. I mean, the defenders literally have a 10% resistance buff on their land. They can run inside. They can get more pots. And again, nobody is making the argument that traps should be illegalized. Just that they shouldn't be encouraged.
 
They talk about working along side Roleplayers, but the only people who made roleplay esque posts were @Neckerei for Alazira and @Herecy for Chronilatr. Well.. Raptum did make 1 roleplay post but that was their only one in their 3 or so years on the server.

You must have not looked too hard if you think those are the only PvP factions to ever try and involve themselves in RP. Raptum alone has probably made 6-7 lore posts alone and that isn't even getting into older factions like Alamut or Magnanimus. The reason nobody makes them anymore is because like I've said wars are meaningless when nobody fights or surrenders because 1) there is nothing to lose and 2) you can just hide in regalia with no repercussions. There isn't really a good solution to this but saying all PvP factions are toxic because they know how to use the systems provided to dominate other factions doesn't make much sense.

Also you mention how PvPers ruined PvP when in reality most PvPers left after traits effectively killed PvP and left it in a state of disarray. All the changes you mentioned, such as gapple removal, removal of the defensive buff (my doing), were actually changed in the first place because the staff also acknowledged that it would be beneficial to the experience (which it was - no doubt about it). What you're asking for in terms of nerfing health potions will never happen. Nobody in the PvP community will ever get behind a change like that because it will completely ruin PvP as it is right now, and it will further encourage people to sit inside and use traps and other safes means to ensure that they are never at risk (aka a completely counter-intuitive solution).

I know I'm a dickhead for saying this, but I feel like you probably just get rammed by Raptum and want to completely change the system because you can't find any way to fight back other than by complaining that the system is unfair because people are better at using it than you.
 
This is all just based on your opinion of how you think other people should be playing the game. Well guess what, not everyone likes the same things as you. Traps ARE a part of pvp no matter what you think simply because they can and are used and are actually useful. I think what some of you aren't able to comprehend is that other people play differently than what is considered the 'right' way to play by the pvp community. Forcing everyone to basically 'get gud' or not pvp is only going to prevent people from pvping further.

I think building and using redstone IS fun. Just because you prefer to go head to head doesn't make you right. I also have ideas meant for attackers using redstone so its not all about defenders setting traps and then going and hiding btw.
You can think its fun. You can do it all you want. But its not PvP its trapping. Most real PvP is held to different standards than whatever it is you call "pvp" because its simply not.
 
You must have not looked too hard if you think those are the only PvP factions to ever try and involve themselves in RP. Raptum alone has probably made 6-7 lore posts alone and that isn't even getting into older factions like Alamut or Magnanimus. The reason nobody makes them anymore is because like I've said wars are meaningless when nobody fights or surrenders because 1) there is nothing to lose and 2) you can just hide in regalia with no repercussions. There isn't really a good solution to this but saying all PvP factions are toxic because they know how to use the systems provided to dominate other factions doesn't make much sense.

Also you mention how PvPers ruined PvP when in reality most PvPers left after traits effectively killed PvP and left it in a state of disarray. All the changes you mentioned, such as gapple removal, removal of the defensive buff (my doing), were actually changed in the first place because the staff also acknowledged that it would be beneficial to the experience (which it was - no doubt about it). What you're asking for in terms of nerfing health potions will never happen. Nobody in the PvP community will ever get behind a change like that because it will completely ruin PvP as it is right now, and it will further encourage people to sit inside and use traps and other safes means to ensure that they are never at risk (aka a completely counter-intuitive solution).

I know I'm a dickhead for saying this, but I feel like you probably just get rammed by Raptum and want to completely change the system because you can't find any way to fight back other than by complaining that the system is unfair because people are better at using it than you.
I kind of wonder if there would be a way to declare winners of wars due to lack of fighting or a life system. Im not sure how anyone would go about tracking this or having proof but it would deffinently make defeat a much more scary possibility if both sides only had a certain ammount of lives in a war. If they died say 20 times to raptum they would lose the war vice versa. Maybe some sort of kill counter when a war dec is made on the /f relations plugin on ones youve wared? Just a random idea
 
I kind of wonder if there would be a way to declare winners of wars due to lack of fighting or a life system. Im not sure how anyone would go about tracking this or having proof but it would deffinently make defeat a much more scary possibility if both sides only had a certain ammount of lives in a war. If they died say 20 times to raptum they would lose the war vice versa. Maybe some sort of kill counter when a war dec is made on the /f relations plugin on ones youve wared? Just a random idea
See but then you have bogus wars declared on like.. RP factions who then are forced to pay up just because the RP in regalia.
 
