I wanted to ask people that dont pvp or dont seriously pvp why they dont? Is there anything that staff could do to make pvp more appealing? Any reccomendations to make factions more appealing?
I agree with alot of what you stated i do believe people see pvp being to hard to get into. Heres my input on the dying in 1 minute thing. Try to find someone to train with in Kit if you train youll start to feel more confident and your chances of dying wont be as high and if you do thats ok thats just more experience. Now as far as getting the gear that is something that is hard for many people i understand that. Especialy DRing to get enough money or high enough stats.A good reason I've seen around that people don't PVP is because it's hard to get into, and I can kinda agree. If you're coming from the Roleplay scene and trying to get into PVP, the first thing you need to do is buy the armour, weapons and potions that you need if you're serious about becoming a PVPer. This is the first problem as not everyone's got the money that's needed as a start up of sorts, and this segways onto the next problem: item loss. This might just be me, but I don't particularly want to start PVPing, buy my start up set for ~1000 regals, go into my first battle and... die in a minute, losing everything in my inventory and my pride. While sure, the loot drop system is fine and kinda has to be there for there to be any reward for raiding in the way of item value, it's not too fun having to rebuy everything every time you die (unless of course the raider gives it back to you, that's chill.) Finally, there's the fact that it's pretty damn near impossible to get proper PVP raid training done due to the fact that everybody else is so good at it. Picture it like this:
There's two groups going to war, Faction A and Faction B, A is attacking B's home city. With A, they have 5 fighters, 4 of whom are seasoned veterans who've been PVPing for years and have a reputation as some of the server's strongest fighters. They also have somebody who's recently started PVPing, perhaps they just joined the server or perhaps they're like me and have simply done the other side of the server for four years and wanted to branch out. If B has it's own group of renowned fighters, the chances are that A is going to lose due to the fact that their rookie has little to no combat experience and will probably be killed instantly. And while, yes, one can get combat training elsewhere such as the minigame servers and here on Massive, when up against people who've trained for ages and ages, they're probably gonna get wiped out in minutes, leaving the rest of the team to pick up the pieces. This is obviously gonna discourage people from keeping at it due to the hefty costs that PVPing can have, and while one could argue that the RP community need constant practice and ability in order to get into the "top band" as it were, the difference there is that RP is only held back by one's own creative abilty and people skills, while PVP requires both combat skill and the money to be able to get to the top, the need for currency being the key difference here.
TL;DR PVP costs a lot of money, is discouraging, is hard to get into due to others rekking you and isn't the reason most come to this particular server.
yeah i promised to myself that once massivemagic comes out i'll pvp even if it doesn't really add a ton to combat overallI actually might get more into combat (both pvp and pve) when MassiveMagic comes out. Other than that, it simply isn't interesting enough to pull me away from rp.
Mcmmo actually has little to nothing to do with pvp anymore, excluding bleed damage and serrated strikes/skull splitter.
Dodging, arrow dodging, disarm, iron grip, etc.Mcmmo actually has little to nothing to do with pvp anymore, excluding bleed damage and serrated strikes/skull splitter.
I don't think dodging actually works, at least it doesn't send the message anymore. Arrow dodging only actually works if your hand is empty, so it's kind of overrated and learning to actually strafe archers properly works better. Disarm and iron grip are legitimate concerns, but it's kinda taboo to use. I agree that one sucks though.
Well the economy is player run, and I think that that's having some level of impact on PvP. As I had said, there's little gain from PvP because you cant gain much more then a God Weapon (now worth very little) and some potions (which as far as i'm aware, no one buys). So if the player base, say, sacrificed all god weapons and armor to the great fire and mutually agreed to never use /fix nor Gift4All again, we'd be great!Thanks for all the input peeps. Any more ideas you have would be appreciated. Also i want to ask do you think there's anything the players themselves could do to get you into pvp?
well, pvp is often used as a way to harm other people and i honestly see pvp as a un-intellectual way to gain money in the society by taking from others. This brings us back to a barbaric society. This society of which we are always at war with each other when things could be simply negotiated to create a peaceful situation. Though, this is only in factions pvp. I think a levels system where people fight other of their skill level would probably hook me into pvp but otherwise, I feel as if it is a mindless waste of time where I could be doing homework or rping or maybe even helping my friends in my fac...I wanted to ask people that dont pvp or dont seriously pvp why they dont? Is there anything that staff could do to make pvp more appealing? Any reccomendations to make factions more appealing?
definetly, I really hope they add antimagic...I actually might get more into combat (both pvp and pve) when MassiveMagic comes out. Other than that, it simply isn't interesting enough to pull me away from rp.
You're joking rightwell, pvp is often used as a way to harm other people and i honestly see pvp as a un-intellectual way to gain money in the society by taking from others. This brings us back to a barbaric society. This society of which we are always at war with each other when things could be simply negotiated to create a peaceful situation. Though, this is only in factions pvp. I think a levels system where people fight other of their skill level would probably hook me into pvp but otherwise, I feel as if it is a mindless waste of time where I could be doing homework or rping or maybe even helping my friends in my fac...
Im'a have to disagree with you. Alot of people raid for fun, it's a game, and fighting is a part of it that many people enjoy. I dont think its always for gain, that's just a feature that encourages more to participate. Regardless, I find it odd to look at it as a negative, "barbaric" as you said. Its a game and its fun, no need for people to get worked up over it.well, pvp is often used as a way to harm other people and i honestly see pvp as a un-intellectual way to gain money in the society by taking from others. This brings us back to a barbaric society. This society of which we are always at war with each other when things could be simply negotiated to create a peaceful situation. Though, this is only in factions pvp. I think a levels system where people fight other of their skill level would probably hook me into pvp but otherwise, I feel as if it is a mindless waste of time where I could be doing homework or rping or maybe even helping my friends in my fac...
