More people trying out PVP starts with you. So what if not many people do it? Why not just attempt it, you might influence some of your friends to try it too which means more people.
I agree that getting potions, armor, and weapons to PVP with is hard. But you shouldn't let that stop you. If you own a faction (I think you're co-leader of Northwatch?) you can easily ask members to brew pots. Thought it might not be the most amusing of jobs to be assigned to, if you tell them that it's beneficial to the protection and safety of the faction I'm sure they'll do it.I started PvPing because I wanted to learn how to fight against raiders. It looked fun and I had tons of fun. I eventually gave up though because of the necessity to constantly keep up with resources. Most of my cash goes straight into building. I'm ALWAYS building. So as the rest of my faction doesn't PvP it's hard to even begin to see a myself making a profit from raiding. I can't afford both. I know a lot of people who can't even fully afford one. Sure you can learn the market and other monetary tricks but personally, I don't have the drive to keep up with the curve and I just want to build and interact with the community. Would happily add PvP onto that list if I didn't have to keep up with potions. Armor and weapons are pretty easy. Potions, not so much.
-I feel like you get the "barbaric" vibe from the amount of flame in general sometimes. You can be a PVP'er and still be chill. Most PVP'ers aren't that flamey when you actually have a decent conversation with them.well, pvp is often used as a way to harm other people and i honestly see pvp as a un-intellectual way to gain money in the society by taking from others. This brings us back to a barbaric society. This society of which we are always at war with each other when things could be simply negotiated to create a peaceful situation. Though, this is only in factions pvp. I think a levels system where people fight other of their skill level would probably hook me into pvp but otherwise, I feel as if it is a mindless waste of time where I could be doing homework or rping or maybe even helping my friends in my fac...
My personal opinion:How to get players into PvP:
- Eliminate majority of potions (Everything except Str2 and Speed2), This removes the learning curve for spam potting.
- Create classes specializing in different combat {Swords, Axes, Bows, Unarmed} with a custom skill tree. This supports individually preferred combat styles.
- Find a way to make traps more efficient and more interesting, because currently TnT is not a viable form of defence (Half a heart to garmor). Best way to do this is with better-developed magic and cannons.
- Implementing more enchants that make weapons more unique: (Hexxit Enchants provided for example)
1. Fiery Aura
Causes any mob that deals physical damage to you (like a zombie) to be set on fire.
2. Exude
Causes the withering effect to cause damage to the player at a slower rate.
3. Vitality
4 Ranks: 5%/10%/15%/20% chance to apply damage to hunger bar instead of life.
4. Soulsteal
Not to be confused with Soul Stealer. With Soulsteal , when a mob dies it releases its soul to be used with the Essence Vessel from Harken Scythe mod. 3 Ranks: 33% / 66% / 100% chance upon death to release a soul
5. Focus
Can be applied to swords. Makes augment abilities charge faster.
6. Afterlife
- Rank 1: 1.5x faster
- Rank 2: 2x faster
3 Ranks: 10% /20% / 30% chance the target will drop a mob egg of its type when killed. This does not work on all mob types in the game, even though some new entities show spawn eggs in the not enough items menu.
7. Decapitate
Applicable to axes through the enchantment table, and all other weapons via an enchanted book and anvil. This enchantment is also available for boomerangs through an enchantment table.
8. Blight
- 3 Ranks: 33% /66% /100% chance on killing of a mob for it to drop its head.
Applicable only to bows. Withers the target for several seconds depend on rank.
9. Sanguinary
- 3 Ranks: 5/10/15 second wither debuff on target.
When a shield deals damage to a target via thorns enchantment, it will heal the holder. Depends on rank.
10. Ward
- 3 Ranks: / / health healed. Cannot be directly enchanted to shields, can only be enchanted through an enchanted book and an anvil.
When blocking with an shield, the player has a chance to gain an extra shield durability.