Just heavy debating.
Not really. They've offered hardly any solutions, and keep trying to discredit me because I don't pvp on massivecraft. The issue is that they don't see the big picture, so they attack the little things they don't like. Kinda like that one person who picks off the olives on a pizza, I hate those types of people.

I kind of wonder if there would be a way to declare winners of wars due to lack of fighting or a life system. Im not sure how anyone would go about tracking this or having proof but it would deffinently make defeat a much more scary possibility if both sides only had a certain ammount of lives in a war. If they died say 20 times to raptum they would lose the war vice versa. Maybe some sort of kill counter when a war dec is made on the /f relations plugin on ones youve wared? Just a random idea
I've literally have posted this on multiple threads, get with the game bb. Upon declaring war you give a base number for lives, multiply it by the amount of members in the faction. To prevent abuse you give individual players 3 or so lives (That renew each day). Each time a player dies a point is counted against that players faction and their daily life total decreases by one.

I know I'm a dickhead for saying this, but I feel like you probably just get rammed by Raptum and want to completely change the system because you can't find any way to fight back other than by complaining that the system is unfair because people are better at using it than you.
I wouldn't say your a dickhead, because what you've said is innacurate. The only person who's legitimately killed me is Sevak, 3 times within the last month. Each time I refused to fight. I just run in my base because it's unreasonable to fight on uneven terms, he's always potted and I'm not.
Players should be able to just grab a weapon to go and fight. There shouldn't be preparation except getting essentials like armor and weapons.

People are trained to want instant gratification.
Hence why minigames are so popular. Instant gratification is the reason why people die all the time in league, also the reason why Overwatch is so fast paced. You have to decide what type of pvp you want. I want hardcore skyrim esque pvp. You want vanilla minecraft pvp. I like pvp where classes can counter other classes (Multiple Meta's). You want a completely balanced system (One Meta).

Simply stated, I don't like our current system. I could train all I wanted, but I know in the long term I won't be satisfied with this type of pvp. The lack of customizability greatly diminishes the replay value of the current system.

Don't bother replying, I've heard everything I've Needed to hear.
 
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See but then you have bogus wars declared on like.. RP factions who then are forced to pay up just because the RP in regalia.

I sound heartless as hell for saying this, but if you aren't going to defend yourself then you should be forced / heavily encouraged to surrender. I do think if people were forced to surrender that the cost of surrendering should be lowered significantly though.
 
Less consequences(Losing your gear, weapons, etc.) Maybe keeping items that are held in your hands or on your hotbar when you die? That would definantly make me more inclined to PvP.
 
Less consequences(Losing your gear, weapons, etc.) Maybe keeping items that are held in your hands or on your hotbar when you die? That would definantly make me more inclined to PvP.
Not to be a dick, but losing your weapon is pretty much the only difference between survival pvp and kit pvp.
 
I also had an idea i thought would be neat. They turned overclaim on BUT in order to overclaim someone you had to go from the outside inwards. Like make it where in order to overclaim the chunk must be adjacent to a wilderness chunk or your factions chunk. To simulate being pushed inwards during defeats. It would encourage people to fortify their F homes with alot of land around it instead of other cities. Also with the flag of being adjacent to wilderness you cannot have someone run in and claim your f home to screw you over.
 
The average frames per second I can expect is three frames.
 
I also had an idea i thought would be neat. They turned overclaim on BUT in order to overclaim someone you had to go from the outside inwards. Like make it where in order to overclaim the chunk must be adjacent to a wilderness chunk or your factions chunk. To simulate being pushed inwards during defeats. It would encourage people to fortify their F homes with alot of land around it instead of other cities. Also with the flag of being adjacent to wilderness you cannot have someone run in and claim your f home to screw you over.

You are assuming that people do not have their f home on the border of their factions, so I dont think that would work too well. Also, overclaiming already works like that IIRC.
 
I also had an idea i thought would be neat. They turned overclaim on BUT in order to overclaim someone you had to go from the outside inwards. Like make it where in order to overclaim the chunk must be adjacent to a wilderness chunk or your factions chunk. To simulate being pushed inwards during defeats. It would encourage people to fortify their F homes with alot of land around it instead of other cities. Also with the flag of being adjacent to wilderness you cannot have someone run in and claim your f home to screw you over.
If anything that would just make people not want to defend in fear of this