I can understand your situation and this is my opinion. I would feel good about it if it was "friendly competition"Im'a have to disagree with you. Alot of people raid for fun, it's a game, and fighting is a part of it that many people enjoy. I dont think its always for gain, that's just a feature that encourages more to participate. Regardless, I find it odd to look at it as a negative, "barbaric" as you said. Its a game and its fun, no need for people to get worked up over it.
its literally just for fun, if no ones one you can fight, people are going to get bored and want to find someone to fight - factions is pvp smhI can understand your situation and this is my opinion. I would feel good about it if it was "friendly competition"
but seriosly this has happened to me many times when someone just raides you "just for lolz" as stated in the rules
objectively bad opinion - "i dont want competition in a game how is it fair others are better and are showing they are better"??????? epicI feel as if many pvpers are barbaric and tend to raid just to show superiority or power over others.
what bro, pvp uses a lot of resource management, like, a ton. you have to keep track of what items you got on you, how much of them you've got left, how much time you've got left on your potions, you've got to keep your hot bar up to check, your health and food bar status, your armor health, weapon health, and on top of that, you need to keep track of all of these things in your opponent, as well as their location at all times.
Ok I see your points, I will just stick to rp then. But seriosly, running into asteria to kill a guy in the middle of building then killing him again and again and again as he tries to continually go build even though one's f home is blocked by raiders and gaining nothing... meh, my opinion is irrelevant. This is why i go to school, cri...its literally just for fun, if no ones one you can fight, people are going to get bored and want to find someone to fight - factions is pvp smh
objectively bad opinion - "i dont want competition in a game how is it fair others are better and are showing they are better"??????? epic
Skool is 4 losrs
A good reason I've seen around that people don't PVP is because it's hard to get into, and I can kinda agree.
How to get players into PvP:I wanted to ask people that dont pvp or dont seriously pvp why they dont? Is there anything that staff could do to make pvp more appealing? Any reccomendations to make factions more appealing?
All of those things but second point would cause the current base of pvpers to pretty much immediately leave the server.How to get players into PvP:
- Eliminate majority of potions (Everything except Str2 and Speed2), This removes the learning curve for spam potting.
- Create classes specializing in different combat {Swords, Axes, Bows, Unarmed} with a custom skill tree. This supports individually preferred combat styles.
- Find a way to make traps more efficient and more interesting, because currently TnT is not a viable form of defence (Half a heart to garmor). Best way to do this is with better-developed magic and cannons.
- Implementing more enchants that make weapons more unique: (Hexxit Enchants provided for example)
1. Fiery Aura
Causes any mob that deals physical damage to you (like a zombie) to be set on fire.
2. Exude
Causes the withering effect to cause damage to the player at a slower rate.
3. Vitality
4 Ranks: 5%/10%/15%/20% chance to apply damage to hunger bar instead of life.
4. Soulsteal
Not to be confused with Soul Stealer. With Soulsteal , when a mob dies it releases its soul to be used with the Essence Vessel from Harken Scythe mod. 3 Ranks: 33% / 66% / 100% chance upon death to release a soul
5. Focus
Can be applied to swords. Makes augment abilities charge faster.
6. Afterlife
- Rank 1: 1.5x faster
- Rank 2: 2x faster
3 Ranks: 10% /20% / 30% chance the target will drop a mob egg of its type when killed. This does not work on all mob types in the game, even though some new entities show spawn eggs in the not enough items menu.
7. Decapitate
Applicable to axes through the enchantment table, and all other weapons via an enchanted book and anvil. This enchantment is also available for boomerangs through an enchantment table.
8. Blight
- 3 Ranks: 33% /66% /100% chance on killing of a mob for it to drop its head.
Applicable only to bows. Withers the target for several seconds depend on rank.
9. Sanguinary
- 3 Ranks: 5/10/15 second wither debuff on target.
When a shield deals damage to a target via thorns enchantment, it will heal the holder. Depends on rank.
10. Ward
- 3 Ranks: / / health healed. Cannot be directly enchanted to shields, can only be enchanted through an enchanted book and an anvil.
When blocking with an shield, the player has a chance to gain an extra shield durability.
11. Soul Attuned
- 3 Ranks: 10% /20% / 30% chance on a successful block to regain an extra shield durability
When an Amulet or Talisman from Harken Scythe is soul attuned the cost of souls is doubled while the cost of blood is removed for each use.
12. Soul Tether
If the player dies, any items enchanted with soul tether will return to the inventory after the player respawns.
13. Magnetization
Causes Items to gravitate towards the player, much like experience does.
Since they are so attached to the present pvp, which is battle of the fingers... Making it very strategic and mmo would ruin what they love, but I would personally love to see, it applies some relevance and fun into mvp and pvpAll of those things but second point would cause the current base of pvpers to pretty much immediately leave the server.
Yes, this is exactly why I prefer 1.9 combat. While I wouldn't call -1.8 combat complete spamming, it does lack room to learn.Since they are so attached to the present pvp, which is battle of the fingers... Making it very strategic and mmo would ruin what they love, but I would personally love to see, it applies some relevance and fun into mvp and pvp
i agreeYes, this is exactly why I prefer 1.9 combat. While I wouldn't call -1.8 combat complete spamming, it does lack room to learn.