11. Soul Attuned
- 3 Ranks: 10% /20% / 30% chance on a successful block to regain an extra shield durability
When an Amulet or Talisman from Harken Scythe is soul attuned the cost of souls is doubled while the cost of blood is removed for each use.
12. Soul Tether
If the player dies, any items enchanted with soul tether will return to the inventory after the player respawns.
13. Magnetization
Causes Items to gravitate towards the player, much like experience does.
You can buy a mouse if you want, so you don't have to fight with a trackpad. Your skill level isn't purely dependent on the computer you have. I know Mac's usually have wicked low FPS, but you can get easily get 85 FPS (which is generally decent) with the correct texture pack and Optifine. Pretty sure some PVP'ers wouldn't mind training you if you asked them.I would PvP if I had more than a white girl macbook and trackpad.
Oh, and if I didn't suck. That too.
It's also along the lines, the more you PvP, the more people will try and PvP with you. It was fun fighting Raptum and Wolves but it eventually got to the point where the build itch was getting to me after a few days of raids. It's a difficult balance. Rest of my members lost motivation in the end. We managed to gather about 10 dubs of health and 2 dubs of every other potion but those ran out in less than five days and at that point they just didn't want to even try. They felt the money could have just gone to surrendering and atleast then they'd be able to build and do whatever in peace for a month. I feel like that is what a lot of other factions think too. Which is disappointing considering how fun those days were.I agree that getting potions, armor, and weapons to PVP with is hard. But you shouldn't let that stop you. If you own a faction (I think you're co-leader of Northwatch?) you can easily ask members to brew pots. Thought it might not be the most amusing of jobs to be assigned to, if you tell them that it's beneficial to the protection and safety of the faction I'm sure they'll do it.
Yes, there is a difficult balance between building and PVP. If you really would like to implement PVP and encourage people in your faction to learn how to PVP, you could always make a separate raid base from your main town to PVP in. Doesn't have to be anything fancy (for ex; Tyberia's /tp raidea its just a box). Try making alliances with other PVP'ers, they can help you fight against raiders. You also have a decreased chance of dying if you have more PVP'ers on your side, which means less potions used in the end. Perhaps some of your members haven't actually tried PVP'ing. Try taking some of your members to Kit PVP, they might develop a like for it.It's also along the lines, the more you PvP, the more people will try and PvP with you. It was fun fighting Raptum and Wolves but it eventually got to the point where the build itch was getting to me after a few days of raids. It's a difficult balance. Rest of my members lost motivation in the end. We managed to gather about 10 dubs of health and 2 dubs of every other potion but those ran out in less than five days and at that point they just didn't want to even try. They felt the money could have just gone to surrendering and atleast then they'd be able to build and do whatever in peace for a month. I feel like that is what a lot of other factions think too. Which is disappointing considering how fun those days were.
Change your display name temporarily when you pvp? I mean, people with high-value heads are targeted more, obviously, but I feel like staff ought to have some way to get around that.I would PVP if everyone didn't constantly turn, break battle, regardless of who is fighting who, and try to kill me to get my head.
Smaller factions that want to participate in PVP should band together/create an alliance instead of fighting each other, and compete against the more powerful PVP factions (Raptum, and etc.) I don't think bigger factions should kick members and become "less powerful" for the benefit of others.Less powerful pvp factions would probably help alot, there would be much more reason for people to fight if they have a chance of winning.
This ^^^Smaller factions that want to participate in PVP should band together/create an alliance instead of fighting each other, and compete against the more powerful PVP factions (Raptum, and etc.) I don't think bigger factions should kick members and become "less powerful" for the benefit of others.
Collectives have proven to not work well in the past, when it comes down to it most non pvp factions arnt willing to pvp.Smaller factions that want to participate in PVP should band together/create an alliance instead of fighting each other, and compete against the more powerful PVP factions (Raptum, and etc.) I don't think bigger factions should kick members and become "less powerful" for the benefit of others.
The server doesn't just want to appeal to new people, but the current PVP community too. Trolling raiders with traps is not PVP. RP'ers and new players to the server who are trying out PVP will not get the drop on a veteran PVP'er with or without pots, I can assure you that. Unless they're some god. New players and RP'ers are unfamiliar with how PVP on the server works and the game mechanics/strategy of it. The server shouldn't completely re-vamp PVP, but rather make minor changes that are easy to adjust to. Along with these minor changes, PVP should be advertised to RP'ers. Somehow the staff should find a way to mix PVP and RP together so it appeals to both sidesThe point is not to appeal to the current "PvP" community, it's to make fighting appealing to a bigger audience. Players want customizability. They want to get the drop on someone before they spam health potions. They also want to troll raiders with traps when being raided. None of which is effectively possible with the current system.
My faction has been trying to get people to pvp but Raptum shows up every time they try to raid. Makes people less interested because they get killed while trying to have fun.
I'd have to disagree. Redstone defenses and traps are just another side of pvp that I think should be more developed. Let those of us with a creative side put our skills to use in battle.
Imaging being able to build siege engine and catapults...
Rainbow Six Siege and Minecraft are completely different games. When you go on PVP servers (Badlion and etc. not advertising just an example) they aren't killing people with traps, rather actually fighting and hitting them with weapons in melee combat.If you're going to say that then pvp should be nothing but unarmed combat since its really weapon vs player. I guess whenever I kill another player with a trap in Rainbow Six Siege I didn't actually kill them either. Damn.
Rainbow Six Siege and Minecraft are completely different games. When you go on PVP servers (Badlion and etc. not advertising just an example) they aren't killing people with traps, rather actually fighting and hitting them with weapons in melee combat.
problem is: you have to have friends...This ^^^
If you want to be a power faction, do it. You don't have to rely on other factions to kick people. I mean, SunKiss became a faction, literally overnight, when we first got into pvp. If you get the right officers, you learn how to pvp yourself (that's honestly the hardest and most important part), and then don't expect half raptum to immediately join you overnight. If you're patient, and especially willing to teach, you will get some really good pvpers eventually. SunKiss started off with a bunch of my friends and their friends who decided to all join SunKiss. Excluding myself and avenginq, pretty much nobody was any good at PvP at the time. But, we had numbers, pots, etc., and so even in our first fights with other, established, factions, we did pretty well, all things considered. Overtime, you teach said members to pvp, they get better, and so on, until you have a pretty damned good faction. It's not hard, it just takes a bit of dedication and thought.
can we call toku human, not with those skills...
isn't there an unspoken rule about this? keeping pvpers and rpers on there own grounds? anywho isn't there a spoken rule about this:
This computer is kinda screwed FPS wise. My render distance needs to be 2 to get a constant 30 FPS.You can buy a mouse if you want, so you don't have to fight with a trackpad. Your skill level isn't purely dependent on the computer you have. I know Mac's usually have wicked low FPS, but you can get easily get 85 FPS (which is generally decent) with the correct texture pack and Optifine. Pretty sure some PVP'ers wouldn't mind training you if you asked them.
ngl you make no senseproblem is: you have to have friends...
can we call toku human, not with those skills...
isn't there an unspoken rule about this? keeping pvpers and rpers on there own grounds? anywho isn't there a spoken rule about this:
don't kill unless you have kill perms...
No?isn't there an unspoken rule about this? keeping pvpers and rpers on there own grounds?
If you're going to say that then pvp should be nothing but unarmed combat since its really weapon vs player. I guess whenever I kill another player with a trap in Rainbow Six Siege I didn't actually kill them either. Damn.
You are obviously unable to comprehend the fact that there is a difference between killing someone yourself and sitting in safety while another player is killed by a trap. The reason trapping is not "PvP" is because it isn't player versus player it is trap versus player. All it is is one player sitting inside pulling levers hoping someone falls inside while the other avoids them.
I don't understand how anyone actually takes enjoyment by trapping unless you are simply a troll because it is literally one of the most boring and desperate way of "fighting back", if you can even call it that.
This is all just based on your opinion of how you think other people should be playing the game. Well guess what, not everyone likes the same things as you. Traps ARE a part of pvp no matter what you think simply because they can and are used and are actually useful. I think what some of you aren't able to comprehend is that other people play differently than what is considered the 'right' way to play by the pvp community. Forcing everyone to basically 'get gud' or not pvp is only going to prevent people from pvping further.
I think building and using redstone IS fun. Just because you prefer to go head to head doesn't make you right. I also have ideas meant for attackers using redstone so its not all about defenders setting traps and then going and hiding btw.
More people trying out PVP starts with you. So what if not many people do it? Why not just attempt it, you might influence some of your friends to try it too which means more people.
@BenRekt so you are saying then if somebody isnt good at PVP they either need to surrender or continue to get slaughtered? Because you are saying that unless its Player versus Player in the most literal of sense.. then it shouldnt happen. I think using traps is effective. Its an alternative to fighting. Do I do it personally? No. But I understand why those who cannot fight would do that instead.
It definitely isnt. But I think Massive honestly should do more to entice those people to come out and fight. On the threads where the HCF classes were proposed, stuff like that would help. There isnt anything making PVP appealing to those who dont do it all the timeNot saying that it should be outlawed and people are scum for doing it, just saying that trapping isn't really the same as PvP, because it isn't.
Traps definitely affect PvP but I don't think you can really go around saying you're a "PvPer" if all you do is sit around in your base pulling levers, hoping the people outside decide to jump into your traps.
In real life a player will come at another player with a weapon. On massivecraft a raider applies Strength2, Speed2, Fire resist, Absorption, Resistance, Healthboost2 before attacking a player, and if the defending player is good and manages to drop the raiders health. Then the raider can use their inventory of health pots to bring themselves back up to full health. This is not player vs player, it is potion versus potion.
No traps and no class damage buffs it makes it a complete one way fight in the raiders favor. That is why raptum likes the current system.
Is this seriously about what people call themselves? If so, then I'm ending this argument right here. My posts were supposed to be about finding ways for people that aren't necessarily 'good' at pvp to still participate in it. If we are in agreement then what are we arguing for?
I'd have to disagree. Redstone defenses and traps are just another side of pvp
PvP sucks because there's no meaning behind it and no end goal, don't see how removing potions would change that in any way. Also, please notice how you are literally the only one clamoring for the removal of basically all potions.
No offense poky but you must realize that if health potions were removed, every fight would literally go on for 2 seconds before one side was completely smashed. Creating a system where people get smashed in less than 2 seconds because you don't know how to effectively fight and heal at the same time is not the answer, because all that's going to accomplish is making sure nobody ever even attempts to PvP on Massive with the threat of losing semi-valuable items in less than a split second. You are then effectively encouraging one side to sit inside their base and trap other players instead of having interesting fights, which is the opposite of what you'd want on a server like Massive. And lets not even go into the repercussions that would have on the PvP community, because I can assure you, 99% of PvPers would run for the hills if a change as dramatic as removing health potions was made.
Guess we are in agreement that traps are not the same as PvP then, seemed like you were arguing that trapping were effectively the same as going head to head with someone though, so maybe make an edit and clarify that.
In real life a player will come at another player with a weapon. On massivecraft a raider applies Strength2, Speed2, Fire resist, Absorption, Resistance, Healthboost2 before attacking a player, and if the defending player is good and manages to drop the raiders health. Then the raider can use their inventory of health pots to bring themselves back up to full health. This is not player vs player, it is potion versus potion.
No traps and no class damage buffs it makes it a complete one way fight in the raiders favor. That is why raptum likes the current